CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VoxelExample_FloatingIslandOnion.h

36 lines
1.2 KiB
C++

// Copyright 2020 Phyronnaz
#pragma once
#include "CoreMinimal.h"
#include "VoxelGeneratedWorldGeneratorsIncludes.h"
#include "VoxelExample_FloatingIslandOnion.generated.h"
UCLASS(Blueprintable)
class UVoxelExample_FloatingIslandOnion : public UVoxelGraphGeneratorHelper
{
GENERATED_BODY()
public:
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Height"))
float Height = 200.0;
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Perturb Amplitude"))
float Perturb_Amplitude = 50.0;
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Perturb Frequency"))
float Perturb_Frequency = 0.01;
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Seed"))
int32 Seed = 1337;
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Top Noise Frequency"))
float Top_Noise_Frequency = 0.002;
//
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Top Noise Height"))
float Top_Noise_Height = 500.0;
UVoxelExample_FloatingIslandOnion();
virtual TVoxelSharedRef<FVoxelTransformableGeneratorInstance> GetTransformableInstance() override;
};