// Copyright 2020 Phyronnaz #pragma once #include "VoxelGenerators/VoxelGenerator.h" #include "VoxelGenerators/VoxelEmptyGenerator.h" #include "VoxelGenerators/VoxelGeneratorPicker.h" #include "VoxelGenerators/VoxelGeneratorInstance.h" #include "VoxelRender/MaterialCollections/VoxelMaterialCollectionBase.h" #include "VoxelAssets/VoxelDataAsset.h" #include "VoxelAssets/VoxelDataAssetData.inl" #include "VoxelAssets/VoxelHeightmapAsset.h" #include "VoxelAssets/VoxelHeightmapAssetSamplerWrapper.h" #include "VoxelTools/VoxelHardnessHandler.h" #include "NodeFunctions/VoxelNodeFunctions.h" #include "NodeFunctions/VoxelSDFNodeFunctions.h" #include "NodeFunctions/VoxelMathNodeFunctions.h" #include "NodeFunctions/VoxelDeprecatedNodeFunctions.h" #include "NodeFunctions/VoxelPlaceableItemsNodeFunctions.h" #include "VoxelContext.h" #include "VoxelMessages.h" #include "VoxelMaterialBuilder.h" #include "FastNoise/VoxelFastNoise.h" #include "FastNoise/VoxelFastNoise.inl" #include "VoxelGraphGeneratorHelpers.h" #include "VoxelGeneratedWorldGeneratorsDefinitions.h" #include "Curves/RichCurve.h" #include "Curves/CurveFloat.h" #include "Curves/CurveLinearColor.h" #include "Engine/Texture2D.h" #include "Containers/StaticArray.h"