@tool extends Node3D class_name Ocean @onready var OceanTileMesh:PlaneMesh = preload("uid://wes0mbjy8mno") @onready var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") var time:float @export_tool_button("Generate Tiles","Ocean") var generate_tile_action = generate_tile func generate_tile(): for i in range(8): var NewTile = OceanTile.new() add_child(NewTile) func _ready() -> void: if not Engine.is_editor_hint(): add_to_group("Ocean") if OceanTileMesh != null: OceanTileMesh.surface_get_material(0).set_shader_parameter("wave_time",0.0) func _process(delta): if OceanTileMesh != null: time += delta OceanTileMesh.surface_get_material(0).set_shader_parameter("wave_time",time)