[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dfyxt0qiimfej"]

[ext_resource type="Texture2D" uid="uid://dgo00icnq8glk" path="res://kaykit/medieval/hexagons_medieval.png" id="1_y2qsf"]

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_stlk6"]
texture = ExtResource("1_y2qsf")

[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_toon;

uniform sampler2D tex_frg_4;



void fragment() {
// Texture2D:4
	vec4 n_out4p0 = texture(tex_frg_4, UV);


// Output:0
	ALBEDO = vec3(n_out4p0.xyz);


}
"
modes/diffuse = 3
modes/specular = 1
nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_stlk6")
nodes/fragment/4/position = Vector2(-120, 160)
nodes/fragment/connections = PackedInt32Array(4, 0, 0, 0)
