// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "IDetailCustomization.h" #include "Widgets/Input/SButton.h" class AVoxelAssetActor;; class FVoxelAssetActorDetails : public IDetailCustomization { public: FVoxelAssetActorDetails() = default; /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; private: TWeakObjectPtr AssetActor; };