// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelGeneratedWorldGeneratorsIncludes.h" #include "VDI_Ravine_Graph.generated.h" UCLASS(Blueprintable) class UVDI_Ravine_Graph : public UVoxelGraphGeneratorHelper { GENERATED_BODY() public: UVDI_Ravine_Graph(); virtual TVoxelSharedRef GetTransformableInstance() override; };