2025-03-24 15:01:39 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ChatBoat"
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2025-03-25 08:52:48 +00:00
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config/version="0.1"
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config/tags=PackedStringArray("games")
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2025-03-25 00:22:03 +00:00
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run/main_scene="uid://bhwuawppmqk4"
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2025-03-24 15:01:39 +00:00
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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2025-03-25 00:22:03 +00:00
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window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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2025-03-26 23:41:47 +00:00
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2025-03-25 00:22:03 +00:00
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[global_group]
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Ocean="Oceans"
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2025-03-25 10:49:02 +00:00
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OceanTiles=""
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2025-03-26 23:03:49 +00:00
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Boats="All player controlled vehicles"
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2025-03-25 00:22:03 +00:00
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2025-03-25 15:53:21 +00:00
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[input]
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move_forward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
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]
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}
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move_backward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
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]
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}
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turn_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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turn_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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camera_right={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
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]
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}
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camera_left={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
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]
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}
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2025-03-25 08:52:48 +00:00
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[physics]
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3d/run_on_separate_thread=true
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2025-03-26 23:03:49 +00:00
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common/physics_jitter_fix=0.0
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2025-03-25 08:52:48 +00:00
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3d/physics_engine="Jolt Physics"
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jolt_physics_3d/simulation/bounce_velocity_threshold=2.0
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2025-03-26 23:03:49 +00:00
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jolt_physics_3d/simulation/sleep_velocity_threshold=0.1
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2025-03-25 08:52:48 +00:00
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3d/default_linear_damp=0.5
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3d/default_angular_damp=1.5
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3d/sleep_threshold_angular=0.174533
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common/physics_interpolation=true
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2025-03-26 23:03:49 +00:00
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common/enable_object_picking=false
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2025-03-25 08:52:48 +00:00
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2025-03-25 00:22:03 +00:00
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[rendering]
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2025-03-26 23:41:47 +00:00
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scaling_3d/scale=0.4
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