[gd_scene load_steps=7 format=3 uid="uid://cioop0k7xmww8"] [ext_resource type="Script" uid="uid://b4q4faaqbat0x" path="res://world_gen/world_generator.gd" id="1_y7qka"] [ext_resource type="PackedScene" uid="uid://m3y8d8rf4wg8" path="res://world_gen/player.tscn" id="3_4vh02"] [ext_resource type="FastNoiseLite" uid="uid://dknkwbejk05gt" path="res://world_gen/terrain_noise.tres" id="3_vrc1b"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y7qka"] sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) [sub_resource type="Sky" id="Sky_nwtrj"] sky_material = SubResource("ProceduralSkyMaterial_y7qka") [sub_resource type="Environment" id="Environment_vrc1b"] background_mode = 2 sky = SubResource("Sky_nwtrj") ambient_light_source = 3 ambient_light_color = Color(0.75796247, 0.78130376, 0.9379996, 1) reflected_light_source = 2 tonemap_mode = 2 fog_enabled = true fog_mode = 1 fog_light_color = Color(0.77254903, 0.9607843, 0.7372549, 1) fog_sun_scatter = 0.3 fog_density = 0.2216 fog_height = -63.0 fog_height_density = 4.0117 fog_depth_begin = 0.0 fog_depth_end = 1980.8 volumetric_fog_enabled = true volumetric_fog_density = 0.0129 volumetric_fog_albedo = Color(0.9254902, 0.7372549, 0.15686275, 1) volumetric_fog_emission = Color(0.7873916, 0.61936474, 0.06959578, 1) volumetric_fog_temporal_reprojection_enabled = false adjustment_enabled = true adjustment_saturation = 0.77 [node name="main" type="Node"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_vrc1b") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0) shadow_enabled = true shadow_opacity = 0.5 shadow_blur = 2.0 [node name="WorldGenerator" type="Node" parent="."] script = ExtResource("1_y7qka") terrainnoise = ExtResource("3_vrc1b") height = 152.0 [node name="Player" parent="." instance=ExtResource("3_4vh02")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 500, 0)