61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
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// Copyright 2020 Phyronnaz
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using System.IO;
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using UnrealBuildTool;
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public class VoxelGraphEditor : ModuleRules
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{
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public VoxelGraphEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnforceIWYU = true;
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bLegacyPublicIncludePaths = false;
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#if UE_4_24_OR_LATER
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#else
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Voxel",
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"VoxelGraph",
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"KismetWidgets",
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"AdvancedPreviewScene",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"InputCore",
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"ApplicationCore",
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"GraphEditor",
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"EditorStyle",
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"Projects",
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"BlueprintGraph",
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"DesktopPlatform",
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"Json",
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"GameProjectGeneration",
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"MessageLog",
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"AppFramework",
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"PropertyEditor",
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"EditorFramework",
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#if UE_4_24_OR_LATER
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"ToolMenus"
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#endif
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"VoxelEditor"
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});
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}
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}
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