#---> Unreal Engine # Visual Studio 2015 user specific files Songes/.vs/ # Compiled Object files Songes/*.slo Songes/*.lo Songes/*.o Songes/*.obj # Precompiled Headers Songes/*.gch Songes/*.pch # Compiled Dynamic libraries Songes/*.so Songes/*.dylib Songes/*.dll # Fortran module files Songes/*.mod # Compiled Static libraries Songes/*.lai Songes/*.la Songes/*.a Songes/*.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Songes/Binaries/* Songes/Plugins/*/Binaries/* # Builds Songes/Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Songes/Saved/* # Compiled source files for the engine to use Songes/Intermediate/* Songes/Plugins/*/Intermediate/* # Cache files for the editor to use Songes/DerivedDataCache/*