diff --git a/Packs/Kaykit-Proto/obj/dummy.tscn b/Packs/Kaykit-Proto/obj/dummy.tscn
index 5572bd3..e4851bd 100644
--- a/Packs/Kaykit-Proto/obj/dummy.tscn
+++ b/Packs/Kaykit-Proto/obj/dummy.tscn
@@ -1,18 +1,22 @@
-[gd_scene load_steps=9 format=3 uid="uid://qbceryqqfoum"]
+[gd_scene load_steps=11 format=3 uid="uid://qbceryqqfoum"]
[ext_resource type="Texture2D" uid="uid://bsnc11pwypbny" path="res://packs/Kaykit-Proto/obj/prototypebits_texture.png" id="1_6oykk"]
+[ext_resource type="Script" uid="uid://b8p60y4eo8w2n" path="res://core/scripts/entity.gd" id="1_w0ui8"]
[ext_resource type="ArrayMesh" uid="uid://dgyh6f2qlgeet" path="res://packs/Kaykit-Proto/obj/Dummy_Base.obj" id="2_4axxu"]
[ext_resource type="ArrayMesh" uid="uid://bt6xf5p7f1u2h" path="res://packs/Kaykit-Proto/obj/Dummy_Base_Dummy_Body.obj" id="3_8cgx2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_th4ew"]
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[node name="dummy" type="Node3D"]
transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0, 0)
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material_override = SubResource("StandardMaterial3D_th4ew")
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[node name="DummyBaseDummyBodyDummyTarget" type="MeshInstance3D" parent="."]
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diff --git a/Packs/Kenney-BoardGamesIcon/LICENCE.md b/Packs/Kenney-BoardGamesIcon/LICENCE.md
new file mode 100644
index 0000000..29893e5
--- /dev/null
+++ b/Packs/Kenney-BoardGamesIcon/LICENCE.md
@@ -0,0 +1,22 @@
+
+
+ Board Game Icons (1.1)
+
+ Created/distributed by Kenney (www.kenney.nl)
+ Creation date: 22-07-2024
+
+ ------------------------------
+
+ License: (Creative Commons Zero, CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ This content is free to use in personal, educational and commercial projects.
+ Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
+
+ ------------------------------
+
+ Donate: http://support.kenney.nl
+ Patreon: http://patreon.com/kenney/
+
+ Follow on Twitter for updates:
+ http://twitter.com/KenneyNL
\ No newline at end of file
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index 0000000..cc65312
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\ No newline at end of file
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+
+source_file="res://packs/Kenney-BoardGamesIcon/tokens_shadow.svg"
+dest_files=["res://.godot/imported/tokens_shadow.svg-c0d4fdc8918a0fff4e629ac8f9f64798.svgtex"]
+
+[params]
+
+base_scale=1.0
+saturation=1.0
+color_map={}
+compress=true
diff --git a/Packs/Kenney-BoardGamesIcon/tokens_stack.svg b/Packs/Kenney-BoardGamesIcon/tokens_stack.svg
new file mode 100644
index 0000000..4dadbf9
--- /dev/null
+++ b/Packs/Kenney-BoardGamesIcon/tokens_stack.svg
@@ -0,0 +1,6 @@
+
\ No newline at end of file
diff --git a/Packs/Kenney-BoardGamesIcon/tokens_stack.svg.import b/Packs/Kenney-BoardGamesIcon/tokens_stack.svg.import
new file mode 100644
index 0000000..0fdb5ba
--- /dev/null
+++ b/Packs/Kenney-BoardGamesIcon/tokens_stack.svg.import
@@ -0,0 +1,18 @@
+[remap]
+
+importer="svg"
+type="SVGTexture"
+uid="uid://vxr7p82gh6f3"
+path="res://.godot/imported/tokens_stack.svg-3ab56de227f8ff2413fa04a139a7e422.svgtex"
+
+[deps]
+
+source_file="res://packs/Kenney-BoardGamesIcon/tokens_stack.svg"
+dest_files=["res://.godot/imported/tokens_stack.svg-3ab56de227f8ff2413fa04a139a7e422.svgtex"]
+
+[params]
+
+base_scale=1.0
+saturation=1.0
+color_map={}
+compress=true
diff --git a/UI/player interface.tscn b/UI/player interface.tscn
index 0f1b130..9c54245 100644
--- a/UI/player interface.tscn
+++ b/UI/player interface.tscn
@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://c6xp0y6y0gnjt" path="res://core/scripts/player_interface.gd" id="1_nbn0p"]
[ext_resource type="Texture2D" uid="uid://dtnvfhpg0fmlk" path="res://packs/Kenney-cursors/Outline/steps.svg" id="1_ur0rc"]
[ext_resource type="Script" uid="uid://bxo7f7f1th34m" path="res://core/scripts/player_selection_manager.gd" id="3_u7fvt"]
-[ext_resource type="StyleBox" uid="uid://nn1eq5h68x1b" path="res://UI/selection_rect_style.tres" id="4_u7fvt"]
+[ext_resource type="StyleBox" uid="uid://nn1eq5h68x1b" path="res://ui/selection_rect_style.tres" id="4_u7fvt"]
[sub_resource type="Theme" id="Theme_ur0rc"]
diff --git a/addons/Todo_Manager/todo.cfg b/addons/Todo_Manager/todo.cfg
index 39ad8f3..d17565e 100644
--- a/addons/Todo_Manager/todo.cfg
+++ b/addons/Todo_Manager/todo.cfg
@@ -2,12 +2,12 @@
full_path=false
sort_alphabetical=true
-script_colour=Color(0.8, 0.80784315, 0.827451, 1)
+script_colour=Color(0.8, 0.807843, 0.827451, 1)
ignore_paths=Array[String]([])
[patterns]
-patterns=[["\\bTODO\\b", Color(0.5882353, 0.94509804, 0.6784314, 1), 0], ["\\bHACK\\b", Color(0.8352941, 0.7372549, 0.4392157, 1), 0], ["\\bFIXME\\b", Color(0.8352941, 0.4392157, 0.4392157, 1), 0]]
+patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bFIXME\\b", Color(0.835294, 0.439216, 0.439216, 1), 0]]
[config]
diff --git a/core/scripts/entity.gd b/core/scripts/entity.gd
index e9324fb..3e7bc93 100644
--- a/core/scripts/entity.gd
+++ b/core/scripts/entity.gd
@@ -1,30 +1,79 @@
+@icon('uid://br8ndde8qty32')
extends Node3D
class_name Entity
## Base entity class for everything interactive.
##
-## Should be the parent of every units, buildings,
+## Should be the parent of every units, buildings,
## npc, loot, and everything that the player can interact with in 3D
func _ready() -> void:
- add_to_group('selectable')
+ add_to_group('selectable-entity')
## Check if the entity is contained in the [Rect2] [param selection_box] of the player.
## Need the [Camera3D] of the player to work
-func is_in_selection(selection_box:Rect2,player_cam:Camera3D):
- var p = player_cam.unproject_position(global_position)
- if min(selection_box.size.x,selection_box.size.y) <0:
- breakpoint
+func is_in_selection(selection_box:Rect2,player_cam:Camera3D) -> bool:
+ if selection_box.size: # Checking if size is 0,0
+ var p = player_cam.unproject_position(global_position)
+ return selection_box.has_point(p)
- return selection_box.has_point(p)
+ return false
+
+
+## Check if the entity is under the raycast (usually made by [method SelectionManager.check_raycast])
+## and colliding with entity bouding box
+func is_under_mouse(raycast:Dictionary) -> bool:
+ if raycast:
+ var aabb:AABB = get_entity_aabb()
+ return aabb.has_point(raycast.position)
+
+ return false
+
+
+## Calculate the node bouding box
+func get_entity_aabb(node: Node3D = self, ignore_top_level: bool = true, bounds_transform: Transform3D = Transform3D()) -> AABB:
+ if node == null: return AABB()
+ var box: AABB
+ var transform: Transform3D
+
+ # we are going down the child chain, we want the aabb of each subsequent node to be on the same axis as the parent
+ if bounds_transform.is_equal_approx(Transform3D()):
+ transform = node.global_transform
+ else:
+ transform = bounds_transform
+
+ # no more nodes. return default aabb
+ if node == null:
+ return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4))
+
+ # makes sure the transform we get isn't distorted
+ var top_xform : Transform3D = transform.affine_inverse() * node.global_transform
+
+ # convert the node into visualinstance3D to access get_aabb() function.
+ var visual_result : VisualInstance3D = node as VisualInstance3D
+ if visual_result != null:
+ box = visual_result.get_aabb()
+ else:
+ box = AABB()
+
+ # xforms the transform with the box aabb for proper alignment I believe?
+ box = top_xform * box
+ # recursion
+ for i : int in node.get_child_count():
+ var child : Node3D = node.get_child(i) as Node3D
+ if child && !(ignore_top_level && child.top_level):
+ var child_box : AABB = get_entity_aabb(child, ignore_top_level, transform)
+ box = box.merge(child_box)
+
+ return box
func select():
add_to_group('selected-by-'+str(get_tree().get_multiplayer().get_unique_id()))
- print(self.name," selected")
+ print(self.name," selected"," by "+str(get_tree().get_multiplayer().get_unique_id()))
func deselect():
diff --git a/core/scripts/player_selection_manager.gd b/core/scripts/player_selection_manager.gd
index e95c7e5..8472325 100644
--- a/core/scripts/player_selection_manager.gd
+++ b/core/scripts/player_selection_manager.gd
@@ -1,4 +1,5 @@
extends Control
+class_name SelectionManager
var selecting:=false
var drag_start: Vector2
@@ -8,6 +9,7 @@ var select_box: Rect2
@onready var optimized_rect:bool = ProjectSettings.get_setting("game/interface/optimized_rectangle",false)
@export var rect_style: StyleBoxFlat
+@onready var cam = get_viewport().get_camera_3d()
func _ready() -> void:
@@ -23,6 +25,7 @@ func _unhandled_input(e: InputEvent) -> void:
selecting = false
if drag_start.is_equal_approx(e.position):
select_box = Rect2(e.position, Vector2.ZERO) # when just clicked
+ print("one click")
queue_redraw()
@@ -38,17 +41,27 @@ func _unhandled_input(e: InputEvent) -> void:
queue_redraw()
-#HACK :https://www.youtube.com/watch?v=NxW9t-YgJkM
-func update_selected_units() -> int:
- var units_selected := 0
- for unit in get_tree().get_nodes_in_group('selectable-units'): #TODO: currently searching in all unit in the world. Should search in spawned in the chunk
- if unit.is_in_selection(select_box):
- unit.select()
- units_selected += 1
- else:
- unit.deselect()
+func check_raycast(mouse_pos:Vector2,collision_mask:int=4294967295) -> Dictionary:
+ var from = cam.project_ray_origin(mouse_pos)
+ var to = from + cam.project_ray_normal(mouse_pos) * 1000 #Magic number
+ var query = PhysicsRayQueryParameters3D.new()
+ query.from = from ; query.to = to
+ query.collision_mask = collision_mask
+ var space_state = cam.get_world_3d().direct_space_state
+ return space_state.intersect_ray(query)
- return units_selected
+
+#HACK :https://www.youtube.com/watch?v=NxW9t-YgJkM
+func update_selected_units() -> void:
+ var units_array = get_tree().get_nodes_in_group('selectable-entity')
+ var raycast = check_raycast(get_local_mouse_position(),2)
+ for entity: Entity in units_array: #TODO: currently searching in all unit in the world. Should search in spawned in the chunk
+ if entity.is_in_selection(select_box, cam):
+ entity.select()
+ elif entity.is_under_mouse(raycast):
+ entity.select()
+ else:
+ entity.deselect()
func _draw() -> void:
diff --git a/dev/icon_entity.svg b/dev/icon_entity.svg
new file mode 100644
index 0000000..af4aa4e
--- /dev/null
+++ b/dev/icon_entity.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/dev/icon_entity.svg.import b/dev/icon_entity.svg.import
new file mode 100644
index 0000000..4bc69f6
--- /dev/null
+++ b/dev/icon_entity.svg.import
@@ -0,0 +1,20 @@
+[remap]
+
+importer="svg"
+type="SVGTexture"
+uid="uid://br8ndde8qty32"
+path="res://.godot/imported/icon_entity.svg-01905eaa18586f65865a03cf66ea85d7.svgtex"
+
+[deps]
+
+source_file="res://dev/icon_entity.svg"
+dest_files=["res://.godot/imported/icon_entity.svg-01905eaa18586f65865a03cf66ea85d7.svgtex"]
+
+[params]
+
+base_scale=1.0
+saturation=1.0
+color_map={
+Color(1, 1, 1, 1): Color(1, 0.33333334, 0.33333334, 1)
+}
+compress=false