62 lines
2.1 KiB
Text
62 lines
2.1 KiB
Text
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[gd_resource type="VisualShader" load_steps=9 format=3 uid="uid://5is85o5k05lb"]
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[ext_resource type="Texture2D" uid="uid://b3htar5wp3ag2" path="res://Boats/cartoon-boat/textures/boat_4_lambert1_BaseColor.png" id="1_igkxg"]
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[ext_resource type="Texture2D" uid="uid://conebiij3gpe8" path="res://Boats/cartoon-boat/textures/boat_4_lambert1_Metalness.png" id="2_c0qec"]
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[ext_resource type="Texture2D" uid="uid://cqu3udiqdiw5u" path="res://Boats/cartoon-boat/textures/boat_4_lambert1_Normal.png" id="3_ygw4n"]
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[ext_resource type="Texture2D" uid="uid://brltubuleyx6p" path="res://Boats/cartoon-boat/textures/boat_4_lambert1_Roughness.png" id="4_yj6bl"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_v2np7"]
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texture = ExtResource("1_igkxg")
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_y2thm"]
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texture = ExtResource("2_c0qec")
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2d07w"]
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texture = ExtResource("3_ygw4n")
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_fban5"]
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texture = ExtResource("4_yj6bl")
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_toon;
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uniform sampler2D tex_frg_2;
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uniform sampler2D tex_frg_5;
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uniform sampler2D tex_frg_4;
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void fragment() {
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// Texture2D:2
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vec4 n_out2p0 = texture(tex_frg_2, UV);
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// Texture2D:5
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vec4 n_out5p0 = texture(tex_frg_5, UV);
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// Texture2D:4
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vec4 n_out4p0 = texture(tex_frg_4, UV);
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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ROUGHNESS = n_out5p0.x;
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NORMAL = vec3(n_out4p0.xyz);
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}
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"
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modes/diffuse = 3
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modes/specular = 1
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_v2np7")
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nodes/fragment/2/position = Vector2(40, 20)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_y2thm")
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nodes/fragment/3/position = Vector2(-40, 360)
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nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_2d07w")
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nodes/fragment/4/position = Vector2(-40, 680)
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nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_fban5")
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nodes/fragment/5/position = Vector2(-400, 440)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 5, 0, 0, 3, 4, 0, 0, 8)
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