// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelNodeHelper.h" #include "VoxelNodeHelperMacros.h" #include "VoxelWhiteNoiseNodes.generated.h" // 2D White Noise UCLASS(DisplayName = "2D White Noise", Category = "Noise|White Noise") class VOXELGRAPH_API UVoxelNode_2DWhiteNoise : public UVoxelNodeHelper { GENERATED_BODY() GENERATED_VOXELNODE_BODY() UVoxelNode_2DWhiteNoise(); }; // 3D White Noise UCLASS(DisplayName = "3D White Noise", Category = "Noise|White Noise") class VOXELGRAPH_API UVoxelNode_3DWhiteNoise : public UVoxelNodeHelper { GENERATED_BODY() GENERATED_VOXELNODE_BODY() UVoxelNode_3DWhiteNoise(); };