[gd_scene load_steps=2 format=3 uid="uid://clqvgh6qmglue"]

[sub_resource type="GDScript" id="GDScript_8d33s"]
resource_name = "bridge"
script/source = "extends Area2D

var wallObject : Array

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass


func _on_body_entered(object):
	print(\"Entered %d\",object)
	if (object.has_meta(\"Type\") and object.get_meta(\"Type\") == \"Player\" ):
		for _object in wallObject:
			_object.process_mode = Node.PROCESS_MODE_DISABLED
	else:
		wallObject.append(object)
		

func _on_body_exited(object):
	if (object.has_meta(\"Type\") and object.get_meta(\"Type\") == \"Player\" ):
		for _object in wallObject:
			_object.process_mode = Node.PROCESS_MODE_INHERIT
"

[node name="BridgeNode" type="Area2D"]
script = SubResource("GDScript_8d33s")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
