[gd_scene load_steps=5 format=3 uid="uid://bgofilfnbeisl"] [ext_resource type="Script" uid="uid://e63lq34qepsg" path="res://scenes/chunk_generator.gd" id="2_rwgxs"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_nnsk1"] sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) [sub_resource type="Sky" id="Sky_rwgxs"] sky_material = SubResource("ProceduralSkyMaterial_nnsk1") [sub_resource type="Environment" id="Environment_4wyf3"] background_mode = 2 sky = SubResource("Sky_rwgxs") tonemap_mode = 2 glow_enabled = true [node name="world" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_4wyf3") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0) shadow_enabled = true [node name="chunkGenerator" type="Node" parent="."] script = ExtResource("2_rwgxs") chunks = 2000