using UnityEngine; public class Switch : MonoBehaviour { public int index; public GameObject[] skylanders; private void Start() { Change(); } private void Update() { if(Input.GetKeyDown(KeyCode.E)) { index++; if (index > skylanders.Length - 1) { index = 0; } Change(); } if(Input.GetKeyDown(KeyCode.Q)) { index--; if (index < 0) { index = skylanders.Length - 1; } Change(); } } void Change() { foreach (var skylander in skylanders) { skylander.SetActive(false); } skylanders[index].SetActive(true); } }