extends Node ## Handle all the cursor appareance related stuff. # Mapping 8 primary directions to custom cursor images const DIRECTION_CURSOR_MAP = { Vector2(-1, -1): preload("uid://bnwb6728ln3ae"), Vector2(0, -1): preload("uid://cgx332aowj6dn"), Vector2(1, -1): preload("uid://dmn7dlir4ohff"), Vector2(1, 0): preload("uid://bwfy3euyxmi7j"), Vector2(1, 1): preload("uid://cpklilc6jmw0d"), Vector2(0, 1): preload("uid://cbr6j5g1ipdi4"), Vector2(-1, 1): preload("uid://doia8nobwmv4n"), Vector2(-1, 0): preload("uid://bqg7s8lukudkc"), Vector2(0, 0): preload("uid://dp4ed16rb1754"), } var edge_scroll_vector = Vector2(1,1) func _on_player_root_cursor_edge_scrolling(direction: Vector2) -> void: if direction.length() > 0 or edge_scroll_vector.length() != 0: #print("direction lenght = ",direction.length()," and stored vector is ", edge_scroll_vector.length()) edge_scroll_vector = direction Input.set_custom_mouse_cursor(DIRECTION_CURSOR_MAP.get(direction)) print(direction)