Boat/Ocean/OceanShader_Calm.tres

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[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://cf3lxmfb2d7c8"]
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[ext_resource type="Shader" uid="uid://ts0b536y5vcd" path="res://Ocean/OceanTile.gdshader" id="1_sqira"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_sqira"]
noise_type = 3
frequency = 0.035
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d50os"]
seamless = true
as_normal_map = true
bump_strength = 2.0
noise = SubResource("FastNoiseLite_sqira")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d50os"]
noise_type = 0
seed = 22
frequency = 0.0072
fractal_lacunarity = 1.6
fractal_gain = 0.45
fractal_weighted_strength = 0.55
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ca8p6"]
seamless = true
seamless_blend_skirt = 0.532
as_normal_map = true
bump_strength = 21.0
noise = SubResource("FastNoiseLite_d50os")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ca8p6"]
noise_type = 2
fractal_type = 2
fractal_gain = 0.34
fractal_weighted_strength = 0.6
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cuet1"]
seamless = true
noise = SubResource("FastNoiseLite_ca8p6")
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[resource]
resource_name = "OceanTileShader"
render_priority = 0
shader = ExtResource("1_sqira")
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shader_parameter/albedo = Color(0, 0.32, 0.43, 1)
shader_parameter/albedo2 = Color(0, 0.47, 0.76, 1)
shader_parameter/color_deep = Color(0.11, 0.29, 0.33, 1)
shader_parameter/color_shallow = Color(1, 1, 1, 1)
shader_parameter/shore_fade = 0.165
shader_parameter/shore_intensity = 0.7
shader_parameter/metallic = 0.0
shader_parameter/roughness = 0.02
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shader_parameter/water_alpha_fade = 4.407
shader_parameter/water_alpha_max = 3.791
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shader_parameter/texture_normal = SubResource("NoiseTexture2D_d50os")
shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_ca8p6")
shader_parameter/wave = SubResource("NoiseTexture2D_cuet1")
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shader_parameter/wave_time = 82.8805
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shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_2_direction = Vector2(0, 0.9)
shader_parameter/time_scale = 0.02
shader_parameter/wave_speed = 0.05
shader_parameter/noise_scale = 15.0
shader_parameter/height_scale = 0.5
shader_parameter/beers_law = 2.0
shader_parameter/depth_offset = -0.75
shader_parameter/edge_scale = 0.1
shader_parameter/near = 0.5
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(0, 0, 0, 1)