CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VoxelExample_IQNoise.cpp

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VoxelExample_IQNoise.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVoxelExample_IQNoiseInstance : public TVoxelGraphGeneratorInstanceHelper<FVoxelExample_IQNoiseInstance, UVoxelExample_IQNoise>
{
public:
struct FParams
{
const float Frequency;
const float Height;
const int32 Seed;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_7; // Frequency = 0.001 output 0
v_flt Variable_3; // Height = 500.0 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_5; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_2; // * output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
// Init of Seed = 1443
FVoxelGraphSeed Variable_8; // Seed = 1443 output 0
Variable_8 = Params.Seed;
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Frequency = 0.001
BufferConstant.Variable_7 = Params.Frequency;
// Height = 500.0
BufferConstant.Variable_3 = Params.Height;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_IQ_Noise_0_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of Seed = 1443
FVoxelGraphSeed Variable_8; // Seed = 1443 output 0
Variable_8 = Params.Seed;
// Init of 2D IQ Noise
_2D_IQ_Noise_0_Noise.SetSeed(Variable_8);
_2D_IQ_Noise_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_0_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_0_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_0_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_0_LODToOctaves[0] = 15;
_2D_IQ_Noise_0_LODToOctaves[1] = 15;
_2D_IQ_Noise_0_LODToOctaves[2] = 15;
_2D_IQ_Noise_0_LODToOctaves[3] = 15;
_2D_IQ_Noise_0_LODToOctaves[4] = 15;
_2D_IQ_Noise_0_LODToOctaves[5] = 15;
_2D_IQ_Noise_0_LODToOctaves[6] = 15;
_2D_IQ_Noise_0_LODToOctaves[7] = 15;
_2D_IQ_Noise_0_LODToOctaves[8] = 15;
_2D_IQ_Noise_0_LODToOctaves[9] = 15;
_2D_IQ_Noise_0_LODToOctaves[10] = 15;
_2D_IQ_Noise_0_LODToOctaves[11] = 15;
_2D_IQ_Noise_0_LODToOctaves[12] = 15;
_2D_IQ_Noise_0_LODToOctaves[13] = 15;
_2D_IQ_Noise_0_LODToOctaves[14] = 15;
_2D_IQ_Noise_0_LODToOctaves[15] = 15;
_2D_IQ_Noise_0_LODToOctaves[16] = 15;
_2D_IQ_Noise_0_LODToOctaves[17] = 15;
_2D_IQ_Noise_0_LODToOctaves[18] = 15;
_2D_IQ_Noise_0_LODToOctaves[19] = 15;
_2D_IQ_Noise_0_LODToOctaves[20] = 15;
_2D_IQ_Noise_0_LODToOctaves[21] = 15;
_2D_IQ_Noise_0_LODToOctaves[22] = 15;
_2D_IQ_Noise_0_LODToOctaves[23] = 15;
_2D_IQ_Noise_0_LODToOctaves[24] = 15;
_2D_IQ_Noise_0_LODToOctaves[25] = 15;
_2D_IQ_Noise_0_LODToOctaves[26] = 15;
_2D_IQ_Noise_0_LODToOctaves[27] = 15;
_2D_IQ_Noise_0_LODToOctaves[28] = 15;
_2D_IQ_Noise_0_LODToOctaves[29] = 15;
_2D_IQ_Noise_0_LODToOctaves[30] = 15;
_2D_IQ_Noise_0_LODToOctaves[31] = 15;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_5 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_6; // Y output 0
Variable_6 = Context.GetLocalY();
// 2D IQ Noise
v_flt Variable_4; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_4 = FMath::Clamp<v_flt>(Variable_4, -0.722945, 0.798964);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183);
// *
BufferXY.Variable_2 = Variable_4 * BufferConstant.Variable_3;
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_6; // Y output 0
Variable_6 = Context.GetLocalY();
// X
BufferX.Variable_5 = Context.GetLocalX();
// 2D IQ Noise
v_flt Variable_4; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_4 = FMath::Clamp<v_flt>(Variable_4, -0.722945, 0.798964);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183);
// *
BufferXY.Variable_2 = Variable_4 * BufferConstant.Variable_3;
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// -
v_flt Variable_1; // - output 0
Variable_1 = Variable_0 - BufferXY.Variable_2;
Outputs.Value = Variable_1;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Z
v_flt Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// Y
v_flt Variable_6; // Y output 0
Variable_6 = Context.GetLocalY();
// X
v_flt Variable_5; // X output 0
Variable_5 = Context.GetLocalX();
// 2D IQ Noise
v_flt Variable_4; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_4 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(Variable_5, Variable_6, BufferConstant.Variable_7, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_4 = FMath::Clamp<v_flt>(Variable_4, -0.722945, 0.798964);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.342896, 1.704131);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.209649, 1.295183);
// *
v_flt Variable_2; // * output 0
Variable_2 = Variable_4 * BufferConstant.Variable_3;
// -
v_flt Variable_1; // - output 0
Variable_1 = Variable_0 - Variable_2;
Outputs.Value = Variable_1;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_2; // * output 0
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 2D IQ Noise
_2D_IQ_Noise_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_IQ_Noise_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_1_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_1_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_1_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_1_LODToOctaves[0] = 15;
_2D_IQ_Noise_1_LODToOctaves[1] = 15;
_2D_IQ_Noise_1_LODToOctaves[2] = 15;
_2D_IQ_Noise_1_LODToOctaves[3] = 15;
_2D_IQ_Noise_1_LODToOctaves[4] = 15;
_2D_IQ_Noise_1_LODToOctaves[5] = 15;
_2D_IQ_Noise_1_LODToOctaves[6] = 15;
_2D_IQ_Noise_1_LODToOctaves[7] = 15;
_2D_IQ_Noise_1_LODToOctaves[8] = 15;
_2D_IQ_Noise_1_LODToOctaves[9] = 15;
_2D_IQ_Noise_1_LODToOctaves[10] = 15;
_2D_IQ_Noise_1_LODToOctaves[11] = 15;
_2D_IQ_Noise_1_LODToOctaves[12] = 15;
_2D_IQ_Noise_1_LODToOctaves[13] = 15;
_2D_IQ_Noise_1_LODToOctaves[14] = 15;
_2D_IQ_Noise_1_LODToOctaves[15] = 15;
_2D_IQ_Noise_1_LODToOctaves[16] = 15;
_2D_IQ_Noise_1_LODToOctaves[17] = 15;
_2D_IQ_Noise_1_LODToOctaves[18] = 15;
_2D_IQ_Noise_1_LODToOctaves[19] = 15;
_2D_IQ_Noise_1_LODToOctaves[20] = 15;
_2D_IQ_Noise_1_LODToOctaves[21] = 15;
_2D_IQ_Noise_1_LODToOctaves[22] = 15;
_2D_IQ_Noise_1_LODToOctaves[23] = 15;
_2D_IQ_Noise_1_LODToOctaves[24] = 15;
_2D_IQ_Noise_1_LODToOctaves[25] = 15;
_2D_IQ_Noise_1_LODToOctaves[26] = 15;
_2D_IQ_Noise_1_LODToOctaves[27] = 15;
_2D_IQ_Noise_1_LODToOctaves[28] = 15;
_2D_IQ_Noise_1_LODToOctaves[29] = 15;
_2D_IQ_Noise_1_LODToOctaves[30] = 15;
_2D_IQ_Noise_1_LODToOctaves[31] = 15;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Height = 500.0
TVoxelRange<v_flt> Variable_3; // Height = 500.0 output 0
Variable_3 = Params.Height;
// 2D IQ Noise
TVoxelRange<v_flt> Variable_4; // 2D IQ Noise output 0
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_1; // 2D IQ Noise output 1
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_2; // 2D IQ Noise output 2
Variable_4 = { -0.722945f, 0.798964f };
_2D_IQ_Noise_1_Temp_1 = { -1.342896f, 1.704131f };
_2D_IQ_Noise_1_Temp_2 = { -1.209649f, 1.295183f };
// *
BufferConstant.Variable_2 = Variable_4 * Variable_3;
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_IQ_Noise_1_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// -
TVoxelRange<v_flt> Variable_1; // - output 0
Variable_1 = Variable_0 - BufferConstant.Variable_2;
Outputs.Value = Variable_1;
}
};
FVoxelExample_IQNoiseInstance(UVoxelExample_IQNoise& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Frequency,
Object.Height,
Object.Seed
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_IQNoiseInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVoxelExample_IQNoiseInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVoxelExample_IQNoiseInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVoxelExample_IQNoiseInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVoxelExample_IQNoiseInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVoxelExample_IQNoise::UVoxelExample_IQNoise()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVoxelExample_IQNoise::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVoxelExample_IQNoiseInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_IQNoise. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_IQNoise. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_IQNoise. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_IQNoise. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END