[gd_scene load_steps=11 format=3 uid="uid://hs3a438it6j6"] [ext_resource type="Material" uid="uid://djvstk5qjvdan" path="res://ocean/Ocean2.tres" id="1_kiaws"] [ext_resource type="Script" uid="uid://c12fpc7inp27s" path="res://ocean/ocean.gd" id="2_ap626"] [ext_resource type="PackedScene" uid="uid://babgqvkugifk1" path="res://boat/boat.tscn" id="3_ap626"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kiaws"] sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) [sub_resource type="Sky" id="Sky_ap626"] sky_material = SubResource("ProceduralSkyMaterial_kiaws") [sub_resource type="Environment" id="Environment_2qsx7"] background_mode = 2 sky = SubResource("Sky_ap626") tonemap_mode = 2 glow_enabled = true [sub_resource type="PlaneMesh" id="PlaneMesh_mf4pf"] material = ExtResource("1_kiaws") size = Vector2(10, 10) subdivide_width = 100 subdivide_depth = 100 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ap626"] transparency = 1 blend_mode = 3 shading_mode = 0 diffuse_mode = 3 disable_fog = true albedo_color = Color(0, 0.754224, 0.124756, 1) [sub_resource type="SphereMesh" id="SphereMesh_2qsx7"] material = SubResource("StandardMaterial3D_ap626") radius = 0.2 height = 0.4 [sub_resource type="GDScript" id="GDScript_ap626"] script/source = "extends MeshInstance3D @export var ocean : Ocean #= get_tree().get_nodes_in_group(\"ocean\")[0] func _process(_delta): var depthwater = ocean.get_water_level(Vector3.ZERO) global_position = Vector3(0.0,depthwater,0.0) " [node name="Node3D" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_2qsx7") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 3.48773, 0) shadow_enabled = true [node name="Ocean" type="Node3D" parent="."] [node name="Water_Tile_00" type="MeshInstance3D" parent="Ocean"] mesh = SubResource("PlaneMesh_mf4pf") skeleton = NodePath("../..") script = ExtResource("2_ap626") [node name="Water_Tile_02" type="MeshInstance3D" parent="Ocean"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0) mesh = SubResource("PlaneMesh_mf4pf") skeleton = NodePath("../..") script = ExtResource("2_ap626") [node name="Water_Tile_01" type="MeshInstance3D" parent="Ocean"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10) mesh = SubResource("PlaneMesh_mf4pf") skeleton = NodePath("../..") script = ExtResource("2_ap626") [node name="Water_Tile_03" type="MeshInstance3D" parent="Ocean"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10) mesh = SubResource("PlaneMesh_mf4pf") skeleton = NodePath("../..") script = ExtResource("2_ap626") [node name="Water_Tile_04" type="MeshInstance3D" parent="Ocean"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 0) mesh = SubResource("PlaneMesh_mf4pf") skeleton = NodePath("../..") script = ExtResource("2_ap626") [node name="Boat" parent="." node_paths=PackedStringArray("ocean") instance=ExtResource("3_ap626")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.461916, 0) ocean = NodePath("../Ocean/Water_Tile_00") [node name="MeshInstance3D" type="MeshInstance3D" parent="." node_paths=PackedStringArray("ocean")] mesh = SubResource("SphereMesh_2qsx7") script = SubResource("GDScript_ap626") ocean = NodePath("../Ocean/Water_Tile_00")