CelticCraft/Plugins/VoxelFree/Source/VoxelGraphEditor/VoxelGraphEditor.Build.cs

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
using System.IO;
using UnrealBuildTool;
public class VoxelGraphEditor : ModuleRules
{
public VoxelGraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bEnforceIWYU = true;
bLegacyPublicIncludePaths = false;
#if UE_4_24_OR_LATER
#else
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Voxel",
"VoxelGraph",
"KismetWidgets",
"AdvancedPreviewScene",
"Slate",
"SlateCore",
"UnrealEd",
"InputCore",
"ApplicationCore",
"GraphEditor",
"EditorStyle",
"Projects",
"BlueprintGraph",
"DesktopPlatform",
"Json",
"GameProjectGeneration",
"MessageLog",
"AppFramework",
"PropertyEditor",
"EditorFramework",
#if UE_4_24_OR_LATER
"ToolMenus"
#endif
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"VoxelEditor"
});
}
}