// Copyright 2020 Phyronnaz #include "VDI_Sphere_Graph.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVDI_Sphere_GraphInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} v_flt Variable_0; // Data Item Parameters output 0 v_flt Variable_1; // Data Item Parameters output 1 v_flt Variable_2; // Data Item Parameters output 2 v_flt Variable_3; // Data Item Parameters output 3 v_flt Variable_4; // X output 0 v_flt Variable_11; // * output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_5; // Y output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Gradient_Perturb_0_Noise; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Gradient Perturb _3D_Gradient_Perturb_0_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Gradient_Perturb_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // Data Item Parameters if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4) { BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0]; BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1]; BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2]; BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3]; } else { BufferX.Variable_0 = -19.096230; BufferX.Variable_1 = 0.000000; BufferX.Variable_2 = 0.000000; BufferX.Variable_3 = 40.000000; } // X BufferX.Variable_4 = Context.GetLocalX(); // 1 / X v_flt Variable_10; // 1 / X output 0 Variable_10 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_3); // * BufferX.Variable_11 = Variable_10 * v_flt(0.1f); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y BufferXY.Variable_5 = Context.GetLocalY(); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Data Item Parameters if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4) { BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0]; BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1]; BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2]; BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3]; } else { BufferX.Variable_0 = -19.096230; BufferX.Variable_1 = 0.000000; BufferX.Variable_2 = 0.000000; BufferX.Variable_3 = 40.000000; } // X BufferX.Variable_4 = Context.GetLocalX(); // Y BufferXY.Variable_5 = Context.GetLocalY(); // 1 / X v_flt Variable_10; // 1 / X output 0 Variable_10 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_3); // * BufferX.Variable_11 = Variable_10 * v_flt(0.1f); } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_6; // Z output 0 Variable_6 = Context.GetLocalZ(); // 3D Gradient Perturb v_flt Variable_7; // 3D Gradient Perturb output 0 v_flt Variable_8; // 3D Gradient Perturb output 1 v_flt Variable_9; // 3D Gradient Perturb output 2 Variable_7 = BufferX.Variable_4; Variable_8 = BufferXY.Variable_5; Variable_9 = Variable_6; _3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_7, Variable_8, Variable_9, BufferX.Variable_11, BufferX.Variable_3); // vector - vector.- v_flt Variable_15; // vector - vector.- output 0 Variable_15 = Variable_9 - BufferX.Variable_2; // vector - vector.- v_flt Variable_14; // vector - vector.- output 0 Variable_14 = Variable_8 - BufferX.Variable_1; // vector - vector.- v_flt Variable_13; // vector - vector.- output 0 Variable_13 = Variable_7 - BufferX.Variable_0; // Sphere SDF v_flt Variable_12; // Sphere SDF output 0 Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, BufferX.Variable_3); Outputs.Value = Variable_12; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Z v_flt Variable_6; // Z output 0 Variable_6 = Context.GetLocalZ(); // Data Item Parameters v_flt Variable_0; // Data Item Parameters output 0 v_flt Variable_1; // Data Item Parameters output 1 v_flt Variable_2; // Data Item Parameters output 2 v_flt Variable_3; // Data Item Parameters output 3 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; } else { Variable_0 = -19.096230; Variable_1 = 0.000000; Variable_2 = 0.000000; Variable_3 = 40.000000; } // X v_flt Variable_4; // X output 0 Variable_4 = Context.GetLocalX(); // Y v_flt Variable_5; // Y output 0 Variable_5 = Context.GetLocalY(); // 1 / X v_flt Variable_10; // 1 / X output 0 Variable_10 = FVoxelNodeFunctions::OneOverX(Variable_3); // * v_flt Variable_11; // * output 0 Variable_11 = Variable_10 * v_flt(0.1f); // 3D Gradient Perturb v_flt Variable_7; // 3D Gradient Perturb output 0 v_flt Variable_8; // 3D Gradient Perturb output 1 v_flt Variable_9; // 3D Gradient Perturb output 2 Variable_7 = Variable_4; Variable_8 = Variable_5; Variable_9 = Variable_6; _3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_7, Variable_8, Variable_9, Variable_11, Variable_3); // vector - vector.- v_flt Variable_15; // vector - vector.- output 0 Variable_15 = Variable_9 - Variable_2; // vector - vector.- v_flt Variable_14; // vector - vector.- output 0 Variable_14 = Variable_8 - Variable_1; // vector - vector.- v_flt Variable_13; // vector - vector.- output 0 Variable_13 = Variable_7 - Variable_0; // Sphere SDF v_flt Variable_12; // Sphere SDF output 0 Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, Variable_3); Outputs.Value = Variable_12; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} TVoxelRange Variable_0; // Data Item Parameters output 0 TVoxelRange Variable_1; // Data Item Parameters output 1 TVoxelRange Variable_2; // Data Item Parameters output 2 TVoxelRange Variable_3; // Data Item Parameters output 3 TVoxelRange Variable_4; // X output 0 TVoxelRange Variable_11; // * output 0 }; struct FBufferXY { FBufferXY() {} TVoxelRange Variable_5; // Y output 0 }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Gradient_Perturb_1_Noise; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Gradient Perturb _3D_Gradient_Perturb_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Gradient_Perturb_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Z TVoxelRange Variable_6; // Z output 0 Variable_6 = Context.GetLocalZ(); // Data Item Parameters TVoxelRange Variable_0; // Data Item Parameters output 0 TVoxelRange Variable_1; // Data Item Parameters output 1 TVoxelRange Variable_2; // Data Item Parameters output 2 TVoxelRange Variable_3; // Data Item Parameters output 3 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; } else { Variable_0 = -19.096230; Variable_1 = 0.000000; Variable_2 = 0.000000; Variable_3 = 40.000000; } // X TVoxelRange Variable_4; // X output 0 Variable_4 = Context.GetLocalX(); // Y TVoxelRange Variable_5; // Y output 0 Variable_5 = Context.GetLocalY(); // 1 / X TVoxelRange Variable_10; // 1 / X output 0 Variable_10 = FVoxelNodeFunctions::OneOverX(Variable_3); // * TVoxelRange Variable_11; // * output 0 Variable_11 = Variable_10 * TVoxelRange(0.1f); // 3D Gradient Perturb TVoxelRange Variable_7; // 3D Gradient Perturb output 0 TVoxelRange Variable_8; // 3D Gradient Perturb output 1 TVoxelRange Variable_9; // 3D Gradient Perturb output 2 Variable_7 = TVoxelRange::FromList(Variable_4.Min - 2 * Variable_3.Max, Variable_4.Max + 2 * Variable_3.Max); Variable_8 = TVoxelRange::FromList(Variable_5.Min - 2 * Variable_3.Max, Variable_5.Max + 2 * Variable_3.Max); Variable_9 = TVoxelRange::FromList(Variable_6.Min - 2 * Variable_3.Max, Variable_6.Max + 2 * Variable_3.Max); // vector - vector.- TVoxelRange Variable_15; // vector - vector.- output 0 Variable_15 = Variable_9 - Variable_2; // vector - vector.- TVoxelRange Variable_14; // vector - vector.- output 0 Variable_14 = Variable_8 - Variable_1; // vector - vector.- TVoxelRange Variable_13; // vector - vector.- output 0 Variable_13 = Variable_7 - Variable_0; // Sphere SDF TVoxelRange Variable_12; // Sphere SDF output 0 Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, Variable_3); Outputs.Value = Variable_12; } }; FVDI_Sphere_GraphInstance(UVDI_Sphere_Graph& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVDI_Sphere_GraphInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVDI_Sphere_GraphInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVDI_Sphere_GraphInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVDI_Sphere_GraphInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVDI_Sphere_Graph::UVDI_Sphere_Graph() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVDI_Sphere_Graph::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VDI_Sphere_Graph. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VDI_Sphere_Graph. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Sphere_Graph. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Sphere_Graph. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END