// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelGeneratedWorldGeneratorsIncludes.h" #include "VDI_Sphere_Graph.generated.h" UCLASS(Blueprintable) class UVDI_Sphere_Graph : public UVoxelGraphGeneratorHelper { GENERATED_BODY() public: UVDI_Sphere_Graph(); virtual TVoxelSharedRef GetTransformableInstance() override; };