35 lines
817 B
C#
35 lines
817 B
C#
|
// Copyright 2020 Phyronnaz
|
||
|
|
||
|
using System.IO;
|
||
|
using UnrealBuildTool;
|
||
|
|
||
|
public class VoxelHelpers : ModuleRules
|
||
|
{
|
||
|
public VoxelHelpers(ReadOnlyTargetRules Target) : base(Target)
|
||
|
{
|
||
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||
|
bEnforceIWYU = true;
|
||
|
bLegacyPublicIncludePaths = false;
|
||
|
|
||
|
#if UE_4_24_OR_LATER
|
||
|
#else
|
||
|
#endif
|
||
|
|
||
|
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
|
||
|
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
|
||
|
|
||
|
PublicDependencyModuleNames.AddRange(
|
||
|
new string[]
|
||
|
{
|
||
|
"Core",
|
||
|
"CoreUObject",
|
||
|
"Engine",
|
||
|
"UMG",
|
||
|
"Slate",
|
||
|
"SlateCore",
|
||
|
"ProceduralMeshComponent"
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
}
|