[gd_resource type="PlaneMesh" load_steps=3 format=3 uid="uid://wes0mbjy8mno"] [ext_resource type="Shader" uid="uid://ts0b536y5vcd" path="res://Ocean/OceanTile.gdshader" id="1_52gxv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fj7yv"] resource_name = "OceanTileShader" render_priority = 0 shader = ExtResource("1_52gxv") shader_parameter/color = Color(0.13, 0.31, 0.53, 0.73) shader_parameter/wave = Vector4(1, 0, 0.5, 10) shader_parameter/wave_speed = 1.0 shader_parameter/gravity = 9.8 shader_parameter/wave_time = 12.115 [resource] resource_name = "OceanTile_Main" material = SubResource("ShaderMaterial_fj7yv") size = Vector2(10.5, 10.5) subdivide_width = 201 subdivide_depth = 201