Optimize navmesh generation

This commit is contained in:
Lucas 2020-08-06 20:23:38 +02:00
parent 25d7bb8215
commit cdbf024fda
9 changed files with 2 additions and 2 deletions

View file

@ -16,7 +16,7 @@ bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/0_Project/Core/Engine/MyGameInstance.MyGameInstance_C
GameDefaultMap=/Game/0_Project/Maps/MainMap.MainMap
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/0_Project/Core/Engine/My_GameMode.My_GameMode_C
GlobalDefaultGameMode=/Game/0_Project/Core/Engine/SPGameMode.SPGameMode_C
GlobalDefaultServerGameMode=None
[/Script/Engine.Engine]
@ -61,7 +61,7 @@ bTickWhilePaused=True
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Instant
bGenerateNavigationOnlyAroundNavigationInvokers=False
bGenerateNavigationOnlyAroundNavigationInvokers=True
ActiveTilesUpdateInterval=1.000000
+SupportedAgents=(Name="Default",Color=(B=255,G=251,R=181,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=10.000000,AgentHeight=12.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)