// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelPinCategory.h" #include "VoxelNodeStructs.generated.h" USTRUCT() struct FVoxelNamedDataPin { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = "Voxel") EVoxelDataPinCategory Type = EVoxelDataPinCategory::Float; UPROPERTY(EditAnywhere, Category = "Voxel") FString Name = "Value"; };