CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VoxelExample_Cliffs.cpp

1424 lines
48 KiB
C++

// Copyright 2020 Phyronnaz
#include "VoxelExample_Cliffs.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVoxelExample_CliffsInstance : public TVoxelGraphGeneratorInstanceHelper<FVoxelExample_CliffsInstance, UVoxelExample_Cliffs>
{
public:
struct FParams
{
const float Cliffs_Slope;
const float Height;
const float Overhangs;
const float Base_Shape_Frequency;
const float Base_Shape_Offset;
const int32 Base_Shape_Seed;
const int32 Sides_Noise_Seed;
const int32 Top_Noise_Seed;
const float Sides_Noise_Amplitude;
const float Sides_Noise_Frequency;
const float Top_Noise_Frequency;
const float Top_Noise_Scale;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_21; // Cliffs Slope = 10.0 output 0
v_flt Variable_27; // Sides Noise Amplitude = 0.2 output 0
v_flt Variable_28; // Height = 50.0 output 0
v_flt Variable_29; // Overhangs = 0.2 output 0
v_flt Variable_30; // Base Shape Frequency = 0.005 output 0
v_flt Variable_33; // Sides Noise Frequency = 0.1 output 0
v_flt Variable_35; // Top Noise Frequency = 0.01 output 0
v_flt Variable_37; // Top Noise Scale = 25.0 output 0
v_flt Variable_32; // / output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_0; // X output 0
v_flt Variable_14; // X output 0
v_flt Variable_24; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_19; // + output 0
v_flt Variable_17; // * output 0
v_flt Variable_26; // * output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
// Init of Base Shape Seed = 3323
FVoxelGraphSeed Variable_31; // Base Shape Seed = 3323 output 0
Variable_31 = Params.Base_Shape_Seed;
// Init of Sides Noise Seed = 2647
FVoxelGraphSeed Variable_34; // Sides Noise Seed = 2647 output 0
Variable_34 = Params.Sides_Noise_Seed;
// Init of Top Noise Seed = 12932
FVoxelGraphSeed Variable_36; // Top Noise Seed = 12932 output 0
Variable_36 = Params.Top_Noise_Seed;
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Cliffs Slope = 10.0
BufferConstant.Variable_21 = Params.Cliffs_Slope;
// Sides Noise Amplitude = 0.2
BufferConstant.Variable_27 = Params.Sides_Noise_Amplitude;
// Height = 50.0
BufferConstant.Variable_28 = Params.Height;
// Overhangs = 0.2
BufferConstant.Variable_29 = Params.Overhangs;
// Base Shape Frequency = 0.005
BufferConstant.Variable_30 = Params.Base_Shape_Frequency;
// Base Shape Offset = 0.0
v_flt Variable_20; // Base Shape Offset = 0.0 output 0
Variable_20 = Params.Base_Shape_Offset;
// Sides Noise Frequency = 0.1
BufferConstant.Variable_33 = Params.Sides_Noise_Frequency;
// Top Noise Frequency = 0.01
BufferConstant.Variable_35 = Params.Top_Noise_Frequency;
// Top Noise Scale = 25.0
BufferConstant.Variable_37 = Params.Top_Noise_Scale;
// /
BufferConstant.Variable_32 = Variable_20 / v_flt(10.0f);
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_0_LODToOctaves;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_1_LODToOctaves;
FVoxelFastNoise _2D_IQ_Noise_0_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of Top Noise Seed = 12932
FVoxelGraphSeed Variable_36; // Top Noise Seed = 12932 output 0
Variable_36 = Params.Top_Noise_Seed;
// Init of Base Shape Seed = 3323
FVoxelGraphSeed Variable_31; // Base Shape Seed = 3323 output 0
Variable_31 = Params.Base_Shape_Seed;
// Init of Sides Noise Seed = 2647
FVoxelGraphSeed Variable_34; // Sides Noise Seed = 2647 output 0
Variable_34 = Params.Sides_Noise_Seed;
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_0_Noise.SetSeed(Variable_31);
_2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3;
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_1_Noise.SetSeed(Variable_34);
_2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3;
// Init of 2D IQ Noise
_2D_IQ_Noise_0_Noise.SetSeed(Variable_36);
_2D_IQ_Noise_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_0_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_0_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_0_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_0_LODToOctaves[0] = 15;
_2D_IQ_Noise_0_LODToOctaves[1] = 15;
_2D_IQ_Noise_0_LODToOctaves[2] = 15;
_2D_IQ_Noise_0_LODToOctaves[3] = 15;
_2D_IQ_Noise_0_LODToOctaves[4] = 15;
_2D_IQ_Noise_0_LODToOctaves[5] = 15;
_2D_IQ_Noise_0_LODToOctaves[6] = 15;
_2D_IQ_Noise_0_LODToOctaves[7] = 15;
_2D_IQ_Noise_0_LODToOctaves[8] = 15;
_2D_IQ_Noise_0_LODToOctaves[9] = 15;
_2D_IQ_Noise_0_LODToOctaves[10] = 15;
_2D_IQ_Noise_0_LODToOctaves[11] = 15;
_2D_IQ_Noise_0_LODToOctaves[12] = 15;
_2D_IQ_Noise_0_LODToOctaves[13] = 15;
_2D_IQ_Noise_0_LODToOctaves[14] = 15;
_2D_IQ_Noise_0_LODToOctaves[15] = 15;
_2D_IQ_Noise_0_LODToOctaves[16] = 15;
_2D_IQ_Noise_0_LODToOctaves[17] = 15;
_2D_IQ_Noise_0_LODToOctaves[18] = 15;
_2D_IQ_Noise_0_LODToOctaves[19] = 15;
_2D_IQ_Noise_0_LODToOctaves[20] = 15;
_2D_IQ_Noise_0_LODToOctaves[21] = 15;
_2D_IQ_Noise_0_LODToOctaves[22] = 15;
_2D_IQ_Noise_0_LODToOctaves[23] = 15;
_2D_IQ_Noise_0_LODToOctaves[24] = 15;
_2D_IQ_Noise_0_LODToOctaves[25] = 15;
_2D_IQ_Noise_0_LODToOctaves[26] = 15;
_2D_IQ_Noise_0_LODToOctaves[27] = 15;
_2D_IQ_Noise_0_LODToOctaves[28] = 15;
_2D_IQ_Noise_0_LODToOctaves[29] = 15;
_2D_IQ_Noise_0_LODToOctaves[30] = 15;
_2D_IQ_Noise_0_LODToOctaves[31] = 15;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_0 = Context.GetLocalX();
// X
BufferX.Variable_14 = Context.GetLocalX();
// X
BufferX.Variable_24 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// Y
v_flt Variable_25; // Y output 0
Variable_25 = Context.GetLocalY();
// Y
v_flt Variable_1; // Y output 0
Variable_1 = Context.GetLocalY();
// 2D Perlin Noise Fractal
v_flt Variable_2; // 2D Perlin Noise Fractal output 0
Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_2 = FMath::Clamp<v_flt>(Variable_2, -0.576700, 0.658489);
// 2D Perlin Noise Fractal
v_flt Variable_23; // 2D Perlin Noise Fractal output 0
Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_23 = FMath::Clamp<v_flt>(Variable_23, -0.594076, 0.593483);
// 2D IQ Noise
v_flt Variable_16; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -0.648057, 0.611352);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353);
// +
BufferXY.Variable_19 = Variable_2 + BufferConstant.Variable_32;
// *
BufferXY.Variable_17 = Variable_16 * BufferConstant.Variable_37;
// *
BufferXY.Variable_26 = Variable_23 * BufferConstant.Variable_27;
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// X
BufferX.Variable_0 = Context.GetLocalX();
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// X
BufferX.Variable_14 = Context.GetLocalX();
// X
BufferX.Variable_24 = Context.GetLocalX();
// Y
v_flt Variable_25; // Y output 0
Variable_25 = Context.GetLocalY();
// Y
v_flt Variable_1; // Y output 0
Variable_1 = Context.GetLocalY();
// 2D Perlin Noise Fractal
v_flt Variable_2; // 2D Perlin Noise Fractal output 0
Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_2 = FMath::Clamp<v_flt>(Variable_2, -0.576700, 0.658489);
// 2D Perlin Noise Fractal
v_flt Variable_23; // 2D Perlin Noise Fractal output 0
Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_23 = FMath::Clamp<v_flt>(Variable_23, -0.594076, 0.593483);
// 2D IQ Noise
v_flt Variable_16; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -0.648057, 0.611352);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353);
// +
BufferXY.Variable_19 = Variable_2 + BufferConstant.Variable_32;
// *
BufferXY.Variable_17 = Variable_16 * BufferConstant.Variable_37;
// *
BufferXY.Variable_26 = Variable_23 * BufferConstant.Variable_27;
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_7; // Z output 0
Variable_7 = Context.GetLocalZ();
// Z
v_flt Variable_3; // Z output 0
Variable_3 = Context.GetLocalZ();
// /
v_flt Variable_4; // / output 0
Variable_4 = Variable_3 / BufferConstant.Variable_28;
// +
v_flt Variable_22; // + output 0
Variable_22 = Variable_4 + BufferXY.Variable_26;
// Clamp
v_flt Variable_5; // Clamp output 0
Variable_5 = FVoxelNodeFunctions::Clamp(Variable_22, v_flt(0.0f), v_flt(1.0f));
// *
v_flt Variable_12; // * output 0
Variable_12 = Variable_5 * BufferConstant.Variable_29;
// +
v_flt Variable_6; // + output 0
Variable_6 = BufferXY.Variable_19 + Variable_12;
// *
v_flt Variable_10; // * output 0
Variable_10 = Variable_6 * BufferConstant.Variable_21;
// Clamp
v_flt Variable_11; // Clamp output 0
Variable_11 = FVoxelNodeFunctions::Clamp(Variable_10, v_flt(0.0f), v_flt(1.0f));
// *
v_flt Variable_9; // * output 0
Variable_9 = Variable_11 * BufferConstant.Variable_28;
// Lerp
v_flt Variable_18; // Lerp output 0
Variable_18 = FVoxelNodeFunctions::Lerp(v_flt(0.0f), BufferXY.Variable_17, Variable_11);
// +
v_flt Variable_13; // + output 0
Variable_13 = Variable_9 + Variable_18;
// -
v_flt Variable_8; // - output 0
Variable_8 = Variable_7 - Variable_13;
Outputs.Value = Variable_8;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// X
v_flt Variable_0; // X output 0
Variable_0 = Context.GetLocalX();
// Z
v_flt Variable_7; // Z output 0
Variable_7 = Context.GetLocalZ();
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// X
v_flt Variable_14; // X output 0
Variable_14 = Context.GetLocalX();
// X
v_flt Variable_24; // X output 0
Variable_24 = Context.GetLocalX();
// Y
v_flt Variable_25; // Y output 0
Variable_25 = Context.GetLocalY();
// Y
v_flt Variable_1; // Y output 0
Variable_1 = Context.GetLocalY();
// Z
v_flt Variable_3; // Z output 0
Variable_3 = Context.GetLocalZ();
// 2D Perlin Noise Fractal
v_flt Variable_2; // 2D Perlin Noise Fractal output 0
Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_2 = FMath::Clamp<v_flt>(Variable_2, -0.576700, 0.658489);
// 2D Perlin Noise Fractal
v_flt Variable_23; // 2D Perlin Noise Fractal output 0
Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_23 = FMath::Clamp<v_flt>(Variable_23, -0.594076, 0.593483);
// 2D IQ Noise
v_flt Variable_16; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -0.648057, 0.611352);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353);
// /
v_flt Variable_4; // / output 0
Variable_4 = Variable_3 / BufferConstant.Variable_28;
// +
v_flt Variable_19; // + output 0
Variable_19 = Variable_2 + BufferConstant.Variable_32;
// *
v_flt Variable_17; // * output 0
Variable_17 = Variable_16 * BufferConstant.Variable_37;
// *
v_flt Variable_26; // * output 0
Variable_26 = Variable_23 * BufferConstant.Variable_27;
// +
v_flt Variable_22; // + output 0
Variable_22 = Variable_4 + Variable_26;
// Clamp
v_flt Variable_5; // Clamp output 0
Variable_5 = FVoxelNodeFunctions::Clamp(Variable_22, v_flt(0.0f), v_flt(1.0f));
// *
v_flt Variable_12; // * output 0
Variable_12 = Variable_5 * BufferConstant.Variable_29;
// +
v_flt Variable_6; // + output 0
Variable_6 = Variable_19 + Variable_12;
// *
v_flt Variable_10; // * output 0
Variable_10 = Variable_6 * BufferConstant.Variable_21;
// Clamp
v_flt Variable_11; // Clamp output 0
Variable_11 = FVoxelNodeFunctions::Clamp(Variable_10, v_flt(0.0f), v_flt(1.0f));
// *
v_flt Variable_9; // * output 0
Variable_9 = Variable_11 * BufferConstant.Variable_28;
// Lerp
v_flt Variable_18; // Lerp output 0
Variable_18 = FVoxelNodeFunctions::Lerp(v_flt(0.0f), Variable_17, Variable_11);
// +
v_flt Variable_13; // + output 0
Variable_13 = Variable_9 + Variable_18;
// -
v_flt Variable_8; // - output 0
Variable_8 = Variable_7 - Variable_13;
Outputs.Value = Variable_8;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_17; // Cliffs Slope = 10.0 output 0
TVoxelRange<v_flt> Variable_22; // Height = 50.0 output 0
TVoxelRange<v_flt> Variable_23; // Overhangs = 0.2 output 0
TVoxelRange<v_flt> Variable_13; // * output 0
TVoxelRange<v_flt> Variable_20; // * output 0
TVoxelRange<v_flt> Variable_15; // + output 0
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_2_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_2_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_2_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[31] = 3;
// Init of 2D IQ Noise
_2D_IQ_Noise_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_IQ_Noise_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_1_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_1_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_1_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_1_LODToOctaves[0] = 15;
_2D_IQ_Noise_1_LODToOctaves[1] = 15;
_2D_IQ_Noise_1_LODToOctaves[2] = 15;
_2D_IQ_Noise_1_LODToOctaves[3] = 15;
_2D_IQ_Noise_1_LODToOctaves[4] = 15;
_2D_IQ_Noise_1_LODToOctaves[5] = 15;
_2D_IQ_Noise_1_LODToOctaves[6] = 15;
_2D_IQ_Noise_1_LODToOctaves[7] = 15;
_2D_IQ_Noise_1_LODToOctaves[8] = 15;
_2D_IQ_Noise_1_LODToOctaves[9] = 15;
_2D_IQ_Noise_1_LODToOctaves[10] = 15;
_2D_IQ_Noise_1_LODToOctaves[11] = 15;
_2D_IQ_Noise_1_LODToOctaves[12] = 15;
_2D_IQ_Noise_1_LODToOctaves[13] = 15;
_2D_IQ_Noise_1_LODToOctaves[14] = 15;
_2D_IQ_Noise_1_LODToOctaves[15] = 15;
_2D_IQ_Noise_1_LODToOctaves[16] = 15;
_2D_IQ_Noise_1_LODToOctaves[17] = 15;
_2D_IQ_Noise_1_LODToOctaves[18] = 15;
_2D_IQ_Noise_1_LODToOctaves[19] = 15;
_2D_IQ_Noise_1_LODToOctaves[20] = 15;
_2D_IQ_Noise_1_LODToOctaves[21] = 15;
_2D_IQ_Noise_1_LODToOctaves[22] = 15;
_2D_IQ_Noise_1_LODToOctaves[23] = 15;
_2D_IQ_Noise_1_LODToOctaves[24] = 15;
_2D_IQ_Noise_1_LODToOctaves[25] = 15;
_2D_IQ_Noise_1_LODToOctaves[26] = 15;
_2D_IQ_Noise_1_LODToOctaves[27] = 15;
_2D_IQ_Noise_1_LODToOctaves[28] = 15;
_2D_IQ_Noise_1_LODToOctaves[29] = 15;
_2D_IQ_Noise_1_LODToOctaves[30] = 15;
_2D_IQ_Noise_1_LODToOctaves[31] = 15;
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_3_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_3_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_3_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_3_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_3_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_3_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_3_LODToOctaves[31] = 3;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// 2D Perlin Noise Fractal
TVoxelRange<v_flt> Variable_19; // 2D Perlin Noise Fractal output 0
Variable_19 = { -0.594076f, 0.593483f };
// 2D IQ Noise
TVoxelRange<v_flt> Variable_12; // 2D IQ Noise output 0
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_1; // 2D IQ Noise output 1
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_2; // 2D IQ Noise output 2
Variable_12 = { -0.648057f, 0.611352f };
_2D_IQ_Noise_1_Temp_1 = { -1.300998f, 1.397865f };
_2D_IQ_Noise_1_Temp_2 = { -1.723871f, 1.259353f };
// Top Noise Scale = 25.0
TVoxelRange<v_flt> Variable_25; // Top Noise Scale = 25.0 output 0
Variable_25 = Params.Top_Noise_Scale;
// Base Shape Offset = 0.0
TVoxelRange<v_flt> Variable_16; // Base Shape Offset = 0.0 output 0
Variable_16 = Params.Base_Shape_Offset;
// Cliffs Slope = 10.0
BufferConstant.Variable_17 = Params.Cliffs_Slope;
// 2D Perlin Noise Fractal
TVoxelRange<v_flt> Variable_0; // 2D Perlin Noise Fractal output 0
Variable_0 = { -0.576700f, 0.658489f };
// Height = 50.0
BufferConstant.Variable_22 = Params.Height;
// Sides Noise Amplitude = 0.2
TVoxelRange<v_flt> Variable_21; // Sides Noise Amplitude = 0.2 output 0
Variable_21 = Params.Sides_Noise_Amplitude;
// Overhangs = 0.2
BufferConstant.Variable_23 = Params.Overhangs;
// *
BufferConstant.Variable_13 = Variable_12 * Variable_25;
// *
BufferConstant.Variable_20 = Variable_19 * Variable_21;
// /
TVoxelRange<v_flt> Variable_24; // / output 0
Variable_24 = Variable_16 / TVoxelRange<v_flt>(10.0f);
// +
BufferConstant.Variable_15 = Variable_0 + Variable_24;
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_2_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_2_LODToOctaves;
FVoxelFastNoise _2D_IQ_Noise_1_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_1_LODToOctaves;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_3_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_3_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_5; // Z output 0
Variable_5 = Context.GetLocalZ();
// Z
TVoxelRange<v_flt> Variable_1; // Z output 0
Variable_1 = Context.GetLocalZ();
// /
TVoxelRange<v_flt> Variable_2; // / output 0
Variable_2 = Variable_1 / BufferConstant.Variable_22;
// +
TVoxelRange<v_flt> Variable_18; // + output 0
Variable_18 = Variable_2 + BufferConstant.Variable_20;
// Clamp
TVoxelRange<v_flt> Variable_3; // Clamp output 0
Variable_3 = FVoxelNodeFunctions::Clamp(Variable_18, TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(1.0f));
// *
TVoxelRange<v_flt> Variable_10; // * output 0
Variable_10 = Variable_3 * BufferConstant.Variable_23;
// +
TVoxelRange<v_flt> Variable_4; // + output 0
Variable_4 = BufferConstant.Variable_15 + Variable_10;
// *
TVoxelRange<v_flt> Variable_8; // * output 0
Variable_8 = Variable_4 * BufferConstant.Variable_17;
// Clamp
TVoxelRange<v_flt> Variable_9; // Clamp output 0
Variable_9 = FVoxelNodeFunctions::Clamp(Variable_8, TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(1.0f));
// *
TVoxelRange<v_flt> Variable_7; // * output 0
Variable_7 = Variable_9 * BufferConstant.Variable_22;
// Lerp
TVoxelRange<v_flt> Variable_14; // Lerp output 0
Variable_14 = FVoxelNodeFunctions::Lerp(TVoxelRange<v_flt>(0.0f), BufferConstant.Variable_13, Variable_9);
// +
TVoxelRange<v_flt> Variable_11; // + output 0
Variable_11 = Variable_7 + Variable_14;
// -
TVoxelRange<v_flt> Variable_6; // - output 0
Variable_6 = Variable_5 - Variable_11;
Outputs.Value = Variable_6;
}
};
FVoxelExample_CliffsInstance(UVoxelExample_Cliffs& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Cliffs_Slope,
Object.Height,
Object.Overhangs,
Object.Base_Shape_Frequency,
Object.Base_Shape_Offset,
Object.Base_Shape_Seed,
Object.Sides_Noise_Seed,
Object.Top_Noise_Seed,
Object.Sides_Noise_Amplitude,
Object.Sides_Noise_Frequency,
Object.Top_Noise_Frequency,
Object.Top_Noise_Scale
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVoxelExample_CliffsInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVoxelExample_CliffsInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVoxelExample_CliffsInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVoxelExample_CliffsInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVoxelExample_Cliffs::UVoxelExample_Cliffs()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVoxelExample_Cliffs::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVoxelExample_CliffsInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_Cliffs. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_Cliffs. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_Cliffs. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_Cliffs. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END