26 lines
No EOL
674 B
C++
26 lines
No EOL
674 B
C++
// Copyright 2020 Phyronnaz
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#pragma once
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#include "VoxelMinimal.h"
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#include "UnrealEd.h"
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#include "IDetailGroup.h"
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#include "PropertyHandle.h"
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#include "ScopedTransaction.h"
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#include "IPropertyUtilities.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailCategoryBuilder.h"
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#include "IDetailChildrenBuilder.h"
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#include "PropertyCustomizationHelpers.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Input/SComboBox.h"
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#include "Widgets/Input/SNumericEntryBox.h"
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#include "UserInterface/PropertyEditor/PropertyEditorConstants.h"
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namespace FVoxelEditorUtilities
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{
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FSimpleDelegate MakeRefreshDelegate(const IPropertyTypeCustomizationUtils& CustomizationUtils);
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}; |