// Copyright 2020 Phyronnaz #include "VoxelExample_IQNoise.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVoxelExample_IQNoiseInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { const float Frequency; const float Height; const int32 Seed; }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} v_flt Variable_7; // Frequency = 0.001 output 0 v_flt Variable_3; // Height = 500.0 output 0 }; struct FBufferX { FBufferX() {} v_flt Variable_5; // X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_2; // * output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// // Init of Seed = 1443 FVoxelGraphSeed Variable_8; // Seed = 1443 output 0 Variable_8 = Params.Seed; //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Frequency = 0.001 BufferConstant.Variable_7 = Params.Frequency; // Height = 500.0 BufferConstant.Variable_3 = Params.Height; } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_IQ_Noise_0_Noise; TStaticArray _2D_IQ_Noise_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of Seed = 1443 FVoxelGraphSeed Variable_8; // Seed = 1443 output 0 Variable_8 = Params.Seed; // Init of 2D IQ Noise _2D_IQ_Noise_0_Noise.SetSeed(Variable_8); _2D_IQ_Noise_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_IQ_Noise_0_Noise.SetFractalOctavesAndGain(15, 0.5); _2D_IQ_Noise_0_Noise.SetFractalLacunarity(2.0); _2D_IQ_Noise_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_IQ_Noise_0_Noise.SetMatrixFromRotation_2D(40.0); _2D_IQ_Noise_0_LODToOctaves[0] = 15; _2D_IQ_Noise_0_LODToOctaves[1] = 15; _2D_IQ_Noise_0_LODToOctaves[2] = 15; _2D_IQ_Noise_0_LODToOctaves[3] = 15; _2D_IQ_Noise_0_LODToOctaves[4] = 15; _2D_IQ_Noise_0_LODToOctaves[5] = 15; _2D_IQ_Noise_0_LODToOctaves[6] = 15; _2D_IQ_Noise_0_LODToOctaves[7] = 15; _2D_IQ_Noise_0_LODToOctaves[8] = 15; _2D_IQ_Noise_0_LODToOctaves[9] = 15; _2D_IQ_Noise_0_LODToOctaves[10] = 15; _2D_IQ_Noise_0_LODToOctaves[11] = 15; _2D_IQ_Noise_0_LODToOctaves[12] = 15; _2D_IQ_Noise_0_LODToOctaves[13] = 15; _2D_IQ_Noise_0_LODToOctaves[14] = 15; _2D_IQ_Noise_0_LODToOctaves[15] = 15; _2D_IQ_Noise_0_LODToOctaves[16] = 15; _2D_IQ_Noise_0_LODToOctaves[17] = 15; _2D_IQ_Noise_0_LODToOctaves[18] = 15; _2D_IQ_Noise_0_LODToOctaves[19] = 15; _2D_IQ_Noise_0_LODToOctaves[20] = 15; _2D_IQ_Noise_0_LODToOctaves[21] = 15; _2D_IQ_Noise_0_LODToOctaves[22] = 15; _2D_IQ_Noise_0_LODToOctaves[23] = 15; _2D_IQ_Noise_0_LODToOctaves[24] = 15; _2D_IQ_Noise_0_LODToOctaves[25] = 15; _2D_IQ_Noise_0_LODToOctaves[26] = 15; _2D_IQ_Noise_0_LODToOctaves[27] = 15; _2D_IQ_Noise_0_LODToOctaves[28] = 15; _2D_IQ_Noise_0_LODToOctaves[29] = 15; _2D_IQ_Noise_0_LODToOctaves[30] = 15; _2D_IQ_Noise_0_LODToOctaves[31] = 15; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X BufferX.Variable_5 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_6; // Y output 0 Variable_6 = Context.GetLocalY(); // 2D IQ Noise v_flt Variable_4; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_4 = FMath::Clamp(Variable_4, -0.722945, 0.798964); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183); // * BufferXY.Variable_2 = Variable_4 * BufferConstant.Variable_3; } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_6; // Y output 0 Variable_6 = Context.GetLocalY(); // X BufferX.Variable_5 = Context.GetLocalX(); // 2D IQ Noise v_flt Variable_4; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_4 = FMath::Clamp(Variable_4, -0.722945, 0.798964); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183); // * BufferXY.Variable_2 = Variable_4 * BufferConstant.Variable_3; } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // - v_flt Variable_1; // - output 0 Variable_1 = Variable_0 - BufferXY.Variable_2; Outputs.Value = Variable_1; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Z v_flt Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // Y v_flt Variable_6; // Y output 0 Variable_6 = Context.GetLocalY(); // X v_flt Variable_5; // X output 0 Variable_5 = Context.GetLocalX(); // 2D IQ Noise v_flt Variable_4; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_4 = FMath::Clamp(Variable_4, -0.722945, 0.798964); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183); // * v_flt Variable_2; // * output 0 Variable_2 = Variable_4 * BufferConstant.Variable_3; // - v_flt Variable_1; // - output 0 Variable_1 = Variable_0 - Variable_2; Outputs.Value = Variable_1; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_2; // * output 0 }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 2D IQ Noise _2D_IQ_Noise_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_IQ_Noise_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_IQ_Noise_1_Noise.SetFractalOctavesAndGain(15, 0.5); _2D_IQ_Noise_1_Noise.SetFractalLacunarity(2.0); _2D_IQ_Noise_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_IQ_Noise_1_Noise.SetMatrixFromRotation_2D(40.0); _2D_IQ_Noise_1_LODToOctaves[0] = 15; _2D_IQ_Noise_1_LODToOctaves[1] = 15; _2D_IQ_Noise_1_LODToOctaves[2] = 15; _2D_IQ_Noise_1_LODToOctaves[3] = 15; _2D_IQ_Noise_1_LODToOctaves[4] = 15; _2D_IQ_Noise_1_LODToOctaves[5] = 15; _2D_IQ_Noise_1_LODToOctaves[6] = 15; _2D_IQ_Noise_1_LODToOctaves[7] = 15; _2D_IQ_Noise_1_LODToOctaves[8] = 15; _2D_IQ_Noise_1_LODToOctaves[9] = 15; _2D_IQ_Noise_1_LODToOctaves[10] = 15; _2D_IQ_Noise_1_LODToOctaves[11] = 15; _2D_IQ_Noise_1_LODToOctaves[12] = 15; _2D_IQ_Noise_1_LODToOctaves[13] = 15; _2D_IQ_Noise_1_LODToOctaves[14] = 15; _2D_IQ_Noise_1_LODToOctaves[15] = 15; _2D_IQ_Noise_1_LODToOctaves[16] = 15; _2D_IQ_Noise_1_LODToOctaves[17] = 15; _2D_IQ_Noise_1_LODToOctaves[18] = 15; _2D_IQ_Noise_1_LODToOctaves[19] = 15; _2D_IQ_Noise_1_LODToOctaves[20] = 15; _2D_IQ_Noise_1_LODToOctaves[21] = 15; _2D_IQ_Noise_1_LODToOctaves[22] = 15; _2D_IQ_Noise_1_LODToOctaves[23] = 15; _2D_IQ_Noise_1_LODToOctaves[24] = 15; _2D_IQ_Noise_1_LODToOctaves[25] = 15; _2D_IQ_Noise_1_LODToOctaves[26] = 15; _2D_IQ_Noise_1_LODToOctaves[27] = 15; _2D_IQ_Noise_1_LODToOctaves[28] = 15; _2D_IQ_Noise_1_LODToOctaves[29] = 15; _2D_IQ_Noise_1_LODToOctaves[30] = 15; _2D_IQ_Noise_1_LODToOctaves[31] = 15; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Height = 500.0 TVoxelRange Variable_3; // Height = 500.0 output 0 Variable_3 = Params.Height; // 2D IQ Noise TVoxelRange Variable_4; // 2D IQ Noise output 0 TVoxelRange _2D_IQ_Noise_1_Temp_1; // 2D IQ Noise output 1 TVoxelRange _2D_IQ_Noise_1_Temp_2; // 2D IQ Noise output 2 Variable_4 = { -0.722945f, 0.798964f }; _2D_IQ_Noise_1_Temp_1 = { -1.342896f, 1.704131f }; _2D_IQ_Noise_1_Temp_2 = { -1.209649f, 1.295183f }; // * BufferConstant.Variable_2 = Variable_4 * Variable_3; } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_IQ_Noise_1_Noise; TStaticArray _2D_IQ_Noise_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Z TVoxelRange Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // - TVoxelRange Variable_1; // - output 0 Variable_1 = Variable_0 - BufferConstant.Variable_2; Outputs.Value = Variable_1; } }; FVoxelExample_IQNoiseInstance(UVoxelExample_IQNoise& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , Params(FParams { Object.Frequency, Object.Height, Object.Seed }) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVoxelExample_IQNoiseInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVoxelExample_IQNoiseInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVoxelExample_IQNoiseInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVoxelExample_IQNoiseInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVoxelExample_IQNoise::UVoxelExample_IQNoise() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVoxelExample_IQNoise::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_IQNoise. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_IQNoise. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_IQNoise. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_IQNoise. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END