[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bf7eocrgp1de1"]

[ext_resource type="Texture2D" uid="uid://dn01vy45t0mnc" path="res://mat/wavenoise.tres" id="1_855jd"]

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3pykj"]
texture = ExtResource("1_855jd")

[sub_resource type="VisualShader" id="VisualShader_u1il5"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;

uniform sampler2D tex_frg_2;



void fragment() {
// Texture2D:2
	vec4 n_out2p0 = texture(tex_frg_2, UV);


// Output:0
	ALBEDO = vec3(n_out2p0.xyz);


}
"
graph_offset = Vector2(-309.528, 27.2265)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_3pykj")
nodes/fragment/2/position = Vector2(-400, 100)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)

[resource]
render_priority = 0
shader = SubResource("VisualShader_u1il5")
