// Copyright 2020 Phyronnaz #include "VDI_Ravine_Graph.h" PRAGMA_GENERATED_VOXEL_GRAPH_START using FVoxelGraphSeed = int32; #if VOXEL_GRAPH_GENERATED_VERSION == 1 class FVDI_Ravine_GraphInstance : public TVoxelGraphGeneratorInstanceHelper { public: struct FParams { }; class FLocalComputeStruct_LocalValue { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} v_flt Variable_6; // Data Item Parameters output 6 v_flt Variable_7; // X output 0 v_flt Variable_28; // vector - vector.- output 0 v_flt Variable_27; // vector - vector.- output 0 v_flt Variable_21; // vector - vector.- output 0 v_flt Variable_34; // vector / float./ output 0 v_flt Variable_16; // vector / float./ output 0 v_flt Variable_33; // vector / float./ output 0 v_flt Variable_20; // + output 0 }; struct FBufferXY { FBufferXY() {} v_flt Variable_8; // Y output 0 }; FLocalComputeStruct_LocalValue(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Gradient_Perturb_Fractal_0_Noise; TStaticArray _3D_Gradient_Perturb_Fractal_0_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Gradient Perturb Fractal _3D_Gradient_Perturb_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Gradient_Perturb_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Gradient_Perturb_Fractal_0_Noise.SetFractalOctavesAndGain(10, 0.5); _3D_Gradient_Perturb_Fractal_0_Noise.SetFractalLacunarity(2.0); _3D_Gradient_Perturb_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Gradient_Perturb_Fractal_0_LODToOctaves[0] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[1] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[2] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[3] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[4] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[5] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[6] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[7] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[8] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[9] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[10] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[11] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[12] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[13] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[14] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[15] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[16] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[17] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[18] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[19] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[20] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[21] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[22] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[23] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[24] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[25] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[26] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[27] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[28] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[29] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[30] = 10; _3D_Gradient_Perturb_Fractal_0_LODToOctaves[31] = 10; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { // Data Item Parameters v_flt Variable_0; // Data Item Parameters output 0 v_flt Variable_1; // Data Item Parameters output 1 v_flt Variable_2; // Data Item Parameters output 2 v_flt Variable_3; // Data Item Parameters output 3 v_flt Variable_4; // Data Item Parameters output 4 v_flt Variable_5; // Data Item Parameters output 5 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; Variable_4 = (*Context.Items.CustomData).GetData()[4]; Variable_5 = (*Context.Items.CustomData).GetData()[5]; BufferX.Variable_6 = (*Context.Items.CustomData).GetData()[6]; } else { Variable_0 = 0.000000; Variable_1 = 100.000000; Variable_2 = 0.000000; Variable_3 = 0.000000; Variable_4 = 0.000000; Variable_5 = 0.000000; BufferX.Variable_6 = 40.000000; } // X BufferX.Variable_7 = Context.GetLocalX(); // vector - vector.- BufferX.Variable_28 = Variable_4 - Variable_1; // vector - vector.- v_flt Variable_35; // vector - vector.- output 0 Variable_35 = Variable_0 - Variable_3; // vector - vector.- BufferX.Variable_27 = Variable_3 - Variable_0; // vector - vector.- BufferX.Variable_21 = Variable_5 - Variable_2; // / v_flt Variable_22; // / output 0 Variable_22 = BufferX.Variable_6 / v_flt(4.0f); // vector + vector.+ v_flt Variable_15; // vector + vector.+ output 0 Variable_15 = Variable_2 + Variable_5; // vector + vector.+ v_flt Variable_31; // vector + vector.+ output 0 Variable_31 = Variable_0 + Variable_3; // vector - vector.- v_flt Variable_17; // vector - vector.- output 0 Variable_17 = Variable_2 - Variable_5; // vector + vector.+ v_flt Variable_32; // vector + vector.+ output 0 Variable_32 = Variable_1 + Variable_4; // vector - vector.- v_flt Variable_36; // vector - vector.- output 0 Variable_36 = Variable_1 - Variable_4; // vector / float./ BufferX.Variable_34 = Variable_32 / v_flt(2.0f); // vector / float./ BufferX.Variable_16 = Variable_15 / v_flt(2.0f); // Vector Length v_flt Variable_18; // Vector Length output 0 Variable_18 = FVoxelNodeFunctions::VectorLength(Variable_35, Variable_36, Variable_17); // vector / float./ BufferX.Variable_33 = Variable_31 / v_flt(2.0f); // / v_flt Variable_19; // / output 0 Variable_19 = Variable_18 / v_flt(2.0f); // + BufferX.Variable_20 = Variable_19 + Variable_22; } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y BufferXY.Variable_8 = Context.GetLocalY(); } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { // Y BufferXY.Variable_8 = Context.GetLocalY(); // Data Item Parameters v_flt Variable_0; // Data Item Parameters output 0 v_flt Variable_1; // Data Item Parameters output 1 v_flt Variable_2; // Data Item Parameters output 2 v_flt Variable_3; // Data Item Parameters output 3 v_flt Variable_4; // Data Item Parameters output 4 v_flt Variable_5; // Data Item Parameters output 5 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; Variable_4 = (*Context.Items.CustomData).GetData()[4]; Variable_5 = (*Context.Items.CustomData).GetData()[5]; BufferX.Variable_6 = (*Context.Items.CustomData).GetData()[6]; } else { Variable_0 = 0.000000; Variable_1 = 100.000000; Variable_2 = 0.000000; Variable_3 = 0.000000; Variable_4 = 0.000000; Variable_5 = 0.000000; BufferX.Variable_6 = 40.000000; } // X BufferX.Variable_7 = Context.GetLocalX(); // vector - vector.- BufferX.Variable_28 = Variable_4 - Variable_1; // vector - vector.- v_flt Variable_35; // vector - vector.- output 0 Variable_35 = Variable_0 - Variable_3; // vector - vector.- BufferX.Variable_27 = Variable_3 - Variable_0; // vector - vector.- BufferX.Variable_21 = Variable_5 - Variable_2; // / v_flt Variable_22; // / output 0 Variable_22 = BufferX.Variable_6 / v_flt(4.0f); // vector + vector.+ v_flt Variable_15; // vector + vector.+ output 0 Variable_15 = Variable_2 + Variable_5; // vector + vector.+ v_flt Variable_31; // vector + vector.+ output 0 Variable_31 = Variable_0 + Variable_3; // vector - vector.- v_flt Variable_17; // vector - vector.- output 0 Variable_17 = Variable_2 - Variable_5; // vector + vector.+ v_flt Variable_32; // vector + vector.+ output 0 Variable_32 = Variable_1 + Variable_4; // vector - vector.- v_flt Variable_36; // vector - vector.- output 0 Variable_36 = Variable_1 - Variable_4; // vector / float./ BufferX.Variable_34 = Variable_32 / v_flt(2.0f); // vector / float./ BufferX.Variable_16 = Variable_15 / v_flt(2.0f); // Vector Length v_flt Variable_18; // Vector Length output 0 Variable_18 = FVoxelNodeFunctions::VectorLength(Variable_35, Variable_36, Variable_17); // vector / float./ BufferX.Variable_33 = Variable_31 / v_flt(2.0f); // / v_flt Variable_19; // / output 0 Variable_19 = Variable_18 / v_flt(2.0f); // + BufferX.Variable_20 = Variable_19 + Variable_22; } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { // Z v_flt Variable_9; // Z output 0 Variable_9 = Context.GetLocalZ(); // 3D Gradient Perturb Fractal v_flt Variable_23; // 3D Gradient Perturb Fractal output 0 v_flt Variable_24; // 3D Gradient Perturb Fractal output 1 v_flt Variable_25; // 3D Gradient Perturb Fractal output 2 Variable_23 = BufferX.Variable_7; Variable_24 = BufferXY.Variable_8; Variable_25 = Variable_9; _3D_Gradient_Perturb_Fractal_0_Noise.GradientPerturbFractal_3D(Variable_23, Variable_24, Variable_25, v_flt(0.001f), _3D_Gradient_Perturb_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], v_flt(200.0f)); // vector - vector.- v_flt Variable_29; // vector - vector.- output 0 Variable_29 = Variable_23 - BufferX.Variable_33; // vector - vector.- v_flt Variable_14; // vector - vector.- output 0 Variable_14 = Variable_25 - BufferX.Variable_16; // vector - vector.- v_flt Variable_30; // vector - vector.- output 0 Variable_30 = Variable_24 - BufferX.Variable_34; // Inverse Transform Position XZ v_flt Variable_11; // Inverse Transform Position XZ output 0 v_flt Variable_12; // Inverse Transform Position XZ output 1 v_flt Variable_13; // Inverse Transform Position XZ output 2 FVoxelMathNodeFunctions::InverseTransformPositionXZ(BufferX.Variable_27, BufferX.Variable_28, BufferX.Variable_21, v_flt(0.0f), v_flt(0.0f), v_flt(1.0f), Variable_29, Variable_30, Variable_14, Variable_11, Variable_12, Variable_13); // * v_flt Variable_26; // * output 0 Variable_26 = Variable_13 * v_flt(2.0f); // Triangular Prism SDF v_flt Variable_10; // Triangular Prism SDF output 0 Variable_10 = FVoxelSDFNodeFunctions::TriPrism(Variable_12, Variable_11, Variable_26, BufferX.Variable_6, BufferX.Variable_20); Outputs.Value = Variable_10; } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { // Y v_flt Variable_8; // Y output 0 Variable_8 = Context.GetLocalY(); // Z v_flt Variable_9; // Z output 0 Variable_9 = Context.GetLocalZ(); // Data Item Parameters v_flt Variable_0; // Data Item Parameters output 0 v_flt Variable_1; // Data Item Parameters output 1 v_flt Variable_2; // Data Item Parameters output 2 v_flt Variable_3; // Data Item Parameters output 3 v_flt Variable_4; // Data Item Parameters output 4 v_flt Variable_5; // Data Item Parameters output 5 v_flt Variable_6; // Data Item Parameters output 6 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; Variable_4 = (*Context.Items.CustomData).GetData()[4]; Variable_5 = (*Context.Items.CustomData).GetData()[5]; Variable_6 = (*Context.Items.CustomData).GetData()[6]; } else { Variable_0 = 0.000000; Variable_1 = 100.000000; Variable_2 = 0.000000; Variable_3 = 0.000000; Variable_4 = 0.000000; Variable_5 = 0.000000; Variable_6 = 40.000000; } // X v_flt Variable_7; // X output 0 Variable_7 = Context.GetLocalX(); // vector - vector.- v_flt Variable_28; // vector - vector.- output 0 Variable_28 = Variable_4 - Variable_1; // vector - vector.- v_flt Variable_35; // vector - vector.- output 0 Variable_35 = Variable_0 - Variable_3; // 3D Gradient Perturb Fractal v_flt Variable_23; // 3D Gradient Perturb Fractal output 0 v_flt Variable_24; // 3D Gradient Perturb Fractal output 1 v_flt Variable_25; // 3D Gradient Perturb Fractal output 2 Variable_23 = Variable_7; Variable_24 = Variable_8; Variable_25 = Variable_9; _3D_Gradient_Perturb_Fractal_0_Noise.GradientPerturbFractal_3D(Variable_23, Variable_24, Variable_25, v_flt(0.001f), _3D_Gradient_Perturb_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], v_flt(200.0f)); // vector - vector.- v_flt Variable_27; // vector - vector.- output 0 Variable_27 = Variable_3 - Variable_0; // vector - vector.- v_flt Variable_21; // vector - vector.- output 0 Variable_21 = Variable_5 - Variable_2; // / v_flt Variable_22; // / output 0 Variable_22 = Variable_6 / v_flt(4.0f); // vector + vector.+ v_flt Variable_15; // vector + vector.+ output 0 Variable_15 = Variable_2 + Variable_5; // vector + vector.+ v_flt Variable_31; // vector + vector.+ output 0 Variable_31 = Variable_0 + Variable_3; // vector - vector.- v_flt Variable_17; // vector - vector.- output 0 Variable_17 = Variable_2 - Variable_5; // vector + vector.+ v_flt Variable_32; // vector + vector.+ output 0 Variable_32 = Variable_1 + Variable_4; // vector - vector.- v_flt Variable_36; // vector - vector.- output 0 Variable_36 = Variable_1 - Variable_4; // vector / float./ v_flt Variable_34; // vector / float./ output 0 Variable_34 = Variable_32 / v_flt(2.0f); // vector / float./ v_flt Variable_16; // vector / float./ output 0 Variable_16 = Variable_15 / v_flt(2.0f); // Vector Length v_flt Variable_18; // Vector Length output 0 Variable_18 = FVoxelNodeFunctions::VectorLength(Variable_35, Variable_36, Variable_17); // vector / float./ v_flt Variable_33; // vector / float./ output 0 Variable_33 = Variable_31 / v_flt(2.0f); // vector - vector.- v_flt Variable_29; // vector - vector.- output 0 Variable_29 = Variable_23 - Variable_33; // / v_flt Variable_19; // / output 0 Variable_19 = Variable_18 / v_flt(2.0f); // vector - vector.- v_flt Variable_14; // vector - vector.- output 0 Variable_14 = Variable_25 - Variable_16; // vector - vector.- v_flt Variable_30; // vector - vector.- output 0 Variable_30 = Variable_24 - Variable_34; // Inverse Transform Position XZ v_flt Variable_11; // Inverse Transform Position XZ output 0 v_flt Variable_12; // Inverse Transform Position XZ output 1 v_flt Variable_13; // Inverse Transform Position XZ output 2 FVoxelMathNodeFunctions::InverseTransformPositionXZ(Variable_27, Variable_28, Variable_21, v_flt(0.0f), v_flt(0.0f), v_flt(1.0f), Variable_29, Variable_30, Variable_14, Variable_11, Variable_12, Variable_13); // + v_flt Variable_20; // + output 0 Variable_20 = Variable_19 + Variable_22; // * v_flt Variable_26; // * output 0 Variable_26 = Variable_13 * v_flt(2.0f); // Triangular Prism SDF v_flt Variable_10; // Triangular Prism SDF output 0 Variable_10 = FVoxelSDFNodeFunctions::TriPrism(Variable_12, Variable_11, Variable_26, Variable_6, Variable_20); Outputs.Value = Variable_10; } }; class FLocalComputeStruct_LocalMaterial { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { MaterialBuilder.SetMaterialConfig(Init.MaterialConfig); } template T Get() const; template void Set(T Value); FVoxelMaterialBuilder MaterialBuilder; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalMaterial(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template T Get() const; template void Set(T Value); v_flt UpVectorX; v_flt UpVectorY; v_flt UpVectorZ; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} }; struct FBufferXY { FBufferXY() {} }; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const { Function0_X_Compute(Context, BufferX); } void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithCache_Compute(Context, BufferX, BufferXY); } void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY); } void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs); } void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const { } void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const { } void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const { } void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const { } }; class FLocalComputeStruct_LocalValueRangeAnalysis { public: struct FOutputs { FOutputs() {} void Init(const FVoxelGraphOutputsInit& Init) { } template TVoxelRange Get() const; template void Set(TVoxelRange Value); TVoxelRange Value; }; struct FBufferConstant { FBufferConstant() {} }; struct FBufferX { FBufferX() {} TVoxelRange Variable_6; // Data Item Parameters output 6 TVoxelRange Variable_7; // X output 0 TVoxelRange Variable_28; // vector - vector.- output 0 TVoxelRange Variable_27; // vector - vector.- output 0 TVoxelRange Variable_21; // vector - vector.- output 0 TVoxelRange Variable_34; // vector / float./ output 0 TVoxelRange Variable_16; // vector / float./ output 0 TVoxelRange Variable_33; // vector / float./ output 0 TVoxelRange Variable_20; // + output 0 }; struct FBufferXY { FBufferXY() {} TVoxelRange Variable_8; // Y output 0 }; FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams) : Params(InParams) { } void Init(const FVoxelGeneratorInit& InitStruct) { //////////////////////////////////////////////////// //////////////////// Init nodes //////////////////// //////////////////////////////////////////////////// { //////////////////////////////////////////////////// /////////////// Constant nodes init //////////////// //////////////////////////////////////////////////// { ///////////////////////////////////////////////////////////////////////////////// //////// First compute all seeds in case they are used by constant nodes //////// ///////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////// ///////////// Then init constant nodes ///////////// //////////////////////////////////////////////////// } //////////////////////////////////////////////////// //////////////////// Other inits /////////////////// //////////////////////////////////////////////////// Function0_XYZWithoutCache_Init(InitStruct); } //////////////////////////////////////////////////// //////////////// Compute constants ///////////////// //////////////////////////////////////////////////// { } } void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const { Function0_XYZWithoutCache_Compute(Context, Outputs); } inline FBufferX GetBufferX() const { return {}; } inline FBufferXY GetBufferXY() const { return {}; } inline FOutputs GetOutputs() const { return {}; } private: FBufferConstant BufferConstant; const FParams& Params; FVoxelFastNoise _3D_Gradient_Perturb_Fractal_1_Noise; TStaticArray _3D_Gradient_Perturb_Fractal_1_LODToOctaves; /////////////////////////////////////////////////////////////////////// //////////////////////////// Init functions /////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct) { // Init of 3D Gradient Perturb Fractal _3D_Gradient_Perturb_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337)); _3D_Gradient_Perturb_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic); _3D_Gradient_Perturb_Fractal_1_Noise.SetFractalOctavesAndGain(10, 0.5); _3D_Gradient_Perturb_Fractal_1_Noise.SetFractalLacunarity(2.0); _3D_Gradient_Perturb_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM); _3D_Gradient_Perturb_Fractal_1_LODToOctaves[0] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[1] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[2] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[3] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[4] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[5] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[6] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[7] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[8] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[9] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[10] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[11] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[12] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[13] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[14] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[15] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[16] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[17] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[18] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[19] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[20] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[21] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[22] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[23] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[24] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[25] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[26] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[27] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[28] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[29] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[30] = 10; _3D_Gradient_Perturb_Fractal_1_LODToOctaves[31] = 10; } /////////////////////////////////////////////////////////////////////// ////////////////////////// Compute functions ////////////////////////// /////////////////////////////////////////////////////////////////////// void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const { // Y TVoxelRange Variable_8; // Y output 0 Variable_8 = Context.GetLocalY(); // Z TVoxelRange Variable_9; // Z output 0 Variable_9 = Context.GetLocalZ(); // Data Item Parameters TVoxelRange Variable_0; // Data Item Parameters output 0 TVoxelRange Variable_1; // Data Item Parameters output 1 TVoxelRange Variable_2; // Data Item Parameters output 2 TVoxelRange Variable_3; // Data Item Parameters output 3 TVoxelRange Variable_4; // Data Item Parameters output 4 TVoxelRange Variable_5; // Data Item Parameters output 5 TVoxelRange Variable_6; // Data Item Parameters output 6 if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7) { Variable_0 = (*Context.Items.CustomData).GetData()[0]; Variable_1 = (*Context.Items.CustomData).GetData()[1]; Variable_2 = (*Context.Items.CustomData).GetData()[2]; Variable_3 = (*Context.Items.CustomData).GetData()[3]; Variable_4 = (*Context.Items.CustomData).GetData()[4]; Variable_5 = (*Context.Items.CustomData).GetData()[5]; Variable_6 = (*Context.Items.CustomData).GetData()[6]; } else { Variable_0 = 0.000000; Variable_1 = 100.000000; Variable_2 = 0.000000; Variable_3 = 0.000000; Variable_4 = 0.000000; Variable_5 = 0.000000; Variable_6 = 40.000000; } // X TVoxelRange Variable_7; // X output 0 Variable_7 = Context.GetLocalX(); // vector - vector.- TVoxelRange Variable_28; // vector - vector.- output 0 Variable_28 = Variable_4 - Variable_1; // vector - vector.- TVoxelRange Variable_35; // vector - vector.- output 0 Variable_35 = Variable_0 - Variable_3; // 3D Gradient Perturb Fractal TVoxelRange Variable_23; // 3D Gradient Perturb Fractal output 0 TVoxelRange Variable_24; // 3D Gradient Perturb Fractal output 1 TVoxelRange Variable_25; // 3D Gradient Perturb Fractal output 2 Variable_23 = TVoxelRange::FromList(Variable_7.Min - 2 * TVoxelRange(200.0f).Max, Variable_7.Max + 2 * TVoxelRange(200.0f).Max); Variable_24 = TVoxelRange::FromList(Variable_8.Min - 2 * TVoxelRange(200.0f).Max, Variable_8.Max + 2 * TVoxelRange(200.0f).Max); Variable_25 = TVoxelRange::FromList(Variable_9.Min - 2 * TVoxelRange(200.0f).Max, Variable_9.Max + 2 * TVoxelRange(200.0f).Max); // vector - vector.- TVoxelRange Variable_27; // vector - vector.- output 0 Variable_27 = Variable_3 - Variable_0; // vector - vector.- TVoxelRange Variable_21; // vector - vector.- output 0 Variable_21 = Variable_5 - Variable_2; // / TVoxelRange Variable_22; // / output 0 Variable_22 = Variable_6 / TVoxelRange(4.0f); // vector + vector.+ TVoxelRange Variable_15; // vector + vector.+ output 0 Variable_15 = Variable_2 + Variable_5; // vector + vector.+ TVoxelRange Variable_31; // vector + vector.+ output 0 Variable_31 = Variable_0 + Variable_3; // vector - vector.- TVoxelRange Variable_17; // vector - vector.- output 0 Variable_17 = Variable_2 - Variable_5; // vector + vector.+ TVoxelRange Variable_32; // vector + vector.+ output 0 Variable_32 = Variable_1 + Variable_4; // vector - vector.- TVoxelRange Variable_36; // vector - vector.- output 0 Variable_36 = Variable_1 - Variable_4; // vector / float./ TVoxelRange Variable_34; // vector / float./ output 0 Variable_34 = Variable_32 / TVoxelRange(2.0f); // vector / float./ TVoxelRange Variable_16; // vector / float./ output 0 Variable_16 = Variable_15 / TVoxelRange(2.0f); // Vector Length TVoxelRange Variable_18; // Vector Length output 0 Variable_18 = FVoxelNodeFunctions::VectorLength(Variable_35, Variable_36, Variable_17); // vector / float./ TVoxelRange Variable_33; // vector / float./ output 0 Variable_33 = Variable_31 / TVoxelRange(2.0f); // vector - vector.- TVoxelRange Variable_29; // vector - vector.- output 0 Variable_29 = Variable_23 - Variable_33; // / TVoxelRange Variable_19; // / output 0 Variable_19 = Variable_18 / TVoxelRange(2.0f); // vector - vector.- TVoxelRange Variable_14; // vector - vector.- output 0 Variable_14 = Variable_25 - Variable_16; // vector - vector.- TVoxelRange Variable_30; // vector - vector.- output 0 Variable_30 = Variable_24 - Variable_34; // Inverse Transform Position XZ TVoxelRange Variable_11; // Inverse Transform Position XZ output 0 TVoxelRange Variable_12; // Inverse Transform Position XZ output 1 TVoxelRange Variable_13; // Inverse Transform Position XZ output 2 FVoxelMathNodeFunctions::InverseTransformPositionXZ(Variable_27, Variable_28, Variable_21, TVoxelRange(0.0f), TVoxelRange(0.0f), TVoxelRange(1.0f), Variable_29, Variable_30, Variable_14, Variable_11, Variable_12, Variable_13); // + TVoxelRange Variable_20; // + output 0 Variable_20 = Variable_19 + Variable_22; // * TVoxelRange Variable_26; // * output 0 Variable_26 = Variable_13 * TVoxelRange(2.0f); // Triangular Prism SDF TVoxelRange Variable_10; // Triangular Prism SDF output 0 Variable_10 = FVoxelSDFNodeFunctions::TriPrism(Variable_12, Variable_11, Variable_26, Variable_6, Variable_20); Outputs.Value = Variable_10; } }; FVDI_Ravine_GraphInstance(UVDI_Ravine_Graph& Object) : TVoxelGraphGeneratorInstanceHelper( { { "Value", 1 }, }, { }, { }, { { { "Value", NoTransformAccessor::Get<1, TOutputFunctionPtr>() }, }, { }, { }, { { "Value", NoTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr>() }, } }, { { { "Value", WithTransformAccessor::Get<1, TOutputFunctionPtr_Transform>() }, }, { }, { }, { { "Value", WithTransformRangeAccessor::Get<1, TRangeOutputFunctionPtr_Transform>() }, } }, Object) , LocalValue(Params) , LocalMaterial(Params) , LocalUpVectorXUpVectorYUpVectorZ(Params) , LocalValueRangeAnalysis(Params) { } virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final { LocalValue.Init(InitStruct); LocalMaterial.Init(InitStruct); LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct); LocalValueRangeAnalysis.Init(InitStruct); } template auto& GetTarget() const; template auto& GetRangeTarget() const; private: FParams Params; FLocalComputeStruct_LocalValue LocalValue; FLocalComputeStruct_LocalMaterial LocalMaterial; FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ; FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis; }; template<> inline v_flt FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Get() const { return Value; } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Set(v_flt InValue) { Value = InValue; } template<> inline FVoxelMaterial FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get() const { return MaterialBuilder.Build(); } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set(FVoxelMaterial Material) { } template<> inline v_flt FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorX; } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorX = InValue; } template<> inline v_flt FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorY; } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorY = InValue; } template<> inline v_flt FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get() const { return UpVectorZ; } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set(v_flt InValue) { UpVectorZ = InValue; } template<> inline TVoxelRange FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get() const { return Value; } template<> inline void FVDI_Ravine_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set(TVoxelRange InValue) { Value = InValue; } template<> inline auto& FVDI_Ravine_GraphInstance::GetTarget<1>() const { return LocalValue; } template<> inline auto& FVDI_Ravine_GraphInstance::GetTarget<2>() const { return LocalMaterial; } template<> inline auto& FVDI_Ravine_GraphInstance::GetRangeTarget<0, 1>() const { return LocalValueRangeAnalysis; } template<> inline auto& FVDI_Ravine_GraphInstance::GetTarget<3, 4, 5>() const { return LocalUpVectorXUpVectorYUpVectorZ; } #endif //////////////////////////////////////////////////////////// ////////////////////////// UCLASS ////////////////////////// //////////////////////////////////////////////////////////// UVDI_Ravine_Graph::UVDI_Ravine_Graph() { bEnableRangeAnalysis = true; } TVoxelSharedRef UVDI_Ravine_Graph::GetTransformableInstance() { #if VOXEL_GRAPH_GENERATED_VERSION == 1 return MakeVoxelShared(*this); #else #if VOXEL_GRAPH_GENERATED_VERSION > 1 EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VDI_Ravine_Graph. You need to regenerate it."); FVoxelMessages::Warning("Outdated generated voxel graph: VDI_Ravine_Graph. You need to regenerate it."); #else EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Ravine_Graph. You need to update the plugin."); FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Ravine_Graph. You need to update the plugin."); #endif return MakeVoxelShared(); #endif } PRAGMA_GENERATED_VOXEL_GRAPH_END