CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VoxelExample_HeightmapComposition.cpp

1879 lines
70 KiB
C++

// Copyright 2020 Phyronnaz
#include "VoxelExample_HeightmapComposition.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVoxelExample_HeightmapCompositionInstance : public TVoxelGraphGeneratorInstanceHelper<FVoxelExample_HeightmapCompositionInstance, UVoxelExample_HeightmapComposition>
{
public:
struct FParams
{
const float Depth;
const bool Flip_X;
const bool Flip_Y;
const TVoxelHeightmapAssetSamplerWrapper<uint16> heightmap_x0_y0;
const TVoxelHeightmapAssetSamplerWrapper<uint16> heightmap_x0_y1;
const TVoxelHeightmapAssetSamplerWrapper<uint16> heightmap_x1_y0;
const TVoxelHeightmapAssetSamplerWrapper<uint16> heightmap_x1_y1;
const float Size_X;
const float Size_Y;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_6; // Size Y = 512.0 output 0
bool Variable_11; // Flip X = False output 0
bool Variable_12; // Flip Y = True output 0
v_flt Variable_5; // Size X = 512.0 output 0
v_flt Variable_26; // Depth = 300.0 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_13; // Switch (float) output 0
bool Variable_7; // < output 0
v_flt Variable_9; // + output 0
v_flt Variable_21; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
bool Variable_8; // < output 0
v_flt Variable_0; // Heightmap: heightmap x0 y0 output 0
v_flt Variable_1; // Heightmap: heightmap x0 y1 output 0
v_flt Variable_2; // Heightmap: heightmap x1 y0 output 0
v_flt Variable_3; // Heightmap: heightmap x1 y1 output 0
v_flt Variable_20; // Box SDF output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
Function1_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Size Y = 512.0
BufferConstant.Variable_6 = Params.Size_Y;
// Flip X = False
BufferConstant.Variable_11 = Params.Flip_X;
// Flip Y = True
BufferConstant.Variable_12 = Params.Flip_Y;
// Size X = 512.0
BufferConstant.Variable_5 = Params.Size_X;
// Depth = 300.0
BufferConstant.Variable_26 = Params.Depth;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
void Function1_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// Switch (float)
BufferX.Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// <
BufferX.Variable_7 = BufferX.Variable_13 < v_flt(0.0f);
if (BufferX.Variable_7)
{
// +
BufferX.Variable_9 = BufferX.Variable_13 + BufferConstant.Variable_5;
}
else
{
}
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
BufferXY.Variable_8 = Variable_15 < v_flt(0.0f);
if (BufferX.Variable_7)
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
FVoxelMaterial Heightmap__heightmap_x0_y0_0_Temp_1; // Heightmap: heightmap x0 y0 output 1
v_flt Heightmap__heightmap_x0_y0_0_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_0_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_0_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_0_Temp_5; // Heightmap: heightmap x0 y0 output 5
BufferXY.Variable_0 = Params.heightmap_x0_y0.GetHeight(BufferX.Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_0, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x0 y1
FVoxelMaterial Heightmap__heightmap_x0_y1_0_Temp_1; // Heightmap: heightmap x0 y1 output 1
v_flt Heightmap__heightmap_x0_y1_0_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_0_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_0_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_0_Temp_5; // Heightmap: heightmap x0 y1 output 5
BufferXY.Variable_1 = Params.heightmap_x0_y1.GetHeight(BufferX.Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_1, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
else
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
FVoxelMaterial Heightmap__heightmap_x1_y0_0_Temp_1; // Heightmap: heightmap x1 y0 output 1
v_flt Heightmap__heightmap_x1_y0_0_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_0_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_0_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_0_Temp_5; // Heightmap: heightmap x1 y0 output 5
BufferXY.Variable_2 = Params.heightmap_x1_y0.GetHeight(BufferX.Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_2, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x1 y1
FVoxelMaterial Heightmap__heightmap_x1_y1_0_Temp_1; // Heightmap: heightmap x1 y1 output 1
v_flt Heightmap__heightmap_x1_y1_0_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_0_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_0_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_0_Temp_5; // Heightmap: heightmap x1 y1 output 5
BufferXY.Variable_3 = Params.heightmap_x1_y1.GetHeight(BufferX.Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_3, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
BufferX.Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
BufferXY.Variable_8 = Variable_15 < v_flt(0.0f);
// <
BufferX.Variable_7 = BufferX.Variable_13 < v_flt(0.0f);
if (BufferX.Variable_7)
{
// +
BufferX.Variable_9 = BufferX.Variable_13 + BufferConstant.Variable_5;
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
FVoxelMaterial Heightmap__heightmap_x0_y0_0_Temp_1; // Heightmap: heightmap x0 y0 output 1
v_flt Heightmap__heightmap_x0_y0_0_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_0_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_0_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_0_Temp_5; // Heightmap: heightmap x0 y0 output 5
BufferXY.Variable_0 = Params.heightmap_x0_y0.GetHeight(BufferX.Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_0, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x0 y1
FVoxelMaterial Heightmap__heightmap_x0_y1_0_Temp_1; // Heightmap: heightmap x0 y1 output 1
v_flt Heightmap__heightmap_x0_y1_0_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_0_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_0_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_0_Temp_5; // Heightmap: heightmap x0 y1 output 5
BufferXY.Variable_1 = Params.heightmap_x0_y1.GetHeight(BufferX.Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_1, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
else
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
FVoxelMaterial Heightmap__heightmap_x1_y0_0_Temp_1; // Heightmap: heightmap x1 y0 output 1
v_flt Heightmap__heightmap_x1_y0_0_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_0_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_0_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_0_Temp_5; // Heightmap: heightmap x1 y0 output 5
BufferXY.Variable_2 = Params.heightmap_x1_y0.GetHeight(BufferX.Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_2, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x1 y1
FVoxelMaterial Heightmap__heightmap_x1_y1_0_Temp_1; // Heightmap: heightmap x1 y1 output 1
v_flt Heightmap__heightmap_x1_y1_0_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_0_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_0_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_0_Temp_5; // Heightmap: heightmap x1 y1 output 5
BufferXY.Variable_3 = Params.heightmap_x1_y1.GetHeight(BufferX.Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_3, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
if (BufferX.Variable_7)
{
if (BufferXY.Variable_8)
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_0, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_1, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
else
{
if (BufferXY.Variable_8)
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_2, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_3, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
v_flt Variable_13; // Switch (float) output 0
Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
bool Variable_8; // < output 0
Variable_8 = Variable_15 < v_flt(0.0f);
// <
bool Variable_7; // < output 0
Variable_7 = Variable_13 < v_flt(0.0f);
if (Variable_7)
{
// +
v_flt Variable_9; // + output 0
Variable_9 = Variable_13 + BufferConstant.Variable_5;
if (Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
v_flt Variable_0; // Heightmap: heightmap x0 y0 output 0
FVoxelMaterial Heightmap__heightmap_x0_y0_0_Temp_1; // Heightmap: heightmap x0 y0 output 1
v_flt Heightmap__heightmap_x0_y0_0_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_0_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_0_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_0_Temp_5; // Heightmap: heightmap x0 y0 output 5
Variable_0 = Params.heightmap_x0_y0.GetHeight(Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_0, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x0 y1
v_flt Variable_1; // Heightmap: heightmap x0 y1 output 0
FVoxelMaterial Heightmap__heightmap_x0_y1_0_Temp_1; // Heightmap: heightmap x0 y1 output 1
v_flt Heightmap__heightmap_x0_y1_0_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_0_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_0_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_0_Temp_5; // Heightmap: heightmap x0 y1 output 5
Variable_1 = Params.heightmap_x0_y1.GetHeight(Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_1, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
else
{
if (Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
v_flt Variable_2; // Heightmap: heightmap x1 y0 output 0
FVoxelMaterial Heightmap__heightmap_x1_y0_0_Temp_1; // Heightmap: heightmap x1 y0 output 1
v_flt Heightmap__heightmap_x1_y0_0_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_0_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_0_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_0_Temp_5; // Heightmap: heightmap x1 y0 output 5
Variable_2 = Params.heightmap_x1_y0.GetHeight(Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_2, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x1 y1
v_flt Variable_3; // Heightmap: heightmap x1 y1 output 0
FVoxelMaterial Heightmap__heightmap_x1_y1_0_Temp_1; // Heightmap: heightmap x1 y1 output 1
v_flt Heightmap__heightmap_x1_y1_0_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_0_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_0_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_0_Temp_5; // Heightmap: heightmap x1 y1 output 5
Variable_3 = Params.heightmap_x1_y1.GetHeight(Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_3, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
void Function1_X_Compute(const FVoxelContext& Context, FBufferX& BufferX, v_flt Variable_29, v_flt Variable_30, v_flt Variable_31) const
{
// X
BufferX.Variable_21 = Context.GetLocalX();
}
void Function1_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY, v_flt Variable_29, v_flt Variable_30, v_flt Variable_31) const
{
// Y
v_flt Variable_22; // Y output 0
Variable_22 = Context.GetLocalY();
// Box SDF
BufferXY.Variable_20 = FVoxelSDFNodeFunctions::Box(BufferX.Variable_21, Variable_22, v_flt(0.0f), Variable_30, Variable_31, v_flt(1000000000.0f));
}
void Function1_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY, v_flt Variable_29, v_flt Variable_30, v_flt Variable_31) const
{
// X
BufferX.Variable_21 = Context.GetLocalX();
// Y
v_flt Variable_22; // Y output 0
Variable_22 = Context.GetLocalY();
// Box SDF
BufferXY.Variable_20 = FVoxelSDFNodeFunctions::Box(BufferX.Variable_21, Variable_22, v_flt(0.0f), Variable_30, Variable_31, v_flt(1000000000.0f));
}
void Function1_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs, v_flt Variable_29, v_flt Variable_30, v_flt Variable_31) const
{
// Z
v_flt Variable_18; // Z output 0
Variable_18 = Context.GetLocalZ();
// Z
v_flt Variable_24; // Z output 0
Variable_24 = Context.GetLocalZ();
// +
v_flt Variable_25; // + output 0
Variable_25 = Variable_24 + BufferConstant.Variable_26;
// -
v_flt Variable_19; // - output 0
Variable_19 = Variable_18 - Variable_29;
// * -1
v_flt Variable_27; // * -1 output 0
Variable_27 = Variable_25 * -1;
// Max (float)
v_flt Variable_23; // Max (float) output 0
Variable_23 = FVoxelNodeFunctions::Max<v_flt>(Variable_19, FVoxelNodeFunctions::Max<v_flt>(BufferXY.Variable_20, Variable_27));
// Set High Quality Value.*
v_flt Variable_28; // Set High Quality Value.* output 0
Variable_28 = Variable_23 * v_flt(0.2f);
Outputs.Value = Variable_28;
}
void Function1_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs, v_flt Variable_29, v_flt Variable_30, v_flt Variable_31) const
{
// X
v_flt Variable_21; // X output 0
Variable_21 = Context.GetLocalX();
// Y
v_flt Variable_22; // Y output 0
Variable_22 = Context.GetLocalY();
// Z
v_flt Variable_18; // Z output 0
Variable_18 = Context.GetLocalZ();
// Z
v_flt Variable_24; // Z output 0
Variable_24 = Context.GetLocalZ();
// +
v_flt Variable_25; // + output 0
Variable_25 = Variable_24 + BufferConstant.Variable_26;
// Box SDF
v_flt Variable_20; // Box SDF output 0
Variable_20 = FVoxelSDFNodeFunctions::Box(Variable_21, Variable_22, v_flt(0.0f), Variable_30, Variable_31, v_flt(1000000000.0f));
// -
v_flt Variable_19; // - output 0
Variable_19 = Variable_18 - Variable_29;
// * -1
v_flt Variable_27; // * -1 output 0
Variable_27 = Variable_25 * -1;
// Max (float)
v_flt Variable_23; // Max (float) output 0
Variable_23 = FVoxelNodeFunctions::Max<v_flt>(Variable_19, FVoxelNodeFunctions::Max<v_flt>(Variable_20, Variable_27));
// Set High Quality Value.*
v_flt Variable_28; // Set High Quality Value.* output 0
Variable_28 = Variable_23 * v_flt(0.2f);
Outputs.Value = Variable_28;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_6; // Size Y = 512.0 output 0
bool Variable_11; // Flip X = False output 0
bool Variable_12; // Flip Y = True output 0
v_flt Variable_5; // Size X = 512.0 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_13; // Switch (float) output 0
bool Variable_7; // < output 0
v_flt Variable_9; // + output 0
};
struct FBufferXY
{
FBufferXY() {}
bool Variable_8; // < output 0
FVoxelMaterial Variable_0; // Heightmap: heightmap x0 y0 output 1
FVoxelMaterial Variable_1; // Heightmap: heightmap x0 y1 output 1
FVoxelMaterial Variable_2; // Heightmap: heightmap x1 y0 output 1
FVoxelMaterial Variable_3; // Heightmap: heightmap x1 y1 output 1
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
Function1_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Size Y = 512.0
BufferConstant.Variable_6 = Params.Size_Y;
// Flip X = False
BufferConstant.Variable_11 = Params.Flip_X;
// Flip Y = True
BufferConstant.Variable_12 = Params.Flip_Y;
// Size X = 512.0
BufferConstant.Variable_5 = Params.Size_X;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
void Function1_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// Switch (float)
BufferX.Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// <
BufferX.Variable_7 = BufferX.Variable_13 < v_flt(0.0f);
if (BufferX.Variable_7)
{
// +
BufferX.Variable_9 = BufferX.Variable_13 + BufferConstant.Variable_5;
}
else
{
}
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
BufferXY.Variable_8 = Variable_15 < v_flt(0.0f);
if (BufferX.Variable_7)
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
v_flt Heightmap__heightmap_x0_y0_1_Temp_0; // Heightmap: heightmap x0 y0 output 0
v_flt Heightmap__heightmap_x0_y0_1_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_1_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_1_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_1_Temp_5; // Heightmap: heightmap x0 y0 output 5
BufferXY.Variable_0 = Params.heightmap_x0_y0.GetMaterial(BufferX.Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_0);
}
else
{
// Heightmap: heightmap x0 y1
v_flt Heightmap__heightmap_x0_y1_1_Temp_0; // Heightmap: heightmap x0 y1 output 0
v_flt Heightmap__heightmap_x0_y1_1_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_1_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_1_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_1_Temp_5; // Heightmap: heightmap x0 y1 output 5
BufferXY.Variable_1 = Params.heightmap_x0_y1.GetMaterial(BufferX.Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_1);
}
}
else
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
v_flt Heightmap__heightmap_x1_y0_1_Temp_0; // Heightmap: heightmap x1 y0 output 0
v_flt Heightmap__heightmap_x1_y0_1_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_1_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_1_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_1_Temp_5; // Heightmap: heightmap x1 y0 output 5
BufferXY.Variable_2 = Params.heightmap_x1_y0.GetMaterial(BufferX.Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_2);
}
else
{
// Heightmap: heightmap x1 y1
v_flt Heightmap__heightmap_x1_y1_1_Temp_0; // Heightmap: heightmap x1 y1 output 0
v_flt Heightmap__heightmap_x1_y1_1_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_1_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_1_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_1_Temp_5; // Heightmap: heightmap x1 y1 output 5
BufferXY.Variable_3 = Params.heightmap_x1_y1.GetMaterial(BufferX.Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_3);
}
}
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
BufferX.Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
BufferXY.Variable_8 = Variable_15 < v_flt(0.0f);
// <
BufferX.Variable_7 = BufferX.Variable_13 < v_flt(0.0f);
if (BufferX.Variable_7)
{
// +
BufferX.Variable_9 = BufferX.Variable_13 + BufferConstant.Variable_5;
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
v_flt Heightmap__heightmap_x0_y0_1_Temp_0; // Heightmap: heightmap x0 y0 output 0
v_flt Heightmap__heightmap_x0_y0_1_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_1_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_1_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_1_Temp_5; // Heightmap: heightmap x0 y0 output 5
BufferXY.Variable_0 = Params.heightmap_x0_y0.GetMaterial(BufferX.Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_0);
}
else
{
// Heightmap: heightmap x0 y1
v_flt Heightmap__heightmap_x0_y1_1_Temp_0; // Heightmap: heightmap x0 y1 output 0
v_flt Heightmap__heightmap_x0_y1_1_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_1_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_1_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_1_Temp_5; // Heightmap: heightmap x0 y1 output 5
BufferXY.Variable_1 = Params.heightmap_x0_y1.GetMaterial(BufferX.Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_1);
}
}
else
{
if (BufferXY.Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
v_flt Heightmap__heightmap_x1_y0_1_Temp_0; // Heightmap: heightmap x1 y0 output 0
v_flt Heightmap__heightmap_x1_y0_1_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_1_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_1_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_1_Temp_5; // Heightmap: heightmap x1 y0 output 5
BufferXY.Variable_2 = Params.heightmap_x1_y0.GetMaterial(BufferX.Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_2);
}
else
{
// Heightmap: heightmap x1 y1
v_flt Heightmap__heightmap_x1_y1_1_Temp_0; // Heightmap: heightmap x1 y1 output 0
v_flt Heightmap__heightmap_x1_y1_1_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_1_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_1_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_1_Temp_5; // Heightmap: heightmap x1 y1 output 5
BufferXY.Variable_3 = Params.heightmap_x1_y1.GetMaterial(BufferX.Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYWithoutCache_Compute(Context, BufferX, BufferXY, BufferXY.Variable_3);
}
}
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
if (BufferX.Variable_7)
{
if (BufferXY.Variable_8)
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_0);
}
else
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_1);
}
}
else
{
if (BufferXY.Variable_8)
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_2);
}
else
{
Function1_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs, BufferXY.Variable_3);
}
}
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Y
v_flt Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
v_flt Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// * -1
v_flt Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
v_flt Variable_13; // Switch (float) output 0
Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// Switch (float)
v_flt Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
bool Variable_8; // < output 0
Variable_8 = Variable_15 < v_flt(0.0f);
// <
bool Variable_7; // < output 0
Variable_7 = Variable_13 < v_flt(0.0f);
if (Variable_7)
{
// +
v_flt Variable_9; // + output 0
Variable_9 = Variable_13 + BufferConstant.Variable_5;
if (Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
v_flt Heightmap__heightmap_x0_y0_1_Temp_0; // Heightmap: heightmap x0 y0 output 0
FVoxelMaterial Variable_0; // Heightmap: heightmap x0 y0 output 1
v_flt Heightmap__heightmap_x0_y0_1_Temp_2; // Heightmap: heightmap x0 y0 output 2
v_flt Heightmap__heightmap_x0_y0_1_Temp_3; // Heightmap: heightmap x0 y0 output 3
v_flt Heightmap__heightmap_x0_y0_1_Temp_4; // Heightmap: heightmap x0 y0 output 4
v_flt Heightmap__heightmap_x0_y0_1_Temp_5; // Heightmap: heightmap x0 y0 output 5
Variable_0 = Params.heightmap_x0_y0.GetMaterial(Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_0);
}
else
{
// Heightmap: heightmap x0 y1
v_flt Heightmap__heightmap_x0_y1_1_Temp_0; // Heightmap: heightmap x0 y1 output 0
FVoxelMaterial Variable_1; // Heightmap: heightmap x0 y1 output 1
v_flt Heightmap__heightmap_x0_y1_1_Temp_2; // Heightmap: heightmap x0 y1 output 2
v_flt Heightmap__heightmap_x0_y1_1_Temp_3; // Heightmap: heightmap x0 y1 output 3
v_flt Heightmap__heightmap_x0_y1_1_Temp_4; // Heightmap: heightmap x0 y1 output 4
v_flt Heightmap__heightmap_x0_y1_1_Temp_5; // Heightmap: heightmap x0 y1 output 5
Variable_1 = Params.heightmap_x0_y1.GetMaterial(Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_1);
}
}
else
{
if (Variable_8)
{
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
v_flt Heightmap__heightmap_x1_y0_1_Temp_0; // Heightmap: heightmap x1 y0 output 0
FVoxelMaterial Variable_2; // Heightmap: heightmap x1 y0 output 1
v_flt Heightmap__heightmap_x1_y0_1_Temp_2; // Heightmap: heightmap x1 y0 output 2
v_flt Heightmap__heightmap_x1_y0_1_Temp_3; // Heightmap: heightmap x1 y0 output 3
v_flt Heightmap__heightmap_x1_y0_1_Temp_4; // Heightmap: heightmap x1 y0 output 4
v_flt Heightmap__heightmap_x1_y0_1_Temp_5; // Heightmap: heightmap x1 y0 output 5
Variable_2 = Params.heightmap_x1_y0.GetMaterial(Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_2);
}
else
{
// Heightmap: heightmap x1 y1
v_flt Heightmap__heightmap_x1_y1_1_Temp_0; // Heightmap: heightmap x1 y1 output 0
FVoxelMaterial Variable_3; // Heightmap: heightmap x1 y1 output 1
v_flt Heightmap__heightmap_x1_y1_1_Temp_2; // Heightmap: heightmap x1 y1 output 2
v_flt Heightmap__heightmap_x1_y1_1_Temp_3; // Heightmap: heightmap x1 y1 output 3
v_flt Heightmap__heightmap_x1_y1_1_Temp_4; // Heightmap: heightmap x1 y1 output 4
v_flt Heightmap__heightmap_x1_y1_1_Temp_5; // Heightmap: heightmap x1 y1 output 5
Variable_3 = Params.heightmap_x1_y1.GetMaterial(Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_3);
}
}
}
void Function1_X_Compute(const FVoxelContext& Context, FBufferX& BufferX, FVoxelMaterial Variable_18) const
{
}
void Function1_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY, FVoxelMaterial Variable_18) const
{
}
void Function1_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY, FVoxelMaterial Variable_18) const
{
}
void Function1_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs, FVoxelMaterial Variable_18) const
{
Outputs.MaterialBuilder = Variable_18;
}
void Function1_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs, FVoxelMaterial Variable_18) const
{
Outputs.MaterialBuilder = Variable_18;
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_6; // Size Y = 512.0 output 0
FVoxelBoolRange Variable_11; // Flip X = False output 0
FVoxelBoolRange Variable_12; // Flip Y = True output 0
TVoxelRange<v_flt> Variable_5; // Size X = 512.0 output 0
TVoxelRange<v_flt> Variable_31; // Depth = 300.0 output 0
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_13; // Switch (float) output 0
FVoxelBoolRange Variable_7; // < output 0
FVoxelBoolRange Variable_18; // 4x Flow Merge.Is Single bool output 0
TVoxelRange<v_flt> Variable_26; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
FVoxelBoolRange Variable_8; // < output 0
FVoxelBoolRange Variable_19; // 4x Flow Merge.Is Single bool output 0
TVoxelRange<v_flt> Variable_0; // Heightmap: heightmap x0 y0 output 0
TVoxelRange<v_flt> Variable_1; // Heightmap: heightmap x0 y1 output 0
TVoxelRange<v_flt> Variable_2; // Heightmap: heightmap x1 y0 output 0
TVoxelRange<v_flt> Variable_3; // Heightmap: heightmap x1 y1 output 0
TVoxelRange<v_flt> Variable_21; // 4x Flow Merge.Range Union output 0
TVoxelRange<v_flt> Variable_22; // 4x Flow Merge.Range Union output 0
TVoxelRange<v_flt> Variable_20; // 4x Flow Merge.Range Union output 0
TVoxelRange<v_flt> Variable_25; // Box SDF output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
Function1_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Size Y = 512.0
BufferConstant.Variable_6 = Params.Size_Y;
// Flip X = False
BufferConstant.Variable_11 = Params.Flip_X;
// Flip Y = True
BufferConstant.Variable_12 = Params.Flip_Y;
// Size X = 512.0
BufferConstant.Variable_5 = Params.Size_X;
// Depth = 300.0
BufferConstant.Variable_31 = Params.Depth;
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
void Function1_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Y
TVoxelRange<v_flt> Variable_16; // Y output 0
Variable_16 = Context.GetLocalY();
// X
TVoxelRange<v_flt> Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// * -1
TVoxelRange<v_flt> Variable_14; // * -1 output 0
Variable_14 = Variable_4 * -1;
// * -1
TVoxelRange<v_flt> Variable_17; // * -1 output 0
Variable_17 = Variable_16 * -1;
// Switch (float)
TVoxelRange<v_flt> Variable_13; // Switch (float) output 0
Variable_13 = FVoxelNodeFunctions::Switch(Variable_14, Variable_4, BufferConstant.Variable_11);
// Switch (float)
TVoxelRange<v_flt> Variable_15; // Switch (float) output 0
Variable_15 = FVoxelNodeFunctions::Switch(Variable_17, Variable_16, BufferConstant.Variable_12);
// <
FVoxelBoolRange Variable_7; // < output 0
Variable_7 = Variable_13 < TVoxelRange<v_flt>(0.0f);
// 4x Flow Merge.Is Single bool
FVoxelBoolRange Variable_18; // 4x Flow Merge.Is Single bool output 0
Variable_18 = FVoxelNodeFunctions::IsSingleBool(Variable_7);
if (Variable_18)
{
// <
FVoxelBoolRange Variable_8; // < output 0
Variable_8 = Variable_15 < TVoxelRange<v_flt>(0.0f);
// 4x Flow Merge.Is Single bool
FVoxelBoolRange Variable_19; // 4x Flow Merge.Is Single bool output 0
Variable_19 = FVoxelNodeFunctions::IsSingleBool(Variable_8);
if (Variable_19)
{
if (Variable_7)
{
// +
TVoxelRange<v_flt> Variable_9; // + output 0
Variable_9 = Variable_13 + BufferConstant.Variable_5;
if (Variable_8)
{
// +
TVoxelRange<v_flt> Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x0 y0
TVoxelRange<v_flt> Variable_0; // Heightmap: heightmap x0 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y0_2_Temp_1; // Heightmap: heightmap x0 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_2; // Heightmap: heightmap x0 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_3; // Heightmap: heightmap x0 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_4; // Heightmap: heightmap x0 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_5; // Heightmap: heightmap x0 y0 output 5
Variable_0 = Params.heightmap_x0_y0.GetHeightRange(Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_0, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x0 y1
TVoxelRange<v_flt> Variable_1; // Heightmap: heightmap x0 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y1_2_Temp_1; // Heightmap: heightmap x0 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_2; // Heightmap: heightmap x0 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_3; // Heightmap: heightmap x0 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_4; // Heightmap: heightmap x0 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_5; // Heightmap: heightmap x0 y1 output 5
Variable_1 = Params.heightmap_x0_y1.GetHeightRange(Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_1, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
else
{
if (Variable_8)
{
// +
TVoxelRange<v_flt> Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// Heightmap: heightmap x1 y0
TVoxelRange<v_flt> Variable_2; // Heightmap: heightmap x1 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y0_2_Temp_1; // Heightmap: heightmap x1 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_2; // Heightmap: heightmap x1 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_3; // Heightmap: heightmap x1 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_4; // Heightmap: heightmap x1 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_5; // Heightmap: heightmap x1 y0 output 5
Variable_2 = Params.heightmap_x1_y0.GetHeightRange(Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_2, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x1 y1
TVoxelRange<v_flt> Variable_3; // Heightmap: heightmap x1 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y1_2_Temp_1; // Heightmap: heightmap x1 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_2; // Heightmap: heightmap x1 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_3; // Heightmap: heightmap x1 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_4; // Heightmap: heightmap x1 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_5; // Heightmap: heightmap x1 y1 output 5
Variable_3 = Params.heightmap_x1_y1.GetHeightRange(Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_3, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
else
{
// +
TVoxelRange<v_flt> Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
if (Variable_7)
{
// +
TVoxelRange<v_flt> Variable_9; // + output 0
Variable_9 = Variable_13 + BufferConstant.Variable_5;
// Heightmap: heightmap x0 y0
TVoxelRange<v_flt> Variable_0; // Heightmap: heightmap x0 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y0_2_Temp_1; // Heightmap: heightmap x0 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_2; // Heightmap: heightmap x0 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_3; // Heightmap: heightmap x0 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_4; // Heightmap: heightmap x0 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_5; // Heightmap: heightmap x0 y0 output 5
Variable_0 = Params.heightmap_x0_y0.GetHeightRange(Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
// Heightmap: heightmap x0 y1
TVoxelRange<v_flt> Variable_1; // Heightmap: heightmap x0 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y1_2_Temp_1; // Heightmap: heightmap x0 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_2; // Heightmap: heightmap x0 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_3; // Heightmap: heightmap x0 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_4; // Heightmap: heightmap x0 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_5; // Heightmap: heightmap x0 y1 output 5
Variable_1 = Params.heightmap_x0_y1.GetHeightRange(Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
// 4x Flow Merge.Range Union
TVoxelRange<v_flt> Variable_21; // 4x Flow Merge.Range Union output 0
Variable_21 = FVoxelNodeFunctions::Union(Variable_0, Variable_1);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_21, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
else
{
// Heightmap: heightmap x1 y0
TVoxelRange<v_flt> Variable_2; // Heightmap: heightmap x1 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y0_2_Temp_1; // Heightmap: heightmap x1 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_2; // Heightmap: heightmap x1 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_3; // Heightmap: heightmap x1 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_4; // Heightmap: heightmap x1 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_5; // Heightmap: heightmap x1 y0 output 5
Variable_2 = Params.heightmap_x1_y0.GetHeightRange(Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
// Heightmap: heightmap x1 y1
TVoxelRange<v_flt> Variable_3; // Heightmap: heightmap x1 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y1_2_Temp_1; // Heightmap: heightmap x1 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_2; // Heightmap: heightmap x1 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_3; // Heightmap: heightmap x1 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_4; // Heightmap: heightmap x1 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_5; // Heightmap: heightmap x1 y1 output 5
Variable_3 = Params.heightmap_x1_y1.GetHeightRange(Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
// 4x Flow Merge.Range Union
TVoxelRange<v_flt> Variable_22; // 4x Flow Merge.Range Union output 0
Variable_22 = FVoxelNodeFunctions::Union(Variable_2, Variable_3);
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_22, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
}
else
{
// +
TVoxelRange<v_flt> Variable_10; // + output 0
Variable_10 = Variable_15 + BufferConstant.Variable_6;
// +
TVoxelRange<v_flt> Variable_9; // + output 0
Variable_9 = Variable_13 + BufferConstant.Variable_5;
// Heightmap: heightmap x1 y1
TVoxelRange<v_flt> Variable_3; // Heightmap: heightmap x1 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y1_2_Temp_1; // Heightmap: heightmap x1 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_2; // Heightmap: heightmap x1 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_3; // Heightmap: heightmap x1 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_4; // Heightmap: heightmap x1 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y1_2_Temp_5; // Heightmap: heightmap x1 y1 output 5
Variable_3 = Params.heightmap_x1_y1.GetHeightRange(Variable_13, Variable_15, EVoxelSamplerMode::Clamp);
// Heightmap: heightmap x0 y1
TVoxelRange<v_flt> Variable_1; // Heightmap: heightmap x0 y1 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y1_2_Temp_1; // Heightmap: heightmap x0 y1 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_2; // Heightmap: heightmap x0 y1 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_3; // Heightmap: heightmap x0 y1 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_4; // Heightmap: heightmap x0 y1 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y1_2_Temp_5; // Heightmap: heightmap x0 y1 output 5
Variable_1 = Params.heightmap_x0_y1.GetHeightRange(Variable_9, Variable_15, EVoxelSamplerMode::Clamp);
// Heightmap: heightmap x1 y0
TVoxelRange<v_flt> Variable_2; // Heightmap: heightmap x1 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x1_y0_2_Temp_1; // Heightmap: heightmap x1 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_2; // Heightmap: heightmap x1 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_3; // Heightmap: heightmap x1 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_4; // Heightmap: heightmap x1 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x1_y0_2_Temp_5; // Heightmap: heightmap x1 y0 output 5
Variable_2 = Params.heightmap_x1_y0.GetHeightRange(Variable_13, Variable_10, EVoxelSamplerMode::Clamp);
// Heightmap: heightmap x0 y0
TVoxelRange<v_flt> Variable_0; // Heightmap: heightmap x0 y0 output 0
FVoxelMaterialRange Heightmap__heightmap_x0_y0_2_Temp_1; // Heightmap: heightmap x0 y0 output 1
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_2; // Heightmap: heightmap x0 y0 output 2
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_3; // Heightmap: heightmap x0 y0 output 3
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_4; // Heightmap: heightmap x0 y0 output 4
TVoxelRange<v_flt> Heightmap__heightmap_x0_y0_2_Temp_5; // Heightmap: heightmap x0 y0 output 5
Variable_0 = Params.heightmap_x0_y0.GetHeightRange(Variable_9, Variable_10, EVoxelSamplerMode::Clamp);
// 4x Flow Merge.Range Union
TVoxelRange<v_flt> Variable_20; // 4x Flow Merge.Range Union output 0
Variable_20 = FVoxelNodeFunctions::Union(Variable_0, FVoxelNodeFunctions::Union(Variable_1, FVoxelNodeFunctions::Union(Variable_2, Variable_3)));
Function1_XYZWithoutCache_Compute(Context, Outputs, Variable_20, BufferConstant.Variable_5, BufferConstant.Variable_6);
}
}
void Function1_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs, TVoxelRange<v_flt> Variable_34, TVoxelRange<v_flt> Variable_35, TVoxelRange<v_flt> Variable_36) const
{
// X
TVoxelRange<v_flt> Variable_26; // X output 0
Variable_26 = Context.GetLocalX();
// Y
TVoxelRange<v_flt> Variable_27; // Y output 0
Variable_27 = Context.GetLocalY();
// Z
TVoxelRange<v_flt> Variable_23; // Z output 0
Variable_23 = Context.GetLocalZ();
// Z
TVoxelRange<v_flt> Variable_29; // Z output 0
Variable_29 = Context.GetLocalZ();
// +
TVoxelRange<v_flt> Variable_30; // + output 0
Variable_30 = Variable_29 + BufferConstant.Variable_31;
// Box SDF
TVoxelRange<v_flt> Variable_25; // Box SDF output 0
Variable_25 = FVoxelSDFNodeFunctions::Box(Variable_26, Variable_27, TVoxelRange<v_flt>(0.0f), Variable_35, Variable_36, TVoxelRange<v_flt>(1000000000.0f));
// -
TVoxelRange<v_flt> Variable_24; // - output 0
Variable_24 = Variable_23 - Variable_34;
// * -1
TVoxelRange<v_flt> Variable_32; // * -1 output 0
Variable_32 = Variable_30 * -1;
// Max (float)
TVoxelRange<v_flt> Variable_28; // Max (float) output 0
Variable_28 = FVoxelNodeFunctions::Max<v_flt>(Variable_24, FVoxelNodeFunctions::Max<v_flt>(Variable_25, Variable_32));
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_33; // Set High Quality Value.* output 0
Variable_33 = Variable_28 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_33;
}
};
FVoxelExample_HeightmapCompositionInstance(UVoxelExample_HeightmapComposition& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Depth,
Object.Flip_X,
Object.Flip_Y,
TVoxelHeightmapAssetSamplerWrapper<uint16>(Object.heightmap_x0_y0.LoadSynchronous()),
TVoxelHeightmapAssetSamplerWrapper<uint16>(Object.heightmap_x0_y1.LoadSynchronous()),
TVoxelHeightmapAssetSamplerWrapper<uint16>(Object.heightmap_x1_y0.LoadSynchronous()),
TVoxelHeightmapAssetSamplerWrapper<uint16>(Object.heightmap_x1_y1.LoadSynchronous()),
Object.Size_X,
Object.Size_Y
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_HeightmapCompositionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVoxelExample_HeightmapCompositionInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVoxelExample_HeightmapCompositionInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVoxelExample_HeightmapCompositionInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVoxelExample_HeightmapCompositionInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVoxelExample_HeightmapComposition::UVoxelExample_HeightmapComposition()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVoxelExample_HeightmapComposition::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVoxelExample_HeightmapCompositionInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_HeightmapComposition. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_HeightmapComposition. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_HeightmapComposition. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_HeightmapComposition. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END