[gd_resource type="PlaneMesh" load_steps=2 format=3 uid="uid://wes0mbjy8mno"] [ext_resource type="Material" uid="uid://cf3lxmfb2d7c8" path="res://Ocean/OceanShader_Calm.tres" id="1_0jqxu"] [resource] resource_name = "OceanTile_Main" material = ExtResource("1_0jqxu") size = Vector2(10.5, 10.5) subdivide_width = 201 subdivide_depth = 201