// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelGeneratedWorldGeneratorsIncludes.h" #include "VG_Example_Craters.generated.h" UCLASS(Blueprintable) class UVG_Example_Craters : public UVoxelGraphGeneratorHelper { GENERATED_BODY() public: // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Radius")) float Radius = 200.0; UVG_Example_Craters(); virtual TVoxelSharedRef GetTransformableInstance() override; };