; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Kenshi2" config/version="0.0.1.3" config/tags=PackedStringArray("games") run/main_scene="uid://dnmetcwb14svi" config/project_settings_override="settings.cfg" config/features=PackedStringArray("4.5", "Forward Plus") config/icon="uid://bd7ioto1l8nh5" config/windows_native_icon="res://4589AD_icon.ico" [autoload] DebugTools="*res://dev/debug_tools.tscn" [debug] collisions/show_mouse_trace=false [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/initial_position_type=4 window/size/window_width_override=1280 window/size/window_height_override=720 mouse_cursor/custom_image="uid://dp4ed16rb1754" mouse_cursor/custom_image_hotspot=Vector2(14, 2) [editor_plugins] enabled=PackedStringArray("res://addons/SimpleFormatOnSave/plugin.cfg", "res://addons/Todo_Manager/plugin.cfg") [file_customization] folder_colors={ "res://BUILDS/": "gray", "res://addons/": "red", "res://editor/": "orange", "res://entities/": "purple", "res://maps/": "yellow", "res://player/": "blue" } [game] controls/camera_zoom_speed=20.0 controls/camera_move_speed=20.0 controls/cam_rotation_speed_x=0.2 controls/cam_rotation_speed_y=0.2 controls/invert_cam_rotation_x=false controls/invert_cam_rotation_y=true controls/edge_scrolling_disabled=false [input] cam_forward={ "deadzone": 0.2, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null) ] } cam_backward={ "deadzone": 0.2, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } cam_left={ "deadzone": 0.2, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null) ] } cam_right={ "deadzone": 0.2, "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } scroll_up={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null) ] } scroll_down={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(681, 11),"global_position":Vector2(690, 57),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null) ] } rotation_mode={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(98, 12),"global_position":Vector2(107, 60),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(71, 18),"global_position":Vector2(80, 64),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } DEBUG-quit={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [internationalization] locale/locale_filter_mode=1 locale/language_filter=["en", "fr"] locale/country_filter=["FR"] [layer_names] 3d_physics/layer_1="Static" 3d_physics/layer_16="Selection" [physics] 3d/run_on_separate_thread=true 3d/physics_engine="Jolt Physics" [rendering] global_illumination/voxel_gi/quality=1 anti_aliasing/quality/msaa_3d=2