// Copyright 2020 Phyronnaz #include "VG_Example_Dunes.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVG_Example_DunesInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { const float Direction_X; const float Direction_Y; const float Dune_Frequency; const float Height; const float Noise_Frequency; }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} v_flt Variable_17; // Dune Frequency = 0.002 output 0 v_flt Variable_18; // Noise Frequency = 0.001 output 0 v_flt Variable_19; // Height = 75.0 output 0 v_flt Variable_23; // Normalize./ output 0 v_flt Variable_22; // Normalize./ output 0 }; struct FBufferX { FBufferX() {} v_flt Variable_4; // X output 0 v_flt Variable_27; // vector2 * float.* output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_2; // * output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Direction Y = 1.0 v_flt Variable_14; // Direction Y = 1.0 output 0 Variable_14 = Params.Direction_Y; // Dune Frequency = 0.002 BufferConstant.Variable_17 = Params.Dune_Frequency; // Noise Frequency = 0.001 BufferConstant.Variable_18 = Params.Noise_Frequency; // Height = 75.0 BufferConstant.Variable_19 = Params.Height; // Direction X = 0.4 v_flt Variable_13; // Direction X = 0.4 output 0 Variable_13 = Params.Direction_X; // Normalize.Vector Length v_flt Variable_21; // Normalize.Vector Length output 0 Variable_21 = FVoxelNodeFunctions::VectorLength(Variable_13, Variable_14, v_flt(0.0f)); // Normalize.== bool Variable_24; // Normalize.== output 0 Variable_24 = Variable_21 == v_flt(0.0f); // Normalize.Switch (float) v_flt Variable_25; // Normalize.Switch (float) output 0 Variable_25 = FVoxelNodeFunctions::Switch(v_flt(1.0f), Variable_21, Variable_24); // Normalize./ BufferConstant.Variable_23 = Variable_14 / Variable_25; // Normalize./ BufferConstant.Variable_22 = Variable_13 / Variable_25; } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise; TStaticArray _2D_Perlin_Noise_Fractal_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X v_flt Variable_11; // X output 0 Variable_11 = Context.GetLocalX(); // X BufferX.Variable_4 = Context.GetLocalX(); // vector2 * vector2.* v_flt Variable_26; // vector2 * vector2.* output 0 Variable_26 = Variable_11 * BufferConstant.Variable_22; // vector2 * float.* BufferX.Variable_27 = Variable_26 * BufferConstant.Variable_17; } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // 2D Perlin Noise Fractal v_flt Variable_9; // 2D Perlin Noise Fractal output 0 Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_9 = FMath::Clamp(Variable_9, -0.663838, 0.649431); // vector2 * vector2.* v_flt Variable_15; // vector2 * vector2.* output 0 Variable_15 = Variable_12 * BufferConstant.Variable_23; // vector2 * float.* v_flt Variable_16; // vector2 * float.* output 0 Variable_16 = Variable_15 * BufferConstant.Variable_17; // + v_flt Variable_10; // + output 0 Variable_10 = Variable_9 + BufferX.Variable_27 + Variable_16; // * v_flt Variable_8; // * output 0 Variable_8 = v_flt(3.141593f) * Variable_10; // SIN v_flt Variable_5; // SIN output 0 Variable_5 = FVoxelNodeFunctions::Sin(Variable_8); // ABS v_flt Variable_6; // ABS output 0 Variable_6 = FVoxelNodeFunctions::Abs(Variable_5); // * -1 v_flt Variable_7; // * -1 output 0 Variable_7 = Variable_6 * -1; // * BufferXY.Variable_2 = Variable_7 * BufferConstant.Variable_19; } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // X v_flt Variable_11; // X output 0 Variable_11 = Context.GetLocalX(); // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // X BufferX.Variable_4 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_9; // 2D Perlin Noise Fractal output 0 Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_9 = FMath::Clamp(Variable_9, -0.663838, 0.649431); // vector2 * vector2.* v_flt Variable_15; // vector2 * vector2.* output 0 Variable_15 = Variable_12 * BufferConstant.Variable_23; // vector2 * vector2.* v_flt Variable_26; // vector2 * vector2.* output 0 Variable_26 = Variable_11 * BufferConstant.Variable_22; // vector2 * float.* BufferX.Variable_27 = Variable_26 * BufferConstant.Variable_17; // vector2 * float.* v_flt Variable_16; // vector2 * float.* output 0 Variable_16 = Variable_15 * BufferConstant.Variable_17; // + v_flt Variable_10; // + output 0 Variable_10 = Variable_9 + BufferX.Variable_27 + Variable_16; // * v_flt Variable_8; // * output 0 Variable_8 = v_flt(3.141593f) * Variable_10; // SIN v_flt Variable_5; // SIN output 0 Variable_5 = FVoxelNodeFunctions::Sin(Variable_8); // ABS v_flt Variable_6; // ABS output 0 Variable_6 = FVoxelNodeFunctions::Abs(Variable_5); // * -1 v_flt Variable_7; // * -1 output 0 Variable_7 = Variable_6 * -1; // * BufferXY.Variable_2 = Variable_7 * BufferConstant.Variable_19; } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // - v_flt Variable_1; // - output 0 Variable_1 = Variable_0 - BufferXY.Variable_2; // Set High Quality Value.* v_flt Variable_20; // Set High Quality Value.* output 0 Variable_20 = Variable_1 * v_flt(0.2f); Outputs.Value = Variable_20; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Y v_flt Variable_12; // Y output 0 Variable_12 = Context.GetLocalY(); // Z v_flt Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // X v_flt Variable_11; // X output 0 Variable_11 = Context.GetLocalX(); // Y v_flt Variable_3; // Y output 0 Variable_3 = Context.GetLocalY(); // X v_flt Variable_4; // X output 0 Variable_4 = Context.GetLocalX(); // 2D Perlin Noise Fractal v_flt Variable_9; // 2D Perlin Noise Fractal output 0 Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_9 = FMath::Clamp(Variable_9, -0.663838, 0.649431); // vector2 * vector2.* v_flt Variable_15; // vector2 * vector2.* output 0 Variable_15 = Variable_12 * BufferConstant.Variable_23; // vector2 * vector2.* v_flt Variable_26; // vector2 * vector2.* output 0 Variable_26 = Variable_11 * BufferConstant.Variable_22; // vector2 * float.* v_flt Variable_27; // vector2 * float.* output 0 Variable_27 = Variable_26 * BufferConstant.Variable_17; // vector2 * float.* v_flt Variable_16; // vector2 * float.* output 0 Variable_16 = Variable_15 * BufferConstant.Variable_17; // + v_flt Variable_10; // + output 0 Variable_10 = Variable_9 + Variable_27 + Variable_16; // * v_flt Variable_8; // * output 0 Variable_8 = v_flt(3.141593f) * Variable_10; // SIN v_flt Variable_5; // SIN output 0 Variable_5 = FVoxelNodeFunctions::Sin(Variable_8); // ABS v_flt Variable_6; // ABS output 0 Variable_6 = FVoxelNodeFunctions::Abs(Variable_5); // * -1 v_flt Variable_7; // * -1 output 0 Variable_7 = Variable_6 * -1; // * v_flt Variable_2; // * output 0 Variable_2 = Variable_7 * BufferConstant.Variable_19; // - v_flt Variable_1; // - output 0 Variable_1 = Variable_0 - Variable_2; // Set High Quality Value.* v_flt Variable_20; // Set High Quality Value.* output 0 Variable_20 = Variable_1 * v_flt(0.2f); Outputs.Value = Variable_20; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_13; // Dune Frequency = 0.002 output 0 TVoxelRange Variable_14; // Height = 75.0 output 0 TVoxelRange Variable_16; // Normalize.Range Union output 0 TVoxelRange Variable_7; // 2D Perlin Noise Fractal output 0 }; struct FBufferX { FBufferX() {} TVoxelRange Variable_18; // vector2 * float.* output 0 }; struct FBufferXY { FBufferXY() {} TVoxelRange Variable_2; // * output 0 }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 2D Perlin Noise Fractal _2D_Perlin_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0); _2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3; _2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Dune Frequency = 0.002 BufferConstant.Variable_13 = Params.Dune_Frequency; // Height = 75.0 BufferConstant.Variable_14 = Params.Height; // Normalize.Range Union BufferConstant.Variable_16 = FVoxelNodeFunctions::Union(TVoxelRange(-1.0f), TVoxelRange(1.0f)); // 2D Perlin Noise Fractal BufferConstant.Variable_7 = { -0.663838f, 0.649431f }; } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise; TStaticArray _2D_Perlin_Noise_Fractal_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Y TVoxelRange Variable_10; // Y output 0 Variable_10 = Context.GetLocalY(); // Z TVoxelRange Variable_0; // Z output 0 Variable_0 = Context.GetLocalZ(); // X TVoxelRange Variable_9; // X output 0 Variable_9 = Context.GetLocalX(); // vector2 * vector2.* TVoxelRange Variable_11; // vector2 * vector2.* output 0 Variable_11 = Variable_10 * BufferConstant.Variable_16; // vector2 * vector2.* TVoxelRange Variable_17; // vector2 * vector2.* output 0 Variable_17 = Variable_9 * BufferConstant.Variable_16; // vector2 * float.* TVoxelRange Variable_12; // vector2 * float.* output 0 Variable_12 = Variable_11 * BufferConstant.Variable_13; // vector2 * float.* TVoxelRange Variable_18; // vector2 * float.* output 0 Variable_18 = Variable_17 * BufferConstant.Variable_13; // + TVoxelRange Variable_8; // + output 0 Variable_8 = BufferConstant.Variable_7 + Variable_18 + Variable_12; // * TVoxelRange Variable_6; // * output 0 Variable_6 = TVoxelRange(3.141593f) * Variable_8; // SIN TVoxelRange Variable_3; // SIN output 0 Variable_3 = FVoxelNodeFunctions::Sin(Variable_6); // ABS TVoxelRange Variable_4; // ABS output 0 Variable_4 = FVoxelNodeFunctions::Abs(Variable_3); // * -1 TVoxelRange Variable_5; // * -1 output 0 Variable_5 = Variable_4 * -1; // * TVoxelRange Variable_2; // * output 0 Variable_2 = Variable_5 * BufferConstant.Variable_14; // - TVoxelRange Variable_1; // - output 0 Variable_1 = Variable_0 - Variable_2; // Set High Quality Value.* TVoxelRange Variable_15; // Set High Quality Value.* output 0 Variable_15 = Variable_1 * TVoxelRange(0.2f); Outputs.Value = Variable_15; } }; FVG_Example_DunesInstance(UVG_Example_Dunes& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , Params(FParams { Object.Direction_X, Object.Direction_Y, Object.Dune_Frequency, Object.Height, Object.Noise_Frequency }) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVG_Example_DunesInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVG_Example_DunesInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVG_Example_DunesInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVG_Example_DunesInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVG_Example_DunesInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVG_Example_DunesInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVG_Example_Dunes::UVG_Example_Dunes() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVG_Example_Dunes::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_Dunes. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_Dunes. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Dunes. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Dunes. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END