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11 changed files with 371 additions and 114 deletions
35
.forgejo/actions/build-godot.yaml
Normal file
35
.forgejo/actions/build-godot.yaml
Normal file
|
@ -0,0 +1,35 @@
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|||
name: "Build Godot"
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description: "Build a Godot project for multiple platforms"
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author: josephbmanley
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inputs:
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name:
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description: 'Name of the exported binary'
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required: true
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preset:
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description: 'Name of the preset in `export_presets.cfg` to use'
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required: true
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subdirectory:
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description: 'Optional name of the subdirectory to put exported project in'
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default: ""
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package:
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description: 'Set true to output an artifact zip file'
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default: false
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projectDir:
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description: 'Location of Godot project in repository'
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default: "."
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debugMode:
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description: 'Whether or not to use `--export-debug`'
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default: false
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runs:
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using: docker
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image: Dockerfile
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args:
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- ${{ inputs.name }}
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- ${{ inputs.preset }}
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- ${{ inputs.subdirectory }}
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- ${{ inputs.package }}
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- ${{ inputs.projectDir }}
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- ${{ inputs.debugMode }}
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branding:
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icon: loader
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color: blue
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39
.forgejo/actions/entrypoint.sh
Normal file
39
.forgejo/actions/entrypoint.sh
Normal file
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@ -0,0 +1,39 @@
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#!/bin/sh
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set -e
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# Move godot templates already installed from the docker image to home
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mkdir -v -p ~/.local/share/godot/export_templates
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cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
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if [ "$3" != "" ]
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then
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SubDirectoryLocation="$3/"
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fi
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mode="export-release"
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if [ "$6" = "true" ]
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then
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echo "Exporting in debug mode!"
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mode="export-debug"
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fi
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# Export for project
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echo "Building $1 for $2"
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mkdir -p $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}
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cd "$GITHUB_WORKSPACE/$5"
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godot --headless --${mode} "$2" $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
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echo "Build Done"
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echo ::set-output name=build::build/${SubDirectoryLocation:-""}
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if [ "$4" = "true" ]
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then
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echo "Packing Build"
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mkdir -p $GITHUB_WORKSPACE/package
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cd $GITHUB_WORKSPACE/build
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zip $GITHUB_WORKSPACE/package/artifact.zip ${SubDirectoryLocation:-"."} -r
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echo ::set-output name=artifact::package/artifact.zip
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echo "Done"
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fi
|
40
.forgejo/workflows/build.yaml
Normal file
40
.forgejo/workflows/build.yaml
Normal file
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@ -0,0 +1,40 @@
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on:
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push:
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tags:
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- "v*"
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jobs:
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# job id, can be anything
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export_game:
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# Always use ubuntu-latest for this action
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runs-on: linux_amd64
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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# Always include the checkout step so that
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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- name: export game
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id: export
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# Use latest version (see releases for all versions)
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uses: https://github.com/firebelley/godot-export@v5.2.1
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.2/Godot_v4.2-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.2/Godot_v4.2-stable_export_templates.tpz
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relative_project_path: ./
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archive_output: true
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cache: true
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# This release action has worked well for me. However, you can most likely use any release action of your choosing.
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# https://github.com/ncipollo/release-action
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- name: create release
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uses: https://github.com/ncipollo/release-action@v1.12.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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generateReleaseNotes: true
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tag: ${{ github.ref_name }}
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artifacts: ${{ steps.export.outputs.archive_directory }}/*
|
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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# Godot 4+ specific ignores
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.godot/
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*.TMP
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|
|
173
core/Cursor.gd
Normal file
173
core/Cursor.gd
Normal file
|
@ -0,0 +1,173 @@
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extends Node2D
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var spaceState
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var query : PhysicsPointQueryParameters2D
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var CastResult : Array
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var hoveredObjects : Array
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var hoveredObject
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var hoveredSticker
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var grabbedSticker
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enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
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var currentCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
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var oldCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
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var cursorPlaying:bool
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if not OS.is_debug_build():
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Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
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query = PhysicsPointQueryParameters2D.new()
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spaceState = get_world_2d()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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#region Cursor Position
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position = get_global_mouse_position()
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#endregion
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pointcast()
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cursor_look()
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func isSticker(selectedObject:Node):
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var _isSticker:bool = false
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var _tags = getTags(selectedObject)
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if (_tags.size() > 0):
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if (_tags.find("sticker") != -1):
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_isSticker = true
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return _isSticker
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|
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func getTags(selectedObject:Node):
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var _tags: Array
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if (selectedObject.has_meta("tags")):
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_tags = selectedObject.get_meta("tags")
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return _tags
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else:
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printerr("no tags inside %",selectedObject)
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return _tags
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|
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|
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func pointcast():
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resetCast()
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query.collide_with_areas = true
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query.position = get_global_mouse_position()
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CastResult = spaceState.direct_space_state.intersect_point(query)
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# CastResult is not reliable. Objects are added randomly in the array
|
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# so we need to filter/sort the trace result
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if ( CastResult.size() > 0 and (grabbedSticker == null)):
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#region Fill HoveredObjects
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for _object in CastResult:
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if(_object.collider.input_pickable == true):
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hoveredObjects.append(_object.collider.get_parent())
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#endregion
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if (hoveredObjects.size() > 0):
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if (hoveredObjects.size() >= 2):
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sortByPosY(hoveredObjects,false)
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if (hoveredObjects[0] != hoveredObject):
|
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if (hoveredObject and hoveredObject.has_method("on_unhover")):
|
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hoveredObject.on_unhover()
|
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hoveredObject = hoveredObjects[0]
|
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if (hoveredObject and hoveredObject.has_method("on_hover")):
|
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hoveredObject.on_hover()
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print("Current hovered object :", hoveredObject)
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if (isSticker(hoveredObject)):
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hoveredSticker = hoveredObject
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print("Current hovered sticker :", hoveredSticker)
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else:
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hoveredSticker = null
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else:
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resetCast(true)
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else:
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resetCast(true)
|
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|
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func resetCast(bFull = false):
|
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CastResult.clear()
|
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hoveredObjects.clear()
|
||||
if bFull:
|
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if (hoveredObject and hoveredObject.has_method("on_unhover")):
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hoveredObject.on_unhover()
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hoveredObject = null
|
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hoveredSticker = null
|
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|
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func sortByPosY(objects: Array, ascending_order: bool = true):
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var _tempArray :Array
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_tempArray = objects
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# Inline comparison function
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_tempArray.sort_custom(comparePosY)
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||||
# Reverse if descending order is required
|
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if not ascending_order:
|
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_tempArray.reverse()
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objects = _tempArray
|
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|
||||
func comparePosY(a, b):
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#print("Compare ",a," at ",a.position.y, " and ",b," at ",b.position.y )
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||||
return a.position.y < b.position.y
|
||||
|
||||
|
||||
func _input(rawInputEvent:InputEvent):
|
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if (rawInputEvent.is_action_pressed("select")):
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cursorClick()
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$GrabTimer.start()
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||||
if (rawInputEvent.is_action_released("select")):
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$GrabTimer.stop()
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if (grabbedSticker):
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grab_end()
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||||
|
||||
func grab_start():
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||||
if (hoveredSticker):
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grabbedSticker = hoveredSticker
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print("Grabbed ", grabbedSticker)
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|
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func grab_end():
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grabbedSticker.on_released()
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print("stopg grabbin at ",query.position )
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DebugDraw.points.append(query.position)
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DebugDraw.drawPoints()
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#TODO: Drop the sticker or maybe he will auto-drop ?
|
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|
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grabbedSticker = null
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|
||||
func cursorClick():
|
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if (hoveredObject and hoveredObject.has_method("on_click")):
|
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hoveredObject.on_click()
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|
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func cursor_look():
|
||||
if (grabbedSticker ):
|
||||
currentCursorState = CURSOR_STATE.GRABBED
|
||||
elif (hoveredSticker):
|
||||
if (!($GrabTimer.is_stopped())):
|
||||
currentCursorState = CURSOR_STATE.GRABBED
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.GRAB
|
||||
elif (!($GrabTimer.is_stopped())):
|
||||
currentCursorState = CURSOR_STATE.CLICK
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.DEFAULT
|
||||
|
||||
if (currentCursorState != oldCursorState):
|
||||
oldCursorState = currentCursorState
|
||||
match oldCursorState:
|
||||
CURSOR_STATE.DEFAULT:
|
||||
$AnimatedSprite2D.play("default")
|
||||
CURSOR_STATE.CLICK:
|
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$AnimatedSprite2D.play("click")
|
||||
CURSOR_STATE.GRAB:
|
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$AnimatedSprite2D.play("grab_intro")
|
||||
CURSOR_STATE.GRABBED:
|
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$AnimatedSprite2D.play("grab")
|
||||
|
||||
|
||||
func _on_grab_timer_timeout():
|
||||
grab_start()
|
||||
|
||||
|
||||
func _on_animated_sprite_2d_animation_changed():
|
||||
cursorPlaying = true
|
||||
|
||||
|
||||
func _on_animated_sprite_2d_animation_finished():
|
||||
cursorPlaying = false
|
118
core/Cursor.tscn
118
core/Cursor.tscn
|
@ -1,108 +1,12 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
|
||||
[ext_resource type="Script" path="res://core/Cursor.gd" id="1_b5uuj"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
|
||||
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
|
||||
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
|
||||
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_h2l04"]
|
||||
script/source = "extends Node2D
|
||||
|
||||
const Speed:float = 900
|
||||
|
||||
var spaceState
|
||||
var query
|
||||
var CastResult
|
||||
var old_result
|
||||
var selectedSticker
|
||||
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
|
||||
var currentCursorState:CURSOR_STATE
|
||||
var oldCursorState:CURSOR_STATE
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if not OS.is_debug_build():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
|
||||
query = PhysicsPointQueryParameters2D.new()
|
||||
spaceState = get_world_2d()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
||||
#region Mouse Position
|
||||
position = get_global_mouse_position()
|
||||
#endregion
|
||||
|
||||
pointcast()
|
||||
cursor_look()
|
||||
|
||||
|
||||
func isSticker(selectedObject:Node):
|
||||
var _isSticker:bool = false
|
||||
var _tags = getTags(selectedObject)
|
||||
if (_tags.size() > 0):
|
||||
if (_tags.find(\"sticker\") != -1):
|
||||
_isSticker = true
|
||||
|
||||
return _isSticker
|
||||
|
||||
func getTags(selectedObject:Node):
|
||||
var _tags: Array
|
||||
if (selectedObject.has_meta(\"tags\")):
|
||||
_tags = selectedObject.get_meta(\"tags\")
|
||||
return _tags
|
||||
else:
|
||||
printerr(\"no tags inside %\",selectedObject)
|
||||
return _tags
|
||||
|
||||
|
||||
func pointcast():
|
||||
query.collide_with_areas = true
|
||||
query.position = get_global_mouse_position()
|
||||
CastResult = spaceState.direct_space_state.intersect_point(query)
|
||||
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
|
||||
old_result = CastResult
|
||||
#if (CastResult.size()> 2):
|
||||
#breakpoint # should not detect multiple areas
|
||||
for _result in CastResult:
|
||||
if (_result.collider.input_pickable == true):
|
||||
selectedSticker = _result.collider.get_parent()
|
||||
if (isSticker(selectedSticker)):
|
||||
print(\"selected sticker %\",selectedSticker)
|
||||
else:
|
||||
selectedSticker = null
|
||||
if (CastResult.size() == 0 ):
|
||||
CastResult.clear()
|
||||
old_result = null
|
||||
selectedSticker = null
|
||||
|
||||
func cursor_look():
|
||||
|
||||
if (Input.is_action_pressed(\"select\")):
|
||||
if (selectedSticker):
|
||||
currentCursorState = CURSOR_STATE.GRABBED
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.CLICK
|
||||
else:
|
||||
if (selectedSticker):
|
||||
currentCursorState = CURSOR_STATE.GRAB
|
||||
else:
|
||||
currentCursorState = CURSOR_STATE.DEFAULT
|
||||
|
||||
if (currentCursorState != oldCursorState):
|
||||
oldCursorState = currentCursorState
|
||||
match oldCursorState:
|
||||
CURSOR_STATE.DEFAULT:
|
||||
$AnimatedSprite2D.play(\"default\")
|
||||
CURSOR_STATE.CLICK:
|
||||
$AnimatedSprite2D.play(\"click\")
|
||||
CURSOR_STATE.GRAB:
|
||||
$AnimatedSprite2D.play(\"grab_intro\")
|
||||
CURSOR_STATE.GRABBED:
|
||||
$AnimatedSprite2D.play(\"grab\")
|
||||
"
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
|
||||
resource_local_to_scene = true
|
||||
animations = [{
|
||||
|
@ -110,7 +14,7 @@ animations = [{
|
|||
"duration": 1.0,
|
||||
"texture": ExtResource("1_h0do2")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": false,
|
||||
"name": &"click",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
|
@ -118,7 +22,7 @@ animations = [{
|
|||
"duration": 1.0,
|
||||
"texture": ExtResource("1_50ts1")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": false,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
|
@ -140,21 +44,25 @@ animations = [{
|
|||
"duration": 1.0,
|
||||
"texture": ExtResource("3_fj3w4")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": false,
|
||||
"name": &"grab_intro",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="Cursor" type="Node2D"]
|
||||
top_level = true
|
||||
script = SubResource("GDScript_h2l04")
|
||||
script = ExtResource("1_b5uuj")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
scale = Vector2(1.5, 1.5)
|
||||
sprite_frames = SubResource("SpriteFrames_u3xkr")
|
||||
animation = &"grab"
|
||||
autoplay = "grab"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
centered = false
|
||||
offset = Vector2(-80, -190)
|
||||
|
||||
[node name="GrabTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
||||
[connection signal="timeout" from="GrabTimer" to="." method="_on_grab_timer_timeout"]
|
||||
|
|
42
core/debugDraw.tscn
Normal file
42
core/debugDraw.tscn
Normal file
|
@ -0,0 +1,42 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://c8ncblufqk10x"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_t63le"]
|
||||
script/source = "extends Node2D
|
||||
|
||||
@export var points:Array
|
||||
@export var duration:float = 1
|
||||
var radius
|
||||
var color
|
||||
|
||||
func _draw():
|
||||
for _point in points:
|
||||
draw_circle(_point,radius,color)
|
||||
|
||||
func drawPoints(_points:Array = points,_radius:float = 50.0,_color:Color = Color.CRIMSON,_duration:float = 1):
|
||||
if(_points):
|
||||
points = _points
|
||||
duration = _duration
|
||||
radius = _radius
|
||||
color = _color
|
||||
$Timer.wait_time = duration
|
||||
$Timer.start()
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _on_timer_timeout():
|
||||
points.clear()
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _on_draw():
|
||||
pass # Replace with function body.
|
||||
"
|
||||
|
||||
[node name="DebugDraw" type="Node2D"]
|
||||
script = SubResource("GDScript_t63le")
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="draw" from="." to="." method="_on_draw"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
|
@ -5,8 +5,8 @@ platform="Windows Desktop"
|
|||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="scenes"
|
||||
export_files=PackedStringArray("res://maps/mainMenu.tscn", "res://maps/map1.tscn", "res://maps/mapManager.tscn")
|
||||
export_filter="resources"
|
||||
export_files=PackedStringArray("res://maps/mainMenu.tscn", "res://maps/map1.tscn", "res://maps/mapManager.tscn", "res://shaders/shaderMaterial_Outline.tres", "res://shaders/shader_outline3.gdshader", "res://shaders/shader_outline2.gdshader", "res://shaders/shader_outline.gdshader", "res://core/bridgeNode.tscn", "res://core/Cursor.gd", "res://core/Cursor.tscn", "res://core/debugDraw.tscn", "res://core/player.gd", "res://core/player.tscn", "res://core/sceneInstance.gd", "res://core/Sticker.gd", "res://core/Sticker.tscn")
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="builds/stickerClone.exe"
|
||||
|
@ -32,7 +32,7 @@ codesign/timestamp_server_url=""
|
|||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PackedStringArray()
|
||||
application/modify_resources=true
|
||||
application/modify_resources=false
|
||||
application/icon=""
|
||||
application/console_wrapper_icon=""
|
||||
application/icon_interpolation=4
|
||||
|
|
|
@ -187,7 +187,7 @@ texture = ExtResource("7_gygvy")
|
|||
offset = Vector2(-251.145, -512)
|
||||
Shape = SubResource("CapsuleShape2D_dqo8w")
|
||||
Position = Vector2(0, -253.27)
|
||||
Rotation = 0.0
|
||||
Rotation = 0.01
|
||||
|
||||
[node name="Tree2" parent="." instance=ExtResource("6_3fkbm")]
|
||||
position = Vector2(-2399, -55)
|
||||
|
@ -195,7 +195,7 @@ texture = ExtResource("7_gygvy")
|
|||
offset = Vector2(-251.145, -512)
|
||||
Shape = SubResource("CapsuleShape2D_dqo8w")
|
||||
Position = Vector2(0, -253.27)
|
||||
Rotation = 0.0
|
||||
Rotation = 0.01
|
||||
|
||||
[node name="Tree3" parent="." instance=ExtResource("6_3fkbm")]
|
||||
position = Vector2(-763, -2021)
|
||||
|
@ -203,7 +203,7 @@ texture = ExtResource("7_gygvy")
|
|||
offset = Vector2(-251.145, -512)
|
||||
Shape = SubResource("CapsuleShape2D_dqo8w")
|
||||
Position = Vector2(0, -253.27)
|
||||
Rotation = 0.0
|
||||
Rotation = 0.01
|
||||
|
||||
[node name="Tree4" parent="." instance=ExtResource("6_3fkbm")]
|
||||
position = Vector2(2365, -2258)
|
||||
|
@ -211,7 +211,7 @@ texture = ExtResource("7_gygvy")
|
|||
offset = Vector2(-251.145, -512)
|
||||
Shape = SubResource("CapsuleShape2D_dqo8w")
|
||||
Position = Vector2(0, -253.27)
|
||||
Rotation = 0.0
|
||||
Rotation = 0.01
|
||||
|
||||
[node name="Bush6" parent="." instance=ExtResource("6_3fkbm")]
|
||||
position = Vector2(-1556, 293)
|
||||
|
|
|
@ -10,6 +10,8 @@ region = Rect2(384, 64, 288, 224)
|
|||
script/source = "@tool
|
||||
extends Sprite2D
|
||||
|
||||
var OutlineMat:ShaderMaterial = preload(\"res://shaders/shaderMaterial_Outline.tres\")
|
||||
|
||||
@export_group(\"Sticker Detection Shape\")
|
||||
@export var Shape :Shape2D:
|
||||
set(new_shape):
|
||||
|
@ -27,6 +29,20 @@ extends Sprite2D
|
|||
$Area2D/CollisionShape2D.rotation = Rotation
|
||||
$Area2D/CollisionShape2D.queue_redraw()
|
||||
|
||||
|
||||
func on_released():
|
||||
print(self,\" released\")
|
||||
|
||||
func on_click():
|
||||
print(self,\" clicked\")
|
||||
|
||||
func on_hover():
|
||||
material = OutlineMat
|
||||
queue_redraw()
|
||||
|
||||
func on_unhover():
|
||||
material = null
|
||||
queue_redraw()
|
||||
"
|
||||
|
||||
[node name="FreeSticker1" type="Sprite2D"]
|
||||
|
@ -35,7 +51,6 @@ texture = SubResource("AtlasTexture_2wdar")
|
|||
centered = false
|
||||
offset = Vector2(-161.055, -179.785)
|
||||
script = SubResource("GDScript_uqtu8")
|
||||
Rotation = Vector2(0, 0)
|
||||
metadata/tags = ["sticker"]
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
|
|
@ -17,6 +17,10 @@ config/features=PackedStringArray("4.2", "Mobile")
|
|||
config/icon="res://extracted/Texture2D/Map.png"
|
||||
config/windows_native_icon="res://extracted/Texture2D/Map.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
DebugDraw="*res://core/debugDraw.tscn"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/Todo_Manager/plugin.cfg")
|
||||
|
@ -60,7 +64,7 @@ sticker_mode={
|
|||
select={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(143, 14),"global_position":Vector2(147, 55),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(111, 16),"global_position":Vector2(115, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue