[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dn01vy45t0mnc"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_gokfr"]
noise_type = 2
seed = 1615
fractal_type = 0
cellular_distance_function = 1

[resource]
resource_name = "FoamNoise2"
seamless = true
noise = SubResource("FastNoiseLite_gokfr")
