[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dn01vy45t0mnc"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_gokfr"] noise_type = 2 seed = 1615 fractal_type = 0 cellular_distance_function = 1 [resource] resource_name = "FoamNoise2" seamless = true noise = SubResource("FastNoiseLite_gokfr")