19 lines
374 B
C
19 lines
374 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelPinCategory.h"
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#include "VoxelNodeStructs.generated.h"
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USTRUCT()
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struct FVoxelNamedDataPin
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = "Voxel")
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EVoxelDataPinCategory Type = EVoxelDataPinCategory::Float;
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UPROPERTY(EditAnywhere, Category = "Voxel")
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FString Name = "Value";
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};
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