[gd_scene load_steps=6 format=3 uid="uid://btvda0p8fcpwn"]

[ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://core/player.tscn" id="1_mkpg2"]
[ext_resource type="Texture2D" uid="uid://bh317u35svbha" path="res://extracted/Texture2D/Tree_Swamp_01_SPRT.png" id="2_hscig"]

[sub_resource type="Environment" id="Environment_iaiy2"]

[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dixrq"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_bjsqx"]
size = Vector2(43.3023, 13.4486)

[node name="Gym" type="Node2D"]
y_sort_enabled = true

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_iaiy2")
camera_attributes = SubResource("CameraAttributesPractical_dixrq")

[node name="player" parent="." instance=ExtResource("1_mkpg2")]
position = Vector2(966, 130)
floor_constant_speed = true

[node name="StaticBody2D" type="StaticBody2D" parent="."]

[node name="TreeSwamp01Sprt" type="Sprite2D" parent="StaticBody2D"]
z_as_relative = false
position = Vector2(0, -895)
scale = Vector2(4.06445, 4.06445)
texture = ExtResource("2_hscig")

[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(21, -127.669)
scale = Vector2(4.06445, 4.06445)
shape = SubResource("RectangleShape2D_bjsqx")
