// Copyright 2020 Phyronnaz #include "Details/VoxelInt32IntervalCustomization.h" #include "VoxelMinimal.h" void FVoxelInt32IntervalCustomization::GetSortedChildren(TSharedRef StructPropertyHandle, TArray>& OutChildren) { TSharedPtr IntervalChildren[2]; uint32 NumChildren; StructPropertyHandle->GetNumChildren(NumChildren); for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex) { const TSharedRef ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef(); const FName PropertyName = ChildHandle->GetProperty()->GetFName(); if (PropertyName == STATIC_FNAME("Min")) { IntervalChildren[0] = ChildHandle; } else { check(PropertyName == STATIC_FNAME("Max")); IntervalChildren[1] = ChildHandle; } } OutChildren.Add(IntervalChildren[0].ToSharedRef()); OutChildren.Add(IntervalChildren[1].ToSharedRef()); }