Merge pull request #1 from romandviski/main

Adding some fix by romandviski
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Lucas 2024-11-20 14:28:52 +01:00 committed by GitHub
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3 changed files with 167 additions and 1 deletions

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.gitignore vendored Normal file
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# Special thanks to Mikhail Efremov
# Good site: https://github.com/github/gitignore or https://www.toptal.com/developers/gitignore
# Add your file or directory
# Especially for this project
#StarterContent (for example)
Binaries
Intermediate
# Created by https://www.toptal.com/developers/gitignore/api/c++
# Edit at https://www.toptal.com/developers/gitignore?templates=c++
### C++ ###
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# End of https://www.toptal.com/developers/gitignore/api/c++
# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
### UnrealEngine ###
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
### UnrealEngine Patch ###
# Don't ignore icon and splash images for mobile app
!Build/IOS/Resources/
Build/IOS/Resources/*
!Build/IOS/Resources/Graphics/
Build/IOS/Resources/Graphics/*
!Build/IOS/Resources/Graphics/*.png
!Build/Android/res/
Build/Android/res/*
!Build/Android/res/*/
Build/Android/res/*/*
!Build/Android/res/*/*.png
# Ignore plugins binaries on deep subfolders
Plugins/**/Binaries/*
Plugins/**/Intermediate/*
# End of https://www.toptal.com/developers/gitignore/api/unrealengine
# IDE additionally
*.idea*
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Developer

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"DocsURL": "https://github.com/Rexocrates/Mirror_Animation_System/blob/main/Mirror%20Animation%20System%20Documentation.pdf",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/36b1fe6319794a25ab6dfffb82e1b29b",
"SupportURL": "https://github.com/Rexocrates/Mirror_Animation_System/issues",
"EngineVersion": "4.26.0",
"EngineVersion": "4.27.0",
"CanContainContent": false,
"Installed": true,
"Modules": [

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# Mirror_Animation_System
Unreal Engine 4 plugin for mirroring animations in the editor and at runtime.
(Updated to UE_4.27)
For UE_5 best way https://docs.unrealengine.com/5.0/en-US/mirroring-animation-in-unreal-engine/
Preview: https://vimeo.com/584562022
Editor Tools: https://vimeo.com/584564396
Mirroring in component space: https://vimeo.com/584565444
==================================================
You can find a collection of Mirror Tables already set up for generic
skeleton templates like Epics Skeleton or Mixamos at the following Link:
https://www.dropbox.com/sh/tyou1nwz9v2k6nm/AAB1-kIKbgFUNrCgzxsVuauBa?dl=0