75 lines
1.1 KiB
Text
75 lines
1.1 KiB
Text
#---> Unreal Engine
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# Visual Studio 2015 user specific files
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Songes/.vs/
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# Compiled Object files
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Songes/*.slo
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Songes/*.lo
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Songes/*.o
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Songes/*.obj
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# Precompiled Headers
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Songes/*.gch
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Songes/*.pch
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# Compiled Dynamic libraries
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Songes/*.so
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Songes/*.dylib
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Songes/*.dll
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# Fortran module files
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Songes/*.mod
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# Compiled Static libraries
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Songes/*.lai
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Songes/*.la
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Songes/*.a
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Songes/*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Songes/Binaries/*
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Songes/Plugins/*/Binaries/*
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# Builds
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Songes/Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Songes/Saved/*
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# Compiled source files for the engine to use
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Songes/Intermediate/*
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Songes/Plugins/*/Intermediate/*
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# Cache files for the editor to use
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Songes/DerivedDataCache/*
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