// Copyright 2020 Phyronnaz #include "VG_Example_MultiIndex.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVG_Example_MultiIndexInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { const FName Layer_0; const FName Layer_1; const FName Layer_2; const FName Layer_3; }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} v_flt Variable_2; // X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_0; // 2D Noise SDF.+ output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// // Init of Make Seeds FVoxelGraphSeed Variable_5; // Make Seeds output 0 FVoxelGraphSeed Make_Seeds_0_Temp_1; // Make Seeds output 1 Variable_5 = FVoxelUtilities::MurmurHash32(FVoxelGraphSeed(1337)); Make_Seeds_0_Temp_1 = FVoxelUtilities::MurmurHash32(Variable_5); //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise; TStaticArray _2D_Perlin_Noise_Fractal_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of Make Seeds FVoxelGraphSeed Variable_5; // Make Seeds output 0 FVoxelGraphSeed Make_Seeds_0_Temp_1; // Make Seeds output 1 Variable_5 = FVoxelUtilities::MurmurHash32(FVoxelGraphSeed(1337)); Make_Seeds_0_Temp_1 = FVoxelUtilities::MurmurHash32(Variable_5); // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_0_Noise.SetSeed(Variable_5); _2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(7, 0.5); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 7; _2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 7; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X BufferX.Variable_2 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // 2D Perlin Noise Fractal v_flt Variable_1; // 2D Perlin Noise Fractal output 0 Variable_1 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_2, Variable_3, v_flt(0.002f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_1 = FMath::Clamp(Variable_1, -0.601283, 0.600269); // 2D Noise SDF.* v_flt Variable_8; // 2D Noise SDF.* output 0 Variable_8 = Variable_1 * v_flt(300.0f); // 2D Noise SDF.+ BufferXY.Variable_0 = Variable_8 + v_flt(0.0f); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // X BufferX.Variable_2 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_1; // 2D Perlin Noise Fractal output 0 Variable_1 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_2, Variable_3, v_flt(0.002f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_1 = FMath::Clamp(Variable_1, -0.601283, 0.600269); // 2D Noise SDF.* v_flt Variable_8; // 2D Noise SDF.* output 0 Variable_8 = Variable_1 * v_flt(300.0f); // 2D Noise SDF.+ BufferXY.Variable_0 = Variable_8 + v_flt(0.0f); } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_4; // Z output 0 Variable_4 = Context.GetLocalZ(); // 2D Noise SDF.- v_flt Variable_7; // 2D Noise SDF.- output 0 Variable_7 = Variable_4 - BufferXY.Variable_0; // Set High Quality Value.* v_flt Variable_6; // Set High Quality Value.* output 0 Variable_6 = Variable_7 * v_flt(0.2f); Outputs.Value = Variable_6; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Z v_flt Variable_4; // Z output 0 Variable_4 = Context.GetLocalZ(); // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // X v_flt Variable_2; // X output 0 Variable_2 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_1; // 2D Perlin Noise Fractal output 0 Variable_1 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(Variable_2, Variable_3, v_flt(0.002f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_1 = FMath::Clamp(Variable_1, -0.601283, 0.600269); // 2D Noise SDF.* v_flt Variable_8; // 2D Noise SDF.* output 0 Variable_8 = Variable_1 * v_flt(300.0f); // 2D Noise SDF.+ v_flt Variable_0; // 2D Noise SDF.+ output 0 Variable_0 = Variable_8 + v_flt(0.0f); // 2D Noise SDF.- v_flt Variable_7; // 2D Noise SDF.- output 0 Variable_7 = Variable_4 - Variable_0; // Set High Quality Value.* v_flt Variable_6; // Set High Quality Value.* output 0 Variable_6 = Variable_7 * v_flt(0.2f); Outputs.Value = Variable_6; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} int32 Variable_6; // Get Material Collection Index: Layer 1 output 0 int32 Variable_7; // Get Material Collection Index: Layer 2 output 0 int32 Variable_8; // Get Material Collection Index: Layer 3 output 0 int32 Variable_0; // Get Material Collection Index: Layer 0 output 0 }; struct FBufferX { FBufferX() {} v_flt Variable_11; // X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_14; // * output 0 }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// // Init of Make Seeds FVoxelGraphSeed Make_Seeds_1_Temp_0; // Make Seeds output 0 FVoxelGraphSeed Variable_10; // Make Seeds output 1 Make_Seeds_1_Temp_0 = FVoxelUtilities::MurmurHash32(FVoxelGraphSeed(1337)); Variable_10 = FVoxelUtilities::MurmurHash32(Make_Seeds_1_Temp_0); //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of Get Material Collection Index: Layer 1 if (InitStruct.MaterialCollection) { Get_Material_Collection_Index__Layer_1_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Layer_1); } else { Get_Material_Collection_Index__Layer_1_0_Index = -1; } // Init of Get Material Collection Index: Layer 2 if (InitStruct.MaterialCollection) { Get_Material_Collection_Index__Layer_2_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Layer_2); } else { Get_Material_Collection_Index__Layer_2_0_Index = -1; } // Init of Get Material Collection Index: Layer 3 if (InitStruct.MaterialCollection) { Get_Material_Collection_Index__Layer_3_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Layer_3); } else { Get_Material_Collection_Index__Layer_3_0_Index = -1; } // Init of Get Material Collection Index: Layer 0 if (InitStruct.MaterialCollection) { Get_Material_Collection_Index__Layer_0_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Layer_0); } else { Get_Material_Collection_Index__Layer_0_0_Index = -1; } } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Get Material Collection Index: Layer 1 BufferConstant.Variable_6 = Get_Material_Collection_Index__Layer_1_0_Index; // Get Material Collection Index: Layer 2 BufferConstant.Variable_7 = Get_Material_Collection_Index__Layer_2_0_Index; // Get Material Collection Index: Layer 3 BufferConstant.Variable_8 = Get_Material_Collection_Index__Layer_3_0_Index; // Get Material Collection Index: Layer 0 BufferConstant.Variable_0 = Get_Material_Collection_Index__Layer_0_0_Index; } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; int32 Get_Material_Collection_Index__Layer_1_0_Index; int32 Get_Material_Collection_Index__Layer_2_0_Index; int32 Get_Material_Collection_Index__Layer_3_0_Index; int32 Get_Material_Collection_Index__Layer_0_0_Index; FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise; TStaticArray _2D_Perlin_Noise_Fractal_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of Make Seeds FVoxelGraphSeed Make_Seeds_1_Temp_0; // Make Seeds output 0 FVoxelGraphSeed Variable_10; // Make Seeds output 1 Make_Seeds_1_Temp_0 = FVoxelUtilities::MurmurHash32(FVoxelGraphSeed(1337)); Variable_10 = FVoxelUtilities::MurmurHash32(Make_Seeds_1_Temp_0); // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_1_Noise.SetSeed(Variable_10); _2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(7, 0.5); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 7; _2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 7; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X BufferX.Variable_11 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // 2D Perlin Noise Fractal v_flt Variable_13; // 2D Perlin Noise Fractal output 0 Variable_13 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_11, Variable_12, v_flt(0.02f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_13 = FMath::Clamp(Variable_13, -0.306139, 0.328394); // * BufferXY.Variable_14 = Variable_13 * v_flt(25.0f); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // X BufferX.Variable_11 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_13; // 2D Perlin Noise Fractal output 0 Variable_13 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(BufferX.Variable_11, Variable_12, v_flt(0.02f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_13 = FMath::Clamp(Variable_13, -0.306139, 0.328394); // * BufferXY.Variable_14 = Variable_13 * v_flt(25.0f); } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_5; // Z output 0 Variable_5 = Context.GetLocalZ(); // + v_flt Variable_9; // + output 0 Variable_9 = Variable_5 + BufferXY.Variable_14; // Height Splitter v_flt Variable_1; // Height Splitter output 0 v_flt Variable_2; // Height Splitter output 1 v_flt Variable_3; // Height Splitter output 2 v_flt Variable_4; // Height Splitter output 3 { TVoxelStaticArray InputsArray; TVoxelStaticArray OutputsArray; InputsArray[0] = v_flt(-75.0f); InputsArray[1] = v_flt(5.0f); InputsArray[2] = v_flt(-20.0f); InputsArray[3] = v_flt(5.0f); InputsArray[4] = v_flt(10.0f); InputsArray[5] = v_flt(5.0f); FVoxelMathNodeFunctions::HeightSplit(Variable_9, InputsArray, OutputsArray); Variable_1 = OutputsArray[0]; Variable_2 = OutputsArray[1]; Variable_3 = OutputsArray[2]; Variable_4 = OutputsArray[3]; } Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_0, Variable_1, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_6, Variable_2, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_7, Variable_3, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_8, Variable_4, bool(false)); } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // Z v_flt Variable_5; // Z output 0 Variable_5 = Context.GetLocalZ(); // X v_flt Variable_11; // X output 0 Variable_11 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_13; // 2D Perlin Noise Fractal output 0 Variable_13 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D(Variable_11, Variable_12, v_flt(0.02f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_13 = FMath::Clamp(Variable_13, -0.306139, 0.328394); // * v_flt Variable_14; // * output 0 Variable_14 = Variable_13 * v_flt(25.0f); // + v_flt Variable_9; // + output 0 Variable_9 = Variable_5 + Variable_14; // Height Splitter v_flt Variable_1; // Height Splitter output 0 v_flt Variable_2; // Height Splitter output 1 v_flt Variable_3; // Height Splitter output 2 v_flt Variable_4; // Height Splitter output 3 { TVoxelStaticArray InputsArray; TVoxelStaticArray OutputsArray; InputsArray[0] = v_flt(-75.0f); InputsArray[1] = v_flt(5.0f); InputsArray[2] = v_flt(-20.0f); InputsArray[3] = v_flt(5.0f); InputsArray[4] = v_flt(10.0f); InputsArray[5] = v_flt(5.0f); FVoxelMathNodeFunctions::HeightSplit(Variable_9, InputsArray, OutputsArray); Variable_1 = OutputsArray[0]; Variable_2 = OutputsArray[1]; Variable_3 = OutputsArray[2]; Variable_4 = OutputsArray[3]; } Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_0, Variable_1, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_6, Variable_2, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_7, Variable_3, bool(false)); Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_8, Variable_4, bool(false)); } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_0; // 2D Noise SDF.+ output 0 }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_2_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_Perlin_Noise_Fractal_2_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalOctavesAndGain(7, 0.5); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_2_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_2_LODToOctaves[0] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[1] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[2] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[3] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[4] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[5] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[6] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[7] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[8] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[9] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[10] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[11] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[12] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[13] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[14] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[15] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[16] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[17] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[18] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[19] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[20] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[21] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[22] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[23] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[24] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[25] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[26] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[27] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[28] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[29] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[30] = 7; _2D_Perlin_Noise_Fractal_2_LODToOctaves[31] = 7; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // 2D Perlin Noise Fractal TVoxelRange Variable_1; // 2D Perlin Noise Fractal output 0 Variable_1 = { -0.601283f, 0.600269f }; // 2D Noise SDF.* TVoxelRange Variable_5; // 2D Noise SDF.* output 0 Variable_5 = Variable_1 * TVoxelRange(300.0f); // 2D Noise SDF.+ BufferConstant.Variable_0 = Variable_5 + TVoxelRange(0.0f); } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_2_Noise; TStaticArray _2D_Perlin_Noise_Fractal_2_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Z TVoxelRange Variable_2; // Z output 0 Variable_2 = Context.GetLocalZ(); // 2D Noise SDF.- TVoxelRange Variable_4; // 2D Noise SDF.- output 0 Variable_4 = Variable_2 - BufferConstant.Variable_0; // Set High Quality Value.* TVoxelRange Variable_3; // Set High Quality Value.* output 0 Variable_3 = Variable_4 * TVoxelRange(0.2f); Outputs.Value = Variable_3; } }; FVG_Example_MultiIndexInstance(UVG_Example_MultiIndex& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , Params(FParams { *Object.Layer_0.GetAssetName(), *Object.Layer_1.GetAssetName(), *Object.Layer_2.GetAssetName(), *Object.Layer_3.GetAssetName() }) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_MultiIndexInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVG_Example_MultiIndexInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVG_Example_MultiIndexInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVG_Example_MultiIndexInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVG_Example_MultiIndexInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVG_Example_MultiIndex::UVG_Example_MultiIndex() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVG_Example_MultiIndex::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_MultiIndex. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_MultiIndex. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_MultiIndex. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_MultiIndex. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END