// Copyright 2020 Phyronnaz #include "VoxelExample_Cliffs.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVoxelExample_CliffsInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { const float Cliffs_Slope; const float Height; const float Overhangs; const float Base_Shape_Frequency; const float Base_Shape_Offset; const int32 Base_Shape_Seed; const int32 Sides_Noise_Seed; const int32 Top_Noise_Seed; const float Sides_Noise_Amplitude; const float Sides_Noise_Frequency; const float Top_Noise_Frequency; const float Top_Noise_Scale; }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} v_flt Variable_21; // Cliffs Slope = 10.0 output 0 v_flt Variable_27; // Sides Noise Amplitude = 0.2 output 0 v_flt Variable_28; // Height = 50.0 output 0 v_flt Variable_29; // Overhangs = 0.2 output 0 v_flt Variable_30; // Base Shape Frequency = 0.005 output 0 v_flt Variable_33; // Sides Noise Frequency = 0.1 output 0 v_flt Variable_35; // Top Noise Frequency = 0.01 output 0 v_flt Variable_37; // Top Noise Scale = 25.0 output 0 v_flt Variable_32; // / output 0 }; struct FBufferX { FBufferX() {} v_flt Variable_0; // X output 0 v_flt Variable_14; // X output 0 v_flt Variable_24; // X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_19; // + output 0 v_flt Variable_17; // * output 0 v_flt Variable_26; // * output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// // Init of Base Shape Seed = 3323 FVoxelGraphSeed Variable_31; // Base Shape Seed = 3323 output 0 Variable_31 = Params.Base_Shape_Seed; // Init of Sides Noise Seed = 2647 FVoxelGraphSeed Variable_34; // Sides Noise Seed = 2647 output 0 Variable_34 = Params.Sides_Noise_Seed; // Init of Top Noise Seed = 12932 FVoxelGraphSeed Variable_36; // Top Noise Seed = 12932 output 0 Variable_36 = Params.Top_Noise_Seed; //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Cliffs Slope = 10.0 BufferConstant.Variable_21 = Params.Cliffs_Slope; // Sides Noise Amplitude = 0.2 BufferConstant.Variable_27 = Params.Sides_Noise_Amplitude; // Height = 50.0 BufferConstant.Variable_28 = Params.Height; // Overhangs = 0.2 BufferConstant.Variable_29 = Params.Overhangs; // Base Shape Frequency = 0.005 BufferConstant.Variable_30 = Params.Base_Shape_Frequency; // Base Shape Offset = 0.0 v_flt Variable_20; // Base Shape Offset = 0.0 output 0 Variable_20 = Params.Base_Shape_Offset; // Sides Noise Frequency = 0.1 BufferConstant.Variable_33 = Params.Sides_Noise_Frequency; // Top Noise Frequency = 0.01 BufferConstant.Variable_35 = Params.Top_Noise_Frequency; // Top Noise Scale = 25.0 BufferConstant.Variable_37 = Params.Top_Noise_Scale; // / BufferConstant.Variable_32 = Variable_20 / v_flt(10.0f); } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise; TStaticArray _2D_Perlin_Noise_Fractal_0_LODToOctaves; FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise; TStaticArray _2D_Perlin_Noise_Fractal_1_LODToOctaves; FVoxelFastNoise _2D_IQ_Noise_0_Noise; TStaticArray _2D_IQ_Noise_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of Top Noise Seed = 12932 FVoxelGraphSeed Variable_36; // Top Noise Seed = 12932 output 0 Variable_36 = Params.Top_Noise_Seed; // Init of Base Shape Seed = 3323 FVoxelGraphSeed Variable_31; // Base Shape Seed = 3323 output 0 Variable_31 = Params.Base_Shape_Seed; // Init of Sides Noise Seed = 2647 FVoxelGraphSeed Variable_34; // Sides Noise Seed = 2647 output 0 Variable_34 = Params.Sides_Noise_Seed; // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_0_Noise.SetSeed(Variable_31); _2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3; // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_1_Noise.SetSeed(Variable_34); _2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3; // Init of 2D IQ Noise _2D_IQ_Noise_0_Noise.SetSeed(Variable_36); _2D_IQ_Noise_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_IQ_Noise_0_Noise.SetFractalOctavesAndGain(15, 0.5); _2D_IQ_Noise_0_Noise.SetFractalLacunarity(2.0); _2D_IQ_Noise_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_IQ_Noise_0_Noise.SetMatrixFromRotation_2D(40.0); _2D_IQ_Noise_0_LODToOctaves[0] = 15; _2D_IQ_Noise_0_LODToOctaves[1] = 15; _2D_IQ_Noise_0_LODToOctaves[2] = 15; _2D_IQ_Noise_0_LODToOctaves[3] = 15; _2D_IQ_Noise_0_LODToOctaves[4] = 15; _2D_IQ_Noise_0_LODToOctaves[5] = 15; _2D_IQ_Noise_0_LODToOctaves[6] = 15; _2D_IQ_Noise_0_LODToOctaves[7] = 15; _2D_IQ_Noise_0_LODToOctaves[8] = 15; _2D_IQ_Noise_0_LODToOctaves[9] = 15; _2D_IQ_Noise_0_LODToOctaves[10] = 15; _2D_IQ_Noise_0_LODToOctaves[11] = 15; _2D_IQ_Noise_0_LODToOctaves[12] = 15; _2D_IQ_Noise_0_LODToOctaves[13] = 15; _2D_IQ_Noise_0_LODToOctaves[14] = 15; _2D_IQ_Noise_0_LODToOctaves[15] = 15; _2D_IQ_Noise_0_LODToOctaves[16] = 15; _2D_IQ_Noise_0_LODToOctaves[17] = 15; _2D_IQ_Noise_0_LODToOctaves[18] = 15; _2D_IQ_Noise_0_LODToOctaves[19] = 15; _2D_IQ_Noise_0_LODToOctaves[20] = 15; _2D_IQ_Noise_0_LODToOctaves[21] = 15; _2D_IQ_Noise_0_LODToOctaves[22] = 15; _2D_IQ_Noise_0_LODToOctaves[23] = 15; _2D_IQ_Noise_0_LODToOctaves[24] = 15; _2D_IQ_Noise_0_LODToOctaves[25] = 15; _2D_IQ_Noise_0_LODToOctaves[26] = 15; _2D_IQ_Noise_0_LODToOctaves[27] = 15; _2D_IQ_Noise_0_LODToOctaves[28] = 15; _2D_IQ_Noise_0_LODToOctaves[29] = 15; _2D_IQ_Noise_0_LODToOctaves[30] = 15; _2D_IQ_Noise_0_LODToOctaves[31] = 15; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X BufferX.Variable_0 = Context.GetLocalX(); // X BufferX.Variable_14 = Context.GetLocalX(); // X BufferX.Variable_24 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_15; // Y output 0 Variable_15 = Context.GetLocalY(); // Y v_flt Variable_25; // Y output 0 Variable_25 = Context.GetLocalY(); // Y v_flt Variable_1; // Y output 0 Variable_1 = Context.GetLocalY(); // 2D Perlin Noise Fractal v_flt Variable_2; // 2D Perlin Noise Fractal output 0 Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_2 = FMath::Clamp(Variable_2, -0.576700, 0.658489); // 2D Perlin Noise Fractal v_flt Variable_23; // 2D Perlin Noise Fractal output 0 Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_23 = FMath::Clamp(Variable_23, -0.594076, 0.593483); // 2D IQ Noise v_flt Variable_16; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_16 = FMath::Clamp(Variable_16, -0.648057, 0.611352); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353); // + BufferXY.Variable_19 = Variable_2 + BufferConstant.Variable_32; // * BufferXY.Variable_17 = Variable_16 * BufferConstant.Variable_37; // * BufferXY.Variable_26 = Variable_23 * BufferConstant.Variable_27; } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // X BufferX.Variable_0 = Context.GetLocalX(); // Y v_flt Variable_15; // Y output 0 Variable_15 = Context.GetLocalY(); // X BufferX.Variable_14 = Context.GetLocalX(); // X BufferX.Variable_24 = Context.GetLocalX(); // Y v_flt Variable_25; // Y output 0 Variable_25 = Context.GetLocalY(); // Y v_flt Variable_1; // Y output 0 Variable_1 = Context.GetLocalY(); // 2D Perlin Noise Fractal v_flt Variable_2; // 2D Perlin Noise Fractal output 0 Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_2 = FMath::Clamp(Variable_2, -0.576700, 0.658489); // 2D Perlin Noise Fractal v_flt Variable_23; // 2D Perlin Noise Fractal output 0 Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_23 = FMath::Clamp(Variable_23, -0.594076, 0.593483); // 2D IQ Noise v_flt Variable_16; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_16 = FMath::Clamp(Variable_16, -0.648057, 0.611352); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353); // + BufferXY.Variable_19 = Variable_2 + BufferConstant.Variable_32; // * BufferXY.Variable_17 = Variable_16 * BufferConstant.Variable_37; // * BufferXY.Variable_26 = Variable_23 * BufferConstant.Variable_27; } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_7; // Z output 0 Variable_7 = Context.GetLocalZ(); // Z v_flt Variable_3; // Z output 0 Variable_3 = Context.GetLocalZ(); // / v_flt Variable_4; // / output 0 Variable_4 = Variable_3 / BufferConstant.Variable_28; // + v_flt Variable_22; // + output 0 Variable_22 = Variable_4 + BufferXY.Variable_26; // Clamp v_flt Variable_5; // Clamp output 0 Variable_5 = FVoxelNodeFunctions::Clamp(Variable_22, v_flt(0.0f), v_flt(1.0f)); // * v_flt Variable_12; // * output 0 Variable_12 = Variable_5 * BufferConstant.Variable_29; // + v_flt Variable_6; // + output 0 Variable_6 = BufferXY.Variable_19 + Variable_12; // * v_flt Variable_10; // * output 0 Variable_10 = Variable_6 * BufferConstant.Variable_21; // Clamp v_flt Variable_11; // Clamp output 0 Variable_11 = FVoxelNodeFunctions::Clamp(Variable_10, v_flt(0.0f), v_flt(1.0f)); // * v_flt Variable_9; // * output 0 Variable_9 = Variable_11 * BufferConstant.Variable_28; // Lerp v_flt Variable_18; // Lerp output 0 Variable_18 = FVoxelNodeFunctions::Lerp(v_flt(0.0f), BufferXY.Variable_17, Variable_11); // + v_flt Variable_13; // + output 0 Variable_13 = Variable_9 + Variable_18; // - v_flt Variable_8; // - output 0 Variable_8 = Variable_7 - Variable_13; Outputs.Value = Variable_8; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // X v_flt Variable_0; // X output 0 Variable_0 = Context.GetLocalX(); // Z v_flt Variable_7; // Z output 0 Variable_7 = Context.GetLocalZ(); // Y v_flt Variable_15; // Y output 0 Variable_15 = Context.GetLocalY(); // X v_flt Variable_14; // X output 0 Variable_14 = Context.GetLocalX(); // X v_flt Variable_24; // X output 0 Variable_24 = Context.GetLocalX(); // Y v_flt Variable_25; // Y output 0 Variable_25 = Context.GetLocalY(); // Y v_flt Variable_1; // Y output 0 Variable_1 = Context.GetLocalY(); // Z v_flt Variable_3; // Z output 0 Variable_3 = Context.GetLocalZ(); // 2D Perlin Noise Fractal v_flt Variable_2; // 2D Perlin Noise Fractal output 0 Variable_2 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(Variable_0, Variable_1, BufferConstant.Variable_30, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_2 = FMath::Clamp(Variable_2, -0.576700, 0.658489); // 2D Perlin Noise Fractal v_flt Variable_23; // 2D Perlin Noise Fractal output 0 Variable_23 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(Variable_24, Variable_25, BufferConstant.Variable_33, _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_23 = FMath::Clamp(Variable_23, -0.594076, 0.593483); // 2D IQ Noise v_flt Variable_16; // 2D IQ Noise output 0 v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1 v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2 Variable_16 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(Variable_14, Variable_15, BufferConstant.Variable_35, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2); Variable_16 = FMath::Clamp(Variable_16, -0.648057, 0.611352); _2D_IQ_Noise_0_Temp_1 = FMath::Clamp(_2D_IQ_Noise_0_Temp_1, -1.300998, 1.397865); _2D_IQ_Noise_0_Temp_2 = FMath::Clamp(_2D_IQ_Noise_0_Temp_2, -1.723871, 1.259353); // / v_flt Variable_4; // / output 0 Variable_4 = Variable_3 / BufferConstant.Variable_28; // + v_flt Variable_19; // + output 0 Variable_19 = Variable_2 + BufferConstant.Variable_32; // * v_flt Variable_17; // * output 0 Variable_17 = Variable_16 * BufferConstant.Variable_37; // * v_flt Variable_26; // * output 0 Variable_26 = Variable_23 * BufferConstant.Variable_27; // + v_flt Variable_22; // + output 0 Variable_22 = Variable_4 + Variable_26; // Clamp v_flt Variable_5; // Clamp output 0 Variable_5 = FVoxelNodeFunctions::Clamp(Variable_22, v_flt(0.0f), v_flt(1.0f)); // * v_flt Variable_12; // * output 0 Variable_12 = Variable_5 * BufferConstant.Variable_29; // + v_flt Variable_6; // + output 0 Variable_6 = Variable_19 + Variable_12; // * v_flt Variable_10; // * output 0 Variable_10 = Variable_6 * BufferConstant.Variable_21; // Clamp v_flt Variable_11; // Clamp output 0 Variable_11 = FVoxelNodeFunctions::Clamp(Variable_10, v_flt(0.0f), v_flt(1.0f)); // * v_flt Variable_9; // * output 0 Variable_9 = Variable_11 * BufferConstant.Variable_28; // Lerp v_flt Variable_18; // Lerp output 0 Variable_18 = FVoxelNodeFunctions::Lerp(v_flt(0.0f), Variable_17, Variable_11); // + v_flt Variable_13; // + output 0 Variable_13 = Variable_9 + Variable_18; // - v_flt Variable_8; // - output 0 Variable_8 = Variable_7 - Variable_13; Outputs.Value = Variable_8; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_17; // Cliffs Slope = 10.0 output 0 TVoxelRange Variable_22; // Height = 50.0 output 0 TVoxelRange Variable_23; // Overhangs = 0.2 output 0 TVoxelRange Variable_13; // * output 0 TVoxelRange Variable_20; // * output 0 TVoxelRange Variable_15; // + output 0 }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_2_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_Perlin_Noise_Fractal_2_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_2_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_2_LODToOctaves[31] = 3; // Init of 2D IQ Noise _2D_IQ_Noise_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_IQ_Noise_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_IQ_Noise_1_Noise.SetFractalOctavesAndGain(15, 0.5); _2D_IQ_Noise_1_Noise.SetFractalLacunarity(2.0); _2D_IQ_Noise_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_IQ_Noise_1_Noise.SetMatrixFromRotation_2D(40.0); _2D_IQ_Noise_1_LODToOctaves[0] = 15; _2D_IQ_Noise_1_LODToOctaves[1] = 15; _2D_IQ_Noise_1_LODToOctaves[2] = 15; _2D_IQ_Noise_1_LODToOctaves[3] = 15; _2D_IQ_Noise_1_LODToOctaves[4] = 15; _2D_IQ_Noise_1_LODToOctaves[5] = 15; _2D_IQ_Noise_1_LODToOctaves[6] = 15; _2D_IQ_Noise_1_LODToOctaves[7] = 15; _2D_IQ_Noise_1_LODToOctaves[8] = 15; _2D_IQ_Noise_1_LODToOctaves[9] = 15; _2D_IQ_Noise_1_LODToOctaves[10] = 15; _2D_IQ_Noise_1_LODToOctaves[11] = 15; _2D_IQ_Noise_1_LODToOctaves[12] = 15; _2D_IQ_Noise_1_LODToOctaves[13] = 15; _2D_IQ_Noise_1_LODToOctaves[14] = 15; _2D_IQ_Noise_1_LODToOctaves[15] = 15; _2D_IQ_Noise_1_LODToOctaves[16] = 15; _2D_IQ_Noise_1_LODToOctaves[17] = 15; _2D_IQ_Noise_1_LODToOctaves[18] = 15; _2D_IQ_Noise_1_LODToOctaves[19] = 15; _2D_IQ_Noise_1_LODToOctaves[20] = 15; _2D_IQ_Noise_1_LODToOctaves[21] = 15; _2D_IQ_Noise_1_LODToOctaves[22] = 15; _2D_IQ_Noise_1_LODToOctaves[23] = 15; _2D_IQ_Noise_1_LODToOctaves[24] = 15; _2D_IQ_Noise_1_LODToOctaves[25] = 15; _2D_IQ_Noise_1_LODToOctaves[26] = 15; _2D_IQ_Noise_1_LODToOctaves[27] = 15; _2D_IQ_Noise_1_LODToOctaves[28] = 15; _2D_IQ_Noise_1_LODToOctaves[29] = 15; _2D_IQ_Noise_1_LODToOctaves[30] = 15; _2D_IQ_Noise_1_LODToOctaves[31] = 15; // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_3_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_Perlin_Noise_Fractal_3_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_3_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_3_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_3_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_3_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_3_LODToOctaves[31] = 3; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // 2D Perlin Noise Fractal TVoxelRange Variable_19; // 2D Perlin Noise Fractal output 0 Variable_19 = { -0.594076f, 0.593483f }; // 2D IQ Noise TVoxelRange Variable_12; // 2D IQ Noise output 0 TVoxelRange _2D_IQ_Noise_1_Temp_1; // 2D IQ Noise output 1 TVoxelRange _2D_IQ_Noise_1_Temp_2; // 2D IQ Noise output 2 Variable_12 = { -0.648057f, 0.611352f }; _2D_IQ_Noise_1_Temp_1 = { -1.300998f, 1.397865f }; _2D_IQ_Noise_1_Temp_2 = { -1.723871f, 1.259353f }; // Top Noise Scale = 25.0 TVoxelRange Variable_25; // Top Noise Scale = 25.0 output 0 Variable_25 = Params.Top_Noise_Scale; // Base Shape Offset = 0.0 TVoxelRange Variable_16; // Base Shape Offset = 0.0 output 0 Variable_16 = Params.Base_Shape_Offset; // Cliffs Slope = 10.0 BufferConstant.Variable_17 = Params.Cliffs_Slope; // 2D Perlin Noise Fractal TVoxelRange Variable_0; // 2D Perlin Noise Fractal output 0 Variable_0 = { -0.576700f, 0.658489f }; // Height = 50.0 BufferConstant.Variable_22 = Params.Height; // Sides Noise Amplitude = 0.2 TVoxelRange Variable_21; // Sides Noise Amplitude = 0.2 output 0 Variable_21 = Params.Sides_Noise_Amplitude; // Overhangs = 0.2 BufferConstant.Variable_23 = Params.Overhangs; // * BufferConstant.Variable_13 = Variable_12 * Variable_25; // * BufferConstant.Variable_20 = Variable_19 * Variable_21; // / TVoxelRange Variable_24; // / output 0 Variable_24 = Variable_16 / TVoxelRange(10.0f); // + BufferConstant.Variable_15 = Variable_0 + Variable_24; } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_2_Noise; TStaticArray _2D_Perlin_Noise_Fractal_2_LODToOctaves; FVoxelFastNoise _2D_IQ_Noise_1_Noise; TStaticArray _2D_IQ_Noise_1_LODToOctaves; FVoxelFastNoise _2D_Perlin_Noise_Fractal_3_Noise; TStaticArray _2D_Perlin_Noise_Fractal_3_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Z TVoxelRange Variable_5; // Z output 0 Variable_5 = Context.GetLocalZ(); // Z TVoxelRange Variable_1; // Z output 0 Variable_1 = Context.GetLocalZ(); // / TVoxelRange Variable_2; // / output 0 Variable_2 = Variable_1 / BufferConstant.Variable_22; // + TVoxelRange Variable_18; // + output 0 Variable_18 = Variable_2 + BufferConstant.Variable_20; // Clamp TVoxelRange Variable_3; // Clamp output 0 Variable_3 = FVoxelNodeFunctions::Clamp(Variable_18, TVoxelRange(0.0f), TVoxelRange(1.0f)); // * TVoxelRange Variable_10; // * output 0 Variable_10 = Variable_3 * BufferConstant.Variable_23; // + TVoxelRange Variable_4; // + output 0 Variable_4 = BufferConstant.Variable_15 + Variable_10; // * TVoxelRange Variable_8; // * output 0 Variable_8 = Variable_4 * BufferConstant.Variable_17; // Clamp TVoxelRange Variable_9; // Clamp output 0 Variable_9 = FVoxelNodeFunctions::Clamp(Variable_8, TVoxelRange(0.0f), TVoxelRange(1.0f)); // * TVoxelRange Variable_7; // * output 0 Variable_7 = Variable_9 * BufferConstant.Variable_22; // Lerp TVoxelRange Variable_14; // Lerp output 0 Variable_14 = FVoxelNodeFunctions::Lerp(TVoxelRange(0.0f), BufferConstant.Variable_13, Variable_9); // + TVoxelRange Variable_11; // + output 0 Variable_11 = Variable_7 + Variable_14; // - TVoxelRange Variable_6; // - output 0 Variable_6 = Variable_5 - Variable_11; Outputs.Value = Variable_6; } }; FVoxelExample_CliffsInstance(UVoxelExample_Cliffs& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , Params(FParams { Object.Cliffs_Slope, Object.Height, Object.Overhangs, Object.Base_Shape_Frequency, Object.Base_Shape_Offset, Object.Base_Shape_Seed, Object.Sides_Noise_Seed, Object.Top_Noise_Seed, Object.Sides_Noise_Amplitude, Object.Sides_Noise_Frequency, Object.Top_Noise_Frequency, Object.Top_Noise_Scale }) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVoxelExample_CliffsInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVoxelExample_CliffsInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVoxelExample_CliffsInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVoxelExample_CliffsInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVoxelExample_CliffsInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVoxelExample_Cliffs::UVoxelExample_Cliffs() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVoxelExample_Cliffs::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_Cliffs. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_Cliffs. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_Cliffs. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_Cliffs. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END