// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "IDetailCustomization.h" // See sky light details in the engine code class AVoxelLandscapeImporter; class FVoxelLandscapeImporterDetails : public IDetailCustomization { public: /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; FReply OnCreateFromLandscape(); private: /** The selected landscape modifier */ TWeakObjectPtr Importer; };