// Copyright 2020 Phyronnaz #include "VoxelNodes/VoxelIfNode.h" #include "VoxelNodes/VoxelNodeColors.h" UVoxelNode_If::UVoxelNode_If() { SetInputs(EC::Exec, EC::Boolean); SetOutputs( { "True", EC::Exec, "Branch used if condition is true" }, { "False", EC::Exec, "Branch used if condition is false" }); SetColor(FVoxelNodeColors::ExecNode); }