[gd_scene load_steps=4 format=3 uid="uid://c01attph3ilf"]

[ext_resource type="Texture2D" uid="uid://b1lb2fkv0plii" path="res://atlas/SPRT_Hand.png" id="1_eekpu"]

[sub_resource type="AtlasTexture" id="AtlasTexture_jna7e"]
atlas = ExtResource("1_eekpu")
region = Rect2(0, 0, 224, 256)

[sub_resource type="GDScript" id="GDScript_x3j7o"]
script/source = "extends Sprite2D


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	position = get_global_mouse_position()
"

[node name="Node2D" type="Node2D"]

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_jna7e")
script = SubResource("GDScript_x3j7o")
