// Copyright 2020 Phyronnaz #include "VG_Example_FastCraters.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVG_Example_FastCratersInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} v_flt Variable_15; // XYZ.X output 0 v_flt Variable_7; // XYZ.X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_16; // XYZ.Y output 0 v_flt Variable_8; // XYZ.Y output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Crater_Noise_Fractal_0_Noise; TStaticArray _3D_Crater_Noise_Fractal_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Crater Noise Fractal _3D_Crater_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Crater_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Crater_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(5, 0.6); _3D_Crater_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0); _3D_Crater_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Crater_Noise_Fractal_0_Noise.SetCellularJitter(0.45); _3D_Crater_Noise_Fractal_0_Noise.SetCraterFalloffExponent(4.0); _3D_Crater_Noise_Fractal_0_LODToOctaves[0] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[1] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[2] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[3] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[4] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[5] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[6] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[7] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[8] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[9] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[10] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[11] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[12] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[13] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[14] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[15] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[16] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[17] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[18] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[19] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[20] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[21] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[22] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[23] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[24] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[25] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[26] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[27] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[28] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[29] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[30] = 5; _3D_Crater_Noise_Fractal_0_LODToOctaves[31] = 5; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // XYZ.X BufferX.Variable_15 = Context.GetLocalX(); // XYZ.X BufferX.Variable_7 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // XYZ.Y BufferXY.Variable_16 = Context.GetLocalY(); // XYZ.Y BufferXY.Variable_8 = Context.GetLocalY(); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // XYZ.Y BufferXY.Variable_16 = Context.GetLocalY(); // XYZ.X BufferX.Variable_15 = Context.GetLocalX(); // XYZ.X BufferX.Variable_7 = Context.GetLocalX(); // XYZ.Y BufferXY.Variable_8 = Context.GetLocalY(); } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // XYZ.Z v_flt Variable_0; // XYZ.Z output 0 Variable_0 = Context.GetLocalZ(); // XYZ.Z v_flt Variable_4; // XYZ.Z output 0 Variable_4 = Context.GetLocalZ(); // Normalize.Vector Length v_flt Variable_9; // Normalize.Vector Length output 0 Variable_9 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_7, BufferXY.Variable_8, Variable_0); // Vector Length v_flt Variable_1; // Vector Length output 0 Variable_1 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_15, BufferXY.Variable_16, Variable_4); // Normalize./ v_flt Variable_12; // Normalize./ output 0 Variable_12 = Variable_0 / Variable_9; // Normalize./ v_flt Variable_11; // Normalize./ output 0 Variable_11 = BufferXY.Variable_8 / Variable_9; // Normalize./ v_flt Variable_10; // Normalize./ output 0 Variable_10 = BufferX.Variable_7 / Variable_9; // 3D Crater Noise Fractal v_flt Variable_2; // 3D Crater Noise Fractal output 0 Variable_2 = _3D_Crater_Noise_Fractal_0_Noise.GetCraterFractal_3D(Variable_10, Variable_11, Variable_12, v_flt(2.0f), _3D_Crater_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_2 = FMath::Clamp(Variable_2, 0.008314, 0.543512); // * -1 v_flt Variable_5; // * -1 output 0 Variable_5 = Variable_2 * -1; // 2D Noise SDF.* v_flt Variable_14; // 2D Noise SDF.* output 0 Variable_14 = Variable_5 * v_flt(30.0f); // 2D Noise SDF.+ v_flt Variable_3; // 2D Noise SDF.+ output 0 Variable_3 = Variable_14 + v_flt(500.0f); // 2D Noise SDF.- v_flt Variable_13; // 2D Noise SDF.- output 0 Variable_13 = Variable_1 - Variable_3; // Set High Quality Value.* v_flt Variable_6; // Set High Quality Value.* output 0 Variable_6 = Variable_13 * v_flt(0.2f); Outputs.Value = Variable_6; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // XYZ.Y v_flt Variable_16; // XYZ.Y output 0 Variable_16 = Context.GetLocalY(); // XYZ.Z v_flt Variable_0; // XYZ.Z output 0 Variable_0 = Context.GetLocalZ(); // XYZ.X v_flt Variable_15; // XYZ.X output 0 Variable_15 = Context.GetLocalX(); // XYZ.X v_flt Variable_7; // XYZ.X output 0 Variable_7 = Context.GetLocalX(); // XYZ.Z v_flt Variable_4; // XYZ.Z output 0 Variable_4 = Context.GetLocalZ(); // XYZ.Y v_flt Variable_8; // XYZ.Y output 0 Variable_8 = Context.GetLocalY(); // Normalize.Vector Length v_flt Variable_9; // Normalize.Vector Length output 0 Variable_9 = FVoxelNodeFunctions::VectorLength(Variable_7, Variable_8, Variable_0); // Vector Length v_flt Variable_1; // Vector Length output 0 Variable_1 = FVoxelNodeFunctions::VectorLength(Variable_15, Variable_16, Variable_4); // Normalize./ v_flt Variable_12; // Normalize./ output 0 Variable_12 = Variable_0 / Variable_9; // Normalize./ v_flt Variable_11; // Normalize./ output 0 Variable_11 = Variable_8 / Variable_9; // Normalize./ v_flt Variable_10; // Normalize./ output 0 Variable_10 = Variable_7 / Variable_9; // 3D Crater Noise Fractal v_flt Variable_2; // 3D Crater Noise Fractal output 0 Variable_2 = _3D_Crater_Noise_Fractal_0_Noise.GetCraterFractal_3D(Variable_10, Variable_11, Variable_12, v_flt(2.0f), _3D_Crater_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_2 = FMath::Clamp(Variable_2, 0.008314, 0.543512); // * -1 v_flt Variable_5; // * -1 output 0 Variable_5 = Variable_2 * -1; // 2D Noise SDF.* v_flt Variable_14; // 2D Noise SDF.* output 0 Variable_14 = Variable_5 * v_flt(30.0f); // 2D Noise SDF.+ v_flt Variable_3; // 2D Noise SDF.+ output 0 Variable_3 = Variable_14 + v_flt(500.0f); // 2D Noise SDF.- v_flt Variable_13; // 2D Noise SDF.- output 0 Variable_13 = Variable_1 - Variable_3; // Set High Quality Value.* v_flt Variable_6; // Set High Quality Value.* output 0 Variable_6 = Variable_13 * v_flt(0.2f); Outputs.Value = Variable_6; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_2; // 2D Noise SDF.+ output 0 }; struct FBufferX { FBufferX() {} TVoxelRange Variable_8; // XYZ.X output 0 }; struct FBufferXY { FBufferXY() {} TVoxelRange Variable_9; // XYZ.Y output 0 }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 3D Crater Noise Fractal _3D_Crater_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Crater_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Crater_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(5, 0.6); _3D_Crater_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0); _3D_Crater_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Crater_Noise_Fractal_1_Noise.SetCellularJitter(0.45); _3D_Crater_Noise_Fractal_1_Noise.SetCraterFalloffExponent(4.0); _3D_Crater_Noise_Fractal_1_LODToOctaves[0] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[1] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[2] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[3] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[4] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[5] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[6] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[7] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[8] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[9] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[10] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[11] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[12] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[13] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[14] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[15] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[16] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[17] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[18] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[19] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[20] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[21] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[22] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[23] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[24] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[25] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[26] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[27] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[28] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[29] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[30] = 5; _3D_Crater_Noise_Fractal_1_LODToOctaves[31] = 5; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // 3D Crater Noise Fractal TVoxelRange Variable_1; // 3D Crater Noise Fractal output 0 Variable_1 = { 0.008314f, 0.543512f }; // * -1 TVoxelRange Variable_4; // * -1 output 0 Variable_4 = Variable_1 * -1; // 2D Noise SDF.* TVoxelRange Variable_7; // 2D Noise SDF.* output 0 Variable_7 = Variable_4 * TVoxelRange(30.0f); // 2D Noise SDF.+ BufferConstant.Variable_2 = Variable_7 + TVoxelRange(500.0f); } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Crater_Noise_Fractal_1_Noise; TStaticArray _3D_Crater_Noise_Fractal_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // XYZ.Y TVoxelRange Variable_9; // XYZ.Y output 0 Variable_9 = Context.GetLocalY(); // XYZ.X TVoxelRange Variable_8; // XYZ.X output 0 Variable_8 = Context.GetLocalX(); // XYZ.Z TVoxelRange Variable_3; // XYZ.Z output 0 Variable_3 = Context.GetLocalZ(); // Vector Length TVoxelRange Variable_0; // Vector Length output 0 Variable_0 = FVoxelNodeFunctions::VectorLength(Variable_8, Variable_9, Variable_3); // 2D Noise SDF.- TVoxelRange Variable_6; // 2D Noise SDF.- output 0 Variable_6 = Variable_0 - BufferConstant.Variable_2; // Set High Quality Value.* TVoxelRange Variable_5; // Set High Quality Value.* output 0 Variable_5 = Variable_6 * TVoxelRange(0.2f); Outputs.Value = Variable_5; } }; FVG_Example_FastCratersInstance(UVG_Example_FastCraters& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVG_Example_FastCratersInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVG_Example_FastCratersInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVG_Example_FastCratersInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVG_Example_FastCratersInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVG_Example_FastCraters::UVG_Example_FastCraters() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVG_Example_FastCraters::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_FastCraters. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_FastCraters. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_FastCraters. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_FastCraters. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END