// Copyright 2020 Phyronnaz #include "VG_Example_Craters.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVG_Example_CratersInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { const float Radius; }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} v_flt Variable_15; // Radius = 200.0 output 0 }; struct FBufferX { FBufferX() {} v_flt Variable_4; // X output 0 v_flt Variable_8; // X output 0 v_flt Variable_0; // X output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_5; // Y output 0 v_flt Variable_1; // Y output 0 v_flt Variable_9; // Y output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Radius = 200.0 BufferConstant.Variable_15 = Params.Radius; } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Perlin_Noise_Fractal_0_Noise; TStaticArray _3D_Perlin_Noise_Fractal_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Perlin Noise Fractal _3D_Perlin_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5); _3D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(4.0); _3D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3; _3D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // X BufferX.Variable_4 = Context.GetLocalX(); // X BufferX.Variable_8 = Context.GetLocalX(); // X BufferX.Variable_0 = Context.GetLocalX(); } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y BufferXY.Variable_5 = Context.GetLocalY(); // Y BufferXY.Variable_1 = Context.GetLocalY(); // Y BufferXY.Variable_9 = Context.GetLocalY(); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // X BufferX.Variable_4 = Context.GetLocalX(); // X BufferX.Variable_8 = Context.GetLocalX(); // Y BufferXY.Variable_5 = Context.GetLocalY(); // X BufferX.Variable_0 = Context.GetLocalX(); // Y BufferXY.Variable_1 = Context.GetLocalY(); // Y BufferXY.Variable_9 = Context.GetLocalY(); } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_10; // Z output 0 Variable_10 = Context.GetLocalZ(); // Z v_flt Variable_2; // Z output 0 Variable_2 = Context.GetLocalZ(); // Z v_flt Variable_6; // Z output 0 Variable_6 = Context.GetLocalZ(); // Normalize.Vector Length v_flt Variable_17; // Normalize.Vector Length output 0 Variable_17 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_4, BufferXY.Variable_5, Variable_6); // Data Item Sample v_flt Variable_7; // Data Item Sample output 0 Variable_7 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, BufferX.Variable_8, BufferXY.Variable_9, Variable_10, v_flt(0.0f), v_flt(0.0f), 1u, EVoxelDataItemCombineMode::Sum); // Vector Length v_flt Variable_3; // Vector Length output 0 Variable_3 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_0, BufferXY.Variable_1, Variable_2); // Normalize./ v_flt Variable_18; // Normalize./ output 0 Variable_18 = BufferX.Variable_4 / Variable_17; // Normalize./ v_flt Variable_19; // Normalize./ output 0 Variable_19 = BufferXY.Variable_5 / Variable_17; // Normalize./ v_flt Variable_20; // Normalize./ output 0 Variable_20 = Variable_6 / Variable_17; // 3D Perlin Noise Fractal v_flt Variable_11; // 3D Perlin Noise Fractal output 0 Variable_11 = _3D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_3D(Variable_18, Variable_19, Variable_20, v_flt(1.0f), _3D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_11 = FMath::Clamp(Variable_11, -0.686521, 0.684919); // * v_flt Variable_12; // * output 0 Variable_12 = Variable_11 * v_flt(20.0f); // + v_flt Variable_14; // + output 0 Variable_14 = BufferConstant.Variable_15 + Variable_12 + Variable_7; // - v_flt Variable_13; // - output 0 Variable_13 = Variable_3 - Variable_14; // Set High Quality Value.* v_flt Variable_16; // Set High Quality Value.* output 0 Variable_16 = Variable_13 * v_flt(0.2f); Outputs.Value = Variable_16; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // X v_flt Variable_4; // X output 0 Variable_4 = Context.GetLocalX(); // X v_flt Variable_8; // X output 0 Variable_8 = Context.GetLocalX(); // Z v_flt Variable_10; // Z output 0 Variable_10 = Context.GetLocalZ(); // Y v_flt Variable_5; // Y output 0 Variable_5 = Context.GetLocalY(); // Z v_flt Variable_2; // Z output 0 Variable_2 = Context.GetLocalZ(); // X v_flt Variable_0; // X output 0 Variable_0 = Context.GetLocalX(); // Y v_flt Variable_1; // Y output 0 Variable_1 = Context.GetLocalY(); // Z v_flt Variable_6; // Z output 0 Variable_6 = Context.GetLocalZ(); // Y v_flt Variable_9; // Y output 0 Variable_9 = Context.GetLocalY(); // Normalize.Vector Length v_flt Variable_17; // Normalize.Vector Length output 0 Variable_17 = FVoxelNodeFunctions::VectorLength(Variable_4, Variable_5, Variable_6); // Data Item Sample v_flt Variable_7; // Data Item Sample output 0 Variable_7 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, Variable_8, Variable_9, Variable_10, v_flt(0.0f), v_flt(0.0f), 1u, EVoxelDataItemCombineMode::Sum); // Vector Length v_flt Variable_3; // Vector Length output 0 Variable_3 = FVoxelNodeFunctions::VectorLength(Variable_0, Variable_1, Variable_2); // Normalize./ v_flt Variable_18; // Normalize./ output 0 Variable_18 = Variable_4 / Variable_17; // Normalize./ v_flt Variable_19; // Normalize./ output 0 Variable_19 = Variable_5 / Variable_17; // Normalize./ v_flt Variable_20; // Normalize./ output 0 Variable_20 = Variable_6 / Variable_17; // 3D Perlin Noise Fractal v_flt Variable_11; // 3D Perlin Noise Fractal output 0 Variable_11 = _3D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_3D(Variable_18, Variable_19, Variable_20, v_flt(1.0f), _3D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]); Variable_11 = FMath::Clamp(Variable_11, -0.686521, 0.684919); // * v_flt Variable_12; // * output 0 Variable_12 = Variable_11 * v_flt(20.0f); // + v_flt Variable_14; // + output 0 Variable_14 = BufferConstant.Variable_15 + Variable_12 + Variable_7; // - v_flt Variable_13; // - output 0 Variable_13 = Variable_3 - Variable_14; // Set High Quality Value.* v_flt Variable_16; // Set High Quality Value.* output 0 Variable_16 = Variable_13 * v_flt(0.2f); Outputs.Value = Variable_16; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} TVoxelRange Variable_12; // Radius = 200.0 output 0 TVoxelRange Variable_9; // * output 0 }; struct FBufferX { FBufferX() {} TVoxelRange Variable_0; // X output 0 TVoxelRange Variable_5; // X output 0 }; struct FBufferXY { FBufferXY() {} TVoxelRange Variable_6; // Y output 0 TVoxelRange Variable_1; // Y output 0 }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// // Init of 3D Perlin Noise Fractal _3D_Perlin_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5); _3D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(4.0); _3D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3; _3D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3; } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { // Radius = 200.0 BufferConstant.Variable_12 = Params.Radius; // 3D Perlin Noise Fractal TVoxelRange Variable_8; // 3D Perlin Noise Fractal output 0 Variable_8 = { -0.686521f, 0.684919f }; // * BufferConstant.Variable_9 = Variable_8 * TVoxelRange(20.0f); } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Perlin_Noise_Fractal_1_Noise; TStaticArray _3D_Perlin_Noise_Fractal_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Z TVoxelRange Variable_2; // Z output 0 Variable_2 = Context.GetLocalZ(); // Y TVoxelRange Variable_6; // Y output 0 Variable_6 = Context.GetLocalY(); // X TVoxelRange Variable_0; // X output 0 Variable_0 = Context.GetLocalX(); // Y TVoxelRange Variable_1; // Y output 0 Variable_1 = Context.GetLocalY(); // Z TVoxelRange Variable_7; // Z output 0 Variable_7 = Context.GetLocalZ(); // X TVoxelRange Variable_5; // X output 0 Variable_5 = Context.GetLocalX(); // Data Item Sample TVoxelRange Variable_4; // Data Item Sample output 0 Variable_4 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, Variable_5, Variable_6, Variable_7, TVoxelRange(0.0f), TVoxelRange(0.0f), 1u, EVoxelDataItemCombineMode::Sum); // Vector Length TVoxelRange Variable_3; // Vector Length output 0 Variable_3 = FVoxelNodeFunctions::VectorLength(Variable_0, Variable_1, Variable_2); // + TVoxelRange Variable_11; // + output 0 Variable_11 = BufferConstant.Variable_12 + BufferConstant.Variable_9 + Variable_4; // - TVoxelRange Variable_10; // - output 0 Variable_10 = Variable_3 - Variable_11; // Set High Quality Value.* TVoxelRange Variable_13; // Set High Quality Value.* output 0 Variable_13 = Variable_10 * TVoxelRange(0.2f); Outputs.Value = Variable_13; } }; FVG_Example_CratersInstance(UVG_Example_Craters& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , Params(FParams { Object.Radius }) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVG_Example_CratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVG_Example_CratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVG_Example_CratersInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVG_Example_CratersInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVG_Example_CratersInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVG_Example_CratersInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVG_Example_Craters::UVG_Example_Craters() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVG_Example_Craters::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_Craters. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_Craters. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Craters. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Craters. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END