Optimize navmesh generation
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25d7bb8215
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cdbf024fda
9 changed files with 2 additions and 2 deletions
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@ -16,7 +16,7 @@ bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Game/0_Project/Core/Engine/MyGameInstance.MyGameInstance_C
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GameDefaultMap=/Game/0_Project/Maps/MainMap.MainMap
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/0_Project/Core/Engine/My_GameMode.My_GameMode_C
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GlobalDefaultGameMode=/Game/0_Project/Core/Engine/SPGameMode.SPGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.Engine]
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@ -61,7 +61,7 @@ bTickWhilePaused=True
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Instant
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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bGenerateNavigationOnlyAroundNavigationInvokers=True
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ActiveTilesUpdateInterval=1.000000
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+SupportedAgents=(Name="Default",Color=(B=255,G=251,R=181,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=10.000000,AgentHeight=12.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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Content/0_Project/Characters/Samourai/Test/IdleFrame.uasset
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Content/0_Project/Characters/Samourai/Test/IdleFrame.uasset
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Content/0_Project/Characters/Samourai/Test/IdleToRun.uasset
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Content/0_Project/Characters/Samourai/Test/IdleToRun.uasset
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Content/0_Project/Characters/Samourai/Test/RunToIdle.uasset
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Content/0_Project/Characters/Samourai/Test/RunToIdle.uasset
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